@mike64 I added 81 total units. Let me know if I broke any rules.
Dogoneit & S.A. This time "1941"
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sakha
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Americans roll dice for 1 armour in Sakha, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
Americans roll dice for 1 armour in Sakha, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits
Americans roll dice for 1 armour in Sakha, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Sakha, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 97 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Southern France
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
Americans win, taking Southern France from Germans, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
2 bombers could not land in 97 Sea Zone and were removed
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.611
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Kweichow
1 artillery owned by the Chinese and 1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.760
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Italians Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to Burma -
combat
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to BurmaCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 armour and 5 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 armour and 5 infantry in Holland Belgium, round 2 : 4/7 hits
2 infantry owned by the British , 1 armour owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
1 bomber owned by the British and 2 fighters owned by the British retreated
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 infantry in Burma, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Burma, round 5 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 5 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Germans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Egypt to IraqPlace Units - British
1 armour placed in Union of South Africa
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.850
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 4.556
Median : 5.000
Variance : 3.375
Standard Deviation : 1.837
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.806
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Greece to Albania
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Greece to Albania
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Battle in Southern France
Italians attack with 1 bomber and 4 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 4 infantry in Southern France, round 3 : 0/5 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 4 : 2/4 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Italians undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,1,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs totalTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 armour
Alexandria : 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Tobruk : 1 aaGun
Albania : 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Sicily : 1 airfield and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 64
Russians : 13 / 17
Japanese : 62 / 70
Americans : 56 / 79
Chinese : 6 / 8
British : 38 / 38
UK_Pacific : 6 / 6
Italians : 26 / 23
ANZAC : 10 / 15
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.320
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.100
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Urals to Evenkiyskiy
1 artillery moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Samara
12 infantry moved from Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Urals to Evenkiyskiy
1 artillery moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Samara
12 infantry moved from Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Alexandria to Libya
1 artillery moved from Alexandria to TobrukCombat - Germans
Battle in Samara
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
Germans roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 12 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 12 infantry in Smolensk, round 2 : 2/12 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 12 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 2/2 hits
1 armour owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
12 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Norway to Finland
2 artilleries and 2 infantry moved from Norway to Finland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery and 4 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 armour
Timguska : 1 flag
Alexandria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 artillery and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 factory_major and 8 infantry
Norway : 3 infantry
Denmark : 12 infantry
Holland Belgium : 1 aaGun and 12 infantry
Tobruk : 1 artillery
Northern Italy : 1 infantry
Libya : 1 armour and 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 1 armour, 2 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 12 infantry
Samara : 1 flag, 1 artillery
113 Sea Zone : 3 submarines
Bulgaria : 1 flag, 2 infantry
Finland : 1 flag, 1 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 10 / 17
Japanese : 62 / 70
Americans : 56 / 79
Chinese : 5 / 8
British : 38 / 38
UK_Pacific : 6 / 6
Italians : 26 / 23
ANZAC : 10 / 16
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 26British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 armour moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
6 artilleries moved from Bryansk to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 bomber moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 armour moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
6 artilleries moved from Bryansk to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 bomber moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 4 armour, 6 artilleries, 1 bomber and 4 infantry
Germans defend with 12 infantry
Russians roll dice for 4 armour, 6 artilleries, 1 bomber and 4 infantry in Smolensk, round 2 : 12/15 hits
Germans roll dice for 12 infantry in Smolensk, round 2 : 3/12 hits
3 infantry owned by the Russians and 12 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour, 6 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 12 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 armour, 2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.294
Median : 2.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter moved from Central Mongolia to Amur
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Amur
1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter moved from Central Mongolia to Amur
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Amur
1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 2 submarines, 2 tactical_bombers and 4 transports
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 tactical_bombers and 4 transports in 5 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 5 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 5 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 5 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 2 fighters and 1 transport in 5 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 carrier, 2 cruisers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 26
Casualties for Japanese: 1 destroyer, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Guam
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Guam from Americans, taking Siberia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Soviet Far EastNon Combat Move - Japanese
2 fighters moved from Burma to 38 Sea Zone
1 armour moved from Kiangsu to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Amur to Japan
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from Amur to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag
Okinawa : 1 airfield
Marianas : 1 infantry
Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 1 tactical_bomber
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 aaGun
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 armour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag, 2 artilleries and 1 infantry
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 armour, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 fighters and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
41 Sea Zone : 1 flag
Olgiy : 1 flag, 1 infantry
37 Sea Zone : 1 flag
Dzavhan : 1 flag
38 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
21 Sea Zone : 1 transport
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 carrier, 2 cruisers and 4 transports
6 Sea Zone : 1 destroyer and 1 submarine
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 armourProduction/PUs Summary :
Germans : 47 / 67
Russians : 15 / 19
Japanese : 70 / 75
Americans : 56 / 79
Chinese : 2 / 8
British : 38 / 38
UK_Pacific : 5 / 6
Italians : 22 / 23
ANZAC : 10 / 16
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.518
Median : 4.000
Variance : 0.582
Standard Deviation : 0.763
Total rolls : 56Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 36Russians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Hawaiian Islands to 3 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria





