• In the meantime:

    Italian infantry:

    DiceRolling 17d17:
    (1, 2, 2, 3, 4, 7, 7, 7, 8, 8, 8, 12, 12, 13, 13, 14, 15)

    Mech:

    DiceRolling 1d17:
    (14)

    Tank:

    DiceRolling 3d17:
    (3, 5, 16)

    Artillery:

    DiceRolling 5d17:
    (2, 5, 8, 13, 14)

    AAA:

    DiceRolling 4d17:
    (1, 4, 8, 10)

    Fighters:

    DiceRolling 2d16:
    (7, 14)

    Bomber:

    DiceRolling 1d16:
    (6)

    Sea Resources:
    Transport =3DiceRolling 3d25:
    (5, 14, 14)  
    Submarine = 1DiceRolling 1d25:
    (16)  
    Destroyer = 2DiceRolling 2d25:
    (7, 15)  
    Cruiser = 2DiceRolling 2d25:
    (10, 18)  
    Battleship = 1DiceRolling 1d25:
    (19)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()


  • Let’s start with the easiest first, as this will take some time.

    China:

    Land resources:
    Infantry = 17DiceRolling 17d12:
    (2, 2, 2, 2, 4, 4, 5, 5, 5, 10, 10, 10, 10, 10, 11, 11, 12)

    Air Resources:
    Fighter = 1 :dice 1d12


  • Re-roll for Chinese Air Resources:
    Fighter = 1DiceRolling 1d12:
    (1)

    Anzac is next. Anzac has ‘donated’ 3 inf to the UK, so those will be placed via the UK placement scheme. As for the rest:

    Land resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (3, 6, 12, 13, 15)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (10)  
    AAA = 2DiceRolling 2d15:
    (8, 10)

    Sea Resources:
    Transport =1DiceRolling 1d17:
    (1)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (11)  
    Cruiser = 1DiceRolling 1d17:
    (17)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    Air Resources:
    Fighter = 3DiceRolling 3d16:
    (1, 10, 14)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()


  • France next:

    Land resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (1, 2, 2, 3, 4, 6, 7, 8, 8, 16, 19, 20, 24)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (19)  
    Artillery = 3DiceRolling 3d25:
    (3, 4, 5)  
    AAA = 1DiceRolling 1d25:
    (9)

    UK Tank = 1DiceRolling 1d25:
    (18)  
    UK Artillery = 1DiceRolling 1d25:
    (20)

    Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (5, 17)  
    Cruiser = 2DiceRolling 2d24:
    (16, 16)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    Air Resources:
    Fighter = 1DiceRolling 1d21:
    (15)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()


  • The UK was probably the toughest to calculate:

    Land resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (9, 9, 11, 11, 13, 20, 22, 24, 25, 25, 26, 28, 34, 38, 39, 40, 40, 44, 46, 48, 49, 49, 50, 55, 56, 57, 62, 62)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (2, 60)  
    Tank = 2DiceRolling 2d62:
    (8, 39)  
    Artillery = 4DiceRolling 4d62:
    (7, 16, 38, 62)  
    AAA = 9DiceRolling 9d62:
    (2, 3, 7, 17, 26, 28, 32, 44, 51)

    ANZAC Infantry = 3DiceRolling 3d62:
    (12, 40, 44)  
    French Infantry = 2DiceRolling 2d62:
    (6, 60)

    Sea Resources:
    Transport = 4DiceRolling 4d88:
    (39, 45, 52, 52)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (18, 34, 67, 67, 69, 81)  
    Cruiser = 5DiceRolling 5d88:
    (28, 35, 38, 43, 78)  
    Battleship = 3DiceRolling 3d88:
    (35, 64, 83)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (8)

    Air Resources:
    Fighter = 7DiceRolling 7d62:
    (12, 13, 38, 39, 40, 48, 50)  
    Tactical Bomber = 1DiceRolling 1d62:
    (50)  
    Strategic Bomber = 1DiceRolling 1d62:
    (18)  
    French Fighter = 1DiceRolling 1d62:
    (20)


  • The United States:

    Land resources:
    Infantry = 8DiceRolling 8d39:
    (3, 10, 10, 11, 14, 23, 24, 29)  
    Mechanized Infantry = 4DiceRolling 4d39:
    (32, 34, 34, 35)  
    Tank = 1DiceRolling 1d39:
    (3)  
    Artillery = 2DiceRolling 2d39:
    (12, 35)  
    AAA = 4DiceRolling 4d39:
    (15, 17, 19, 30)

