WWII The Axis Suprise Attack & The Allies PGMatt

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Libya to Algeria
                      Russians take Tunisia from Italians
                      Russians take Algeria from Italians
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Evenkiyskiy to Yenisey
                3 infantry moved from Olgiy to Yenisey
                1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters moved from Bryansk to Kazakhstan
                6 artilleries and 2 infantry moved from Baltic States to Poland
                3 artilleries and 1 infantry moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Poland
                2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 tactical_bomber moved from Novgorod to Romania
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                2 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 artillery and 6 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Yenisey, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 4 infantry in Yenisey, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Poland, round 2 :  4/12 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 :  7/23 hits
                        Germans roll dice for 2 infantry in Slovakia Hungary, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Romania
                    Russians attack with 3 artilleries, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Romania, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
                        Russians roll dice for 2 artilleries and 1 tactical_bomber in Romania, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 3 :  1/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Romania, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Romania, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Romania
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Russians: 3 artilleries and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakhstan to Volgograd
                3 artilleries moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 tactical_bomber moved from Romania to Western Ukraine
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 armour and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs

    Territory Summary for Russians :

    Shensi : 4 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 artillery and 5 infantry
        Sakha : 2 infantry
        Yenisey : 4 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 armour, 1 infantry and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 mech_infantry
        Algeria : 1 flag, 1 armour
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag, 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys
        Poland : 1 flag, 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 1 armour and 2 mech_infantrys
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 2 armour, 1 artillery, 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor, 2 fighters and 3 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 46 / 72
        Japanese : 63 / 76
        Americans : 50 / 70
        Chinese : 4 / 2
        British : 33 / 42
        UK_Pacific : 6 / 6
        Italians : 17 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 fighter moved from 6 Sea Zone to Sakha
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 armour and 2 infantry moved from Shan State to Burma
                1 armour moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 carrier moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                1 fighter moved from 6 Sea Zone to Sakha
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 armour and 2 infantry moved from Shan State to Burma
                1 armour moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 carrier moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 armour, 2 bombers and 3 mech_infantrys
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Shensi, round 2 :  5/7 hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  3/9 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Sakha, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Sakha, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Alaska
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking Alaska from Americans with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Northern Territory
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win, taking Northern Territory from ANZAC with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Sakha to Amur
                2 bombers moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 46

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 11 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.182
            Median : 4.000
            Variance : 1.969
            Standard Deviation : 1.403
            Total rolls : 33

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from United Kingdom to Germany
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                6 fighters, 1 submarine and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 :  7/10 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/4 hits
                    Bombing raid in Germany rolls: 7,7,4,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.

    Non Combat Move - Americans
                4 bombers moved from Germany to Slovakia Hungary
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Western United States to British Columbia
                1 aaGun moved from Western United States to British Columbia
                6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

    Territory Summary for Americans :

    British Columbia : 1 aaGun and 4 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery and 2 infantry
        Slovakia Hungary : 4 bombers
        106 Sea Zone : 1 flag, 1 cruiser and 2 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 70 / 75
        Americans : 48 / 63
        Chinese : 3 / 2
        British : 33 / 42
        UK_Pacific : 5 / 6
        Italians : 17 / 8
        ANZAC : 9 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - British

    Purchase Units - British
                British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
                3 artilleries, 15 infantry and 5 mech_infantrys moved from India to Burma

