WWII The Axis Suprise Attack & The Allies PGMatt

  • '16

    it doesn’t look like you have finished your move?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bulgaria to Greece
                2 armour moved from Bulgaria to Greece
                2 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
                    British defend with 1 artillery and 3 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Greece, round 2 :  5/9 hits
                        British roll dice for 1 artillery and 3 infantry in Greece, round 2 :  0/4 hits
                        3 infantry owned by the British and 1 artillery owned by the British lost in Greece
                    Italians win, taking Greece from British with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,3,6,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,1,5,1,1,4,4,6
                Italians collect 7 PUs (12 lost to blockades); end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.415
            Median : 4.000
            Variance : 0.404
            Standard Deviation : 0.635
            Total rolls : 53

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Libya

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone


  • AIR RAID!!!
    Care to intercept?
    My son dropped his lap top and he’s using mine and it cuts into my time, soon it will be fixed
    S.A.

  • '16

    @suprise:

    AIR RAID!!!
    Care to intercept?
    My son dropped his lap top and he’s using mine and it cuts into my time, soon it will be fixed
    S.A.

    As long as we’re still moving along, I’m fine if the game takes until October.

  • '16

    I’ll intercept London.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win, taking Norway from Russians with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/3 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                1 armour, 2 artilleries and 2 infantry placed in Germany
                4 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,6,6,1,6,4,5,3,6
                Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 4.071
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 42

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.059
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.059
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Libya to Algeria
                      Russians take Tunisia from Italians
                      Russians take Algeria from Italians
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Evenkiyskiy to Yenisey
                3 infantry moved from Olgiy to Yenisey
                1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters moved from Bryansk to Kazakhstan
                6 artilleries and 2 infantry moved from Baltic States to Poland
                3 artilleries and 1 infantry moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Poland
                2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Romania
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                2 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 artillery and 6 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Yenisey, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 4 infantry in Yenisey, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Poland, round 2 :  4/12 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 :  7/23 hits
                        Germans roll dice for 2 infantry in Slovakia Hungary, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Romania
                    Russians attack with 3 artilleries, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Romania, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
                        Russians roll dice for 2 artilleries and 1 tactical_bomber in Romania, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 3 :  1/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Romania, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Romania, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Romania
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Russians: 3 artilleries and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakhstan to Volgograd
                3 artilleries moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 tactical_bomber moved from Romania to Western Ukraine
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 armour and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs

    Territory Summary for Russians :

    Shensi : 4 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 artillery and 5 infantry
        Sakha : 2 infantry
        Yenisey : 4 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 armour, 1 infantry and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 mech_infantry
        Algeria : 1 flag, 1 armour
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag, 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys
        Poland : 1 flag, 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 1 armour and 2 mech_infantrys
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 2 armour, 1 artillery, 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor, 2 fighters and 3 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 46 / 72
        Japanese : 63 / 76
        Americans : 50 / 70
        Chinese : 4 / 2
        British : 33 / 42
        UK_Pacific : 6 / 6
        Italians : 17 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 fighter moved from 6 Sea Zone to Sakha
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 armour and 2 infantry moved from Shan State to Burma
                1 armour moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 carrier moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 fighter moved from 6 Sea Zone to Sakha
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 armour and 2 infantry moved from Shan State to Burma
                1 armour moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 carrier moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 armour, 2 bombers and 3 mech_infantrys
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Shensi, round 2 :  5/7 hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  3/9 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Sakha, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Sakha, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Alaska
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking Alaska from Americans with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Northern Territory
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win, taking Northern Territory from ANZAC with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Sakha to Amur
                2 bombers moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 46

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 11 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.182
            Median : 4.000
            Variance : 1.969
            Standard Deviation : 1.403
            Total rolls : 33

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from United Kingdom to Germany
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                6 fighters, 1 submarine and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 :  7/10 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/4 hits
                    Bombing raid in Germany rolls: 7,7,4,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.

    Non Combat Move - Americans
                4 bombers moved from Germany to Slovakia Hungary
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Western United States to British Columbia
                1 aaGun moved from Western United States to British Columbia
                6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

    Territory Summary for Americans :

    British Columbia : 1 aaGun and 4 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery and 2 infantry
        Slovakia Hungary : 4 bombers
        106 Sea Zone : 1 flag, 1 cruiser and 2 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 70 / 75
        Americans : 48 / 63
        Chinese : 3 / 2
        British : 33 / 42
        UK_Pacific : 5 / 6
        Italians : 17 / 8
        ANZAC : 9 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - British

    Purchase Units - British
                British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
                3 artilleries, 15 infantry and 5 mech_infantrys moved from India to Burma

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Burma
                    British attack with 3 artilleries, 15 infantry and 5 mech_infantrys
                    Japanese defend with 2 armour, 2 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries, 15 infantry and 5 mech_infantrys in Burma, round 2 :  5/23 hits
                        Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Burma, round 2 :  2/5 hits
                        2 infantry owned by the British , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 3 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 tactical_bomber moved from Persia to India
                3 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Alexandria to Egypt
                2 fighters moved from Egypt to Eastern Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                2 armour placed in Egypt
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 aaGuns, 3 artilleries, 13 infantry and 5 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        39 Sea Zone : 3 submarines
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 2 transports
        94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 6 submarines
        Eastern Persia : 1 flag, 2 fighters
        71 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 69 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 8
        ANZAC : 9 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys; Americans defend with 4 bombers
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/5 hits
                        Russians roll dice for 1 aaGun, 2 armour, 14 artilleries, 4 bombers and 5 mech_infantrys in Slovakia Hungary, round 2 :  11/25 hits
                        1 artillery owned by the Italians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Russians , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win with 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for Russians: 1 aaGun and 1 mech_infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Greece to Albania
                1 artillery moved from Greece to Albania
                2 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                1 armour moved from Greece to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,1,1,1,6,2,2,3,2
                Italians collect 4 PUs (13 lost to blockades); end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 2.976
            Median : 2.500
            Variance : 1.317
            Standard Deviation : 1.148
            Total rolls : 42

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.542
            Standard Deviation : 1.242
            Total rolls : 25

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to Northern Territory
                2 fighters and 2 mech_infantrys moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 2 fighters and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 fighters and 3 mech_infantrys in Northern Territory, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
                        ANZAC roll dice for 2 fighters and 1 mech_infantry in Northern Territory, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 mech_infantrys

    Non Combat Move - ANZAC
                2 fighters moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 fighters and 1 harbour
        Northern Territory : 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        62 Sea Zone : 1 destroyer
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 68 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 4
        ANZAC : 10 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 68 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 4
        ANZAC : 10 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
                Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
                2 bombers moved from Western Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                2 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel


  • OOL for Slovakia if you would please
    Tanks
    S.A.

  • '16

    Trucks, Rt, bombers, Armor

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