    Sea Resources:
    Transport = 3DiceRolling 3d81:
    (1, 33, 81)  
    Submarine = 2DiceRolling 2d81:
    (7, 52)  
    Destroyer = 3DiceRolling 3d81:
    (41, 45, 45)  
    Cruiser = 3DiceRolling 3d81:
    (22, 32, 42)  
    Battleship = 1DiceRolling 1d81:
    (42)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d81:
    (71)

    Air Resources:
    Fighter = 5DiceRolling 5d39:
    (23, 23, 25, 34, 39)  
    Tactical Bomber = 0DiceRolling 0d39:
    ()  
    Strategic Bomber = 1DiceRolling 1d39:
    (33)


  • USA values were messed up… came back to it half-cooked after the cinema.

    Corrected USA:

    Land resources:
    Infantry = 8DiceRolling 8d63:
    (6, 11, 11, 14, 15, 20, 29, 44)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (28, 29, 33, 53)  
    Tank = 1DiceRolling 1d39:
    (15)  
    Artillery = 2DiceRolling 2d63:
    (42, 43)  
    AAA = 4DiceRolling 4d63:
    (1, 17, 35, 44)

    Sea Resources:
    Transport = 3DiceRolling 3d68:
    (13, 23, 29)  
    Submarine = 2DiceRolling 2d68:
    (50, 63)  
    Destroyer = 3DiceRolling 3d68:
    (8, 39, 60)  
    Cruiser = 3DiceRolling 3d68:
    (45, 50, 51)  
    Battleship = 1DiceRolling 1d68:
    (46)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (66)

    Air Resources:
    Fighter = 5DiceRolling 5d67:
    (9, 12, 20, 28, 50)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (23)


  • Guh. Getting tired. Going to take this up tomorrow morning, methinks…

    Tank = 1DiceRolling 1d63:
    (11)


  • USSR:

    Land resources:
    Infantry = 45DiceRolling 45d44:
    (1, 1, 2, 2, 3, 4, 7, 7, 8, 10, 11, 14, 15, 15, 15, 17, 20, 20, 21, 22, 23, 24, 25, 26, 28, 28, 29, 31, 32, 32, 33, 34, 35, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 44, 44)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (34, 36)  
    Tank = 2DiceRolling 2d44:
    (16, 22)  
    Artillery = 3DiceRolling 3d44:
    (5, 17, 24)  
    AAA = 6DiceRolling 6d44:
    (2, 14, 14, 15, 15, 41)

    Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (11, 22)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (18)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    Air Resources:
    Fighter = 2DiceRolling 2d43:
    (1, 11)  
    Tactical Bomber = 1DiceRolling 1d43:
    (25)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()


  • Germany:

    Land resources:
    Infantry = 36DiceRolling 36d33:
    (2, 2, 3, 7, 8, 8, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 15, 16, 18, 18, 19, 20, 22, 22, 22, 23, 23, 24, 25, 25, 26, 26, 27, 27, 33, 33)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (1, 7, 8, 12)  
    Tank = 9DiceRolling 9d33:
    (5, 9, 12, 15, 16, 18, 23, 30, 31)  
    Artillery = 8DiceRolling 8d33:
    (8, 16, 20, 20, 21, 24, 30, 32)  
    AAA = 6DiceRolling 6d33:
    (2, 3, 6, 9, 27, 29)

    Sea Resources:
    Transport = 1DiceRolling 1d48:
    (42)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (46)  
    Battleship = 1DiceRolling 1d48:
    (25)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (3, 7, 7, 15, 20)

    Air Resources:
    Fighter = 5DiceRolling 5d32:
    (2, 6, 8, 15, 26)  
    Tactical Bomber = 5DiceRolling 5d32:
    (3, 5, 16, 20, 31)  
    Strategic Bomber = 2DiceRolling 2d32:
    (13, 18)


  • Finally, Japan:  :-D

    Land resources:
    Infantry = 37DiceRolling 37d33:
    (2, 3, 5, 5, 7, 9, 9, 9, 10, 10, 10, 11, 12, 13, 14, 17, 18, 18, 18, 18, 18, 19, 21, 22, 23, 25, 26, 26, 27, 27, 29, 30, 31, 32, 32, 33, 33)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (6)  
    Tank = 1DiceRolling 1d33:
    (14)  
    Artillery = 8DiceRolling 8d33:
    (5, 7, 12, 13, 29, 29, 31, 33)  
    AAA = 5DiceRolling 5d33:
    (3, 10, 17, 23, 26)