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Burma
                    British attack with 3 artilleries, 15 infantry and 5 mech_infantrys
                    Japanese defend with 2 armour, 2 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries, 15 infantry and 5 mech_infantrys in Burma, round 2 :  5/23 hits
                        Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Burma, round 2 :  2/5 hits
                        2 infantry owned by the British , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 3 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 tactical_bomber moved from Persia to India
                3 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Alexandria to Egypt
                2 fighters moved from Egypt to Eastern Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                2 armour placed in Egypt
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 aaGuns, 3 artilleries, 13 infantry and 5 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        39 Sea Zone : 3 submarines
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 2 transports
        94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 6 submarines
        Eastern Persia : 1 flag, 2 fighters
        71 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 69 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 8
        ANZAC : 9 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys; Americans defend with 4 bombers
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/5 hits
                        Russians roll dice for 1 aaGun, 2 armour, 14 artilleries, 4 bombers and 5 mech_infantrys in Slovakia Hungary, round 2 :  11/25 hits
                        1 artillery owned by the Italians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Russians , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win with 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for Russians: 1 aaGun and 1 mech_infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Greece to Albania
                1 artillery moved from Greece to Albania
                2 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                1 armour moved from Greece to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,1,1,1,6,2,2,3,2
                Italians collect 4 PUs (13 lost to blockades); end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 2.976
            Median : 2.500
            Variance : 1.317
            Standard Deviation : 1.148
            Total rolls : 42

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.542
            Standard Deviation : 1.242
            Total rolls : 25

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to Northern Territory
                2 fighters and 2 mech_infantrys moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 2 fighters and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 fighters and 3 mech_infantrys in Northern Territory, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
                        ANZAC roll dice for 2 fighters and 1 mech_infantry in Northern Territory, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 mech_infantrys

    Non Combat Move - ANZAC
                2 fighters moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 fighters and 1 harbour
        Northern Territory : 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        62 Sea Zone : 1 destroyer
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 68 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 4
        ANZAC : 10 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 30 / 38
        Russians : 44 / 72
        Japanese : 68 / 75
        Americans : 48 / 63
        Chinese : 3 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 4
        ANZAC : 10 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
                Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
                2 bombers moved from Western Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                2 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel


  • OOL for Slovakia if you would please
    Tanks
    S.A.

  • '16

    Trucks, Rt, bombers, Armor


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
                Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
                2 bombers moved from Western Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                2 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel

    Combat - Germans
                Battle in Archangel
                Battle in Slovakia Hungary
                    Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
                    Russians defend with 2 armour, 14 artilleries and 4 mech_infantrys; Americans defend with 4 bombers
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  6/17 hits
                        Russians roll dice for 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys in Slovakia Hungary, round 2 :  7/24 hits
                        7 infantry owned by the Germans , 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 :  3/10 hits
                        Russians roll dice for 2 armour, 12 artilleries and 4 bombers in Slovakia Hungary, round 3 :  5/18 hits
                        2 infantry owned by the Germans , 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Slovakia Hungary
                    1 armour owned by the Germans retreated to Germany
                    Russians win, taking Archangel from Russians with 2 armour, 9 artilleries and 4 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 artilleries and 9 infantry
                    Casualties for Russians: 5 artilleries and 4 mech_infantrys

    Non Combat Move - Germans
                1 armour moved from Western Germany to Greater Southern Germany
                1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Greater Southern Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to France

    Place Units - Germans
                2 artilleries and 3 infantry placed in Germany
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,6,2,5,6,1,3,6
                Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.691
            Median : 4.000
            Variance : 0.338
            Standard Deviation : 0.581
            Total rolls : 81

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Germans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 4.000
            Variance : 0.192
            Standard Deviation : 0.439
            Total rolls : 27

    Russians Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.732
            Standard Deviation : 0.855
            Total rolls : 42


  • Looks grim for Germany

  • '16

    Yes, I’d say Berlin is likely to burn this turn.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 9 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 9 artilleries moved from Slovakia Hungary to Germany
                1 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Poland to Germany
                1 tactical_bomber moved from Western Ukraine to Germany
                3 artilleries moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Belarus to Romania
                2 armour moved from Ukraine to Romania
                1 artillery and 5 infantry moved from Tsinghai to Shensi
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 armour and 1 mech_infantry moved from Sikang to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 :  2/8 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 3 :  4/6 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 3 armour, 3 artilleries and 2 mech_infantrys
                    Italians defend with 1 armour
                        Russians roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 :  2/8 hits
                        Germans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Germany
                    Russians attack with 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
                        AA fire in Germany :  0/1 hits
                        Russians roll dice for 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 :  8/24 hits
                        Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 :  4/10 hits
                        4 infantry owned by the Russians , 2 bombers owned by the Germans , 3 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Germany
                        Russians roll dice for 3 armour, 15 artilleries, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 :  8/20 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Germany, round 3 :  2/4 hits
                        1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Germany
                    Russians captures 36PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 3 armour, 14 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 58
                    Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Germany to Poland
                1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Timguska to Olgiy
                4 infantry moved from Yenisey to Yakut S.S.R.
                10 infantry moved from Russia to Samara
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 armour moved from Algeria to Libya
                2 fighters moved from Volgograd to Novgorod
                3 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                3 armour placed in Ukraine
                3 artilleries placed in Novgorod
                1 artillery and 1 infantry placed in Volgograd
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 85 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 109 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 119 PUs

    Territory Summary for Russians :

    Shensi : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Suiyuyan : 1 infantry
        Sikang : 1 infantry
        Yakut S.S.R. : 4 infantry
        Kazakhstan : 3 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag
        Romania : 1 flag, 3 armour, 3 artilleries and 2 mech_infantrys
        Poland : 1 flag, 1 tactical_bomber
        Germany : 1 flag, 3 armour, 14 artilleries and 1 factory_minor
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Italian Somaliland : 1 flag
        Eastern Poland : 1 aaGun, 1 artillery and 4 infantry
        Bessarabia : 1 artillery and 3 infantry
        Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
        Ukraine : 3 armour and 1 factory_minor
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Samara : 10 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 25 / 0
        Russians : 49 / 119
        Japanese : 66 / 75
        Americans : 48 / 63
        Chinese : 5 / 5
        British : 33 / 48
        UK_Pacific : 6 / 6
        Italians : 17 / 4
        ANZAC : 10 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                2 armour and 1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from Hopei to Shensi
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Shan State
                1 bomber moved from Hopei to Shensi
                5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone


  • OOL for S.Z. 26 if you would please

  • '16

    tip the CVs, then take subs and 5 DD, CA, DDx3 then start sinking the carriers.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                2 armour and 1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from Hopei to Shensi
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Shan State
                1 bomber moved from Hopei to Shensi
                5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Shensi
                    Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 :  4/9 hits
                        Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 2 :  2/6 hits
                        3 infantry owned by the Russians , 1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 3 :  3/7 hits
                        Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 :  1/2 hits
                        1 armour owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 6 submarines in 26 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  6/13 hits
                    Units damaged: 4 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  11/25 hits
                        2 submarines owned by the Americans , 5 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 2 cruisers, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 :  5/12 hits
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  10/25 hits
                        4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 cruiser in 26 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 4 :  13/24 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -165
                    Casualties for Japanese: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 2 destroyers and 6 submarines
                    6 fighters owned by the Americans and 4 tactical_bombers owned by the Americans forced to land in Hawaiian Islands

    Non Combat Move - Japanese
                1 fighter moved from Amur to Japan
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                2 bombers, 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
                2 bombers moved from Anhwe to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                1 armour moved from Kiangsu to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 27 times
                3 was rolled 19 times
                4 was rolled 30 times
                5 was rolled 21 times
                6 was rolled 25 times
            Average roll : 3.638
            Median : 4.000
            Variance : 1.007
            Standard Deviation : 1.004
            Total rolls : 138

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.689
            Median : 4.000
            Variance : 0.614
            Standard Deviation : 0.783
            Total rolls : 45

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 6 times
                4 was rolled 20 times
                5 was rolled 11 times
                6 was rolled 17 times
            Average roll : 3.607
            Median : 4.000
            Variance : 1.663
            Standard Deviation : 1.289
            Total rolls : 84

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

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