    Sea Resources:
    Transport = 3DiceRolling 3d34:
    (21, 32, 34)  
    Submarine = 2DiceRolling 2d34:
    (8, 34)  
    Destroyer = 4DiceRolling 4d34:
    (6, 13, 19, 34)  
    Cruiser = 2DiceRolling 2d34:
    (18, 27)  
    Battleship = 2DiceRolling 2d34:
    (3, 23)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (13, 33, 33)

    Air Resources:
    Fighter = 8DiceRolling 8d34:
    (5, 5, 13, 17, 20, 21, 25, 34)  
    Tactical Bomber = 5DiceRolling 5d34:
    (5, 17, 26, 31, 34)  
    Strategic Bomber = 2DiceRolling 2d34:
    (15, 19)


  • It’s not uploading, too long apparently. Please start your turn from the following savefile…

    Fischer King 2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Sakha
                2 infantry moved from Buryatia to Sakha
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Yenisey to Timguska
                2 infantry moved from Novosibirsk to Timguska
                1 armour moved from Volgograd to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                2 infantry moved from Tambov to Rostov
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Belarus to Novgorod
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                1 fighter moved from Vyborg to Karelia
                1 tactical_bomber moved from Smolensk to Karelia
                1 fighter moved from Russia to Karelia
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Urals to Vologda
                1 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Samara to Russia
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Russia to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Neutral_Allies
                1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from Korea to Jehol
                6 infantry moved from Manchuria to Jehol
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 32 Sea Zone to 49 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from Marianas to 20 Sea Zone
                1 tactical_bomber moved from Marianas to 20 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Siam to French Indo China
                1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
                2 fighters moved from Shantung to Kwangtung
                2 infantry moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kiangsi to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
                1 bomber moved from Korea to French Indo China
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Jehol to 37 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 2 cruisers and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 battleship, 2 cruisers and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 2 cruisers and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Americans: 2 cruisers and 1 submarine
                Battle in Hawaiian Islands
                Battle in Philippines
                Battle in French Indo China
                    Japanese attack with 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans, taking French Indo China from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 fighters and 3 infantry
                    Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Kwangtung to Kwangsi
                3 fighters moved from Kwangtung to Kwangsi
                2 carriers moved from 34 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from 37 Sea Zone to Siam
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                1 artillery and 2 infantry moved from Korea to Manchuria
                2 infantry moved from Kiangsu to Kiangsi
                1 aaGun moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 artillery placed in Japan
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 bomber moved from Central United States to 26 Sea Zone
                1 destroyer moved from 2 Sea Zone to 14 Sea Zone
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 64 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from 64 Sea Zone to 12 Sea Zone
                1 fighter moved from 64 Sea Zone to 12 Sea Zone
                1 fighter moved from Central United States to Mexico
                3 fighters moved from Eastern United States to Mexico

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Midway
                2 infantry moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Dice Statistics:

    Total
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Shensi to Suiyuyan
                5 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Sikang to Szechwan

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Scotland to United Kingdom
                1 bomber moved from New Brunswick Nova Scotia to United Kingdom
                1 artillery moved from Ontario to Quebec
                1 fighter moved from Alberta Saskatchewan Manitoba to New Brunswick Nova Scotia
                2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
                1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
                2 fighters moved from Iceland to United Kingdom
                1 armour moved from French Equatorial Africa to Egypt
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 battleship moved from 70 Sea Zone to 72 Sea Zone
                2 destroyers moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from Tanganyika Territory to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                3 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from South West Africa to Rhodesia
                1 fighter moved from South West Africa to Egypt
                1 tactical_bomber moved from South West Africa to Tanganyika Territory
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Non Combat Move - British

    Place Units - British
                5 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Sorry for interrupting your game here Chris and Carl, but I just want to say hi Chris. Nothing for Carl. :) Lets get a game going Chris.

    Regards.

    Matthew


  • matthewsensoy@gmail.com

    this is for both of you to correspond with me. Don’t want to barge in on games. Elbow, elbow…

    M


  • ooops….

    Just read your comment on our old game thread Chris. Carry on…

    M

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