14cf0a5b-6110-436e-868f-337117a16d54-triplea_42140_3fre.tsvg
Dogoneit & S.A. This time "1941"
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Any Kamikazi’s in sz 22
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3 on each carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 10 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,5
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Germans roll dice for 3 infantry in Morocco, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Morocco
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Wake Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 22 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 6/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 22 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 : 4/6 hits
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 22 Sea Zone, round 4 : 1/3 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 22 Sea Zone, round 5 : 3/3 hits
Japanese roll dice for 1 battleship in 22 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters could not land in 22 Sea Zone and were removed
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer and 1 fighter placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.723
Median : 4.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 65Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 28Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 fighter and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 aaGun moved from Szechwan to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.628
Median : 4.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 78Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 2.594
Standard Deviation : 1.611
Total rolls : 33Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 40 PUs;
British buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Shan State: 1 artillery, 4 infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Burma: 1 artillery and 4 infantry
EDIT: Removing units owned by British from India: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 destroyer and 1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 armour moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 2/4 hits
2 infantry owned by the British lost in Alexandria
1 mech_infantry retreated to Egypt
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 3 : 1/4 hits
1 artillery owned by the British lost in Alexandria
Germans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 1 transport; Italians defend with 1 cruiser
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 99 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 submarines in 99 Sea Zone, round 4 : 2/2 hits
1 transport owned by the Germans and 1 cruiser owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 1 artillery and 6 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 6 infantry in Iraq, round 3 : 0/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
British roll dice for 1 artillery and 6 infantry in Iraq, round 4 : 0/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
British roll dice for 1 artillery and 6 infantry in Iraq, round 5 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber could not land in Shan State and was removed
1 fighter moved from Alexandria to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 109 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in Shan State change ownership: 1 artillery and 4 infantry
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 33 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.779
Median : 4.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 136Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 2.594
Standard Deviation : 1.611
Total rolls : 33Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.357
Median : 5.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 4.000
Median : 4.000
Variance : 1.610
Standard Deviation : 1.269
Total rolls : 42Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33 -
I forgot a battle and tried to edit it in and I couldnt do it. Do you know how to use the dice roller? or try to use the battle calc to figure out what might be left at Shan state
Tanks
S.A. -
did the calculate odds same outcome both times. I defended with no losses. if you want to edit them back and try I’m ok with that
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 destroyer
Casualties for Italians: 1 tactical_bomber
Battle in 98 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 destroyer; British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour and 2 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer and 2 submarines
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -18
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,6
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to IndiaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 transport placed in 63 Sea Zone
1 destroyer placed in 63 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Norway to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Norway to VologdaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
Average roll : 2.200
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Novgorod to Archangel
1 armour moved from Finland to Norway
1 artillery and 4 infantry moved from Finland to Norway
2 armour moved from Novgorod to Archangel
4 armour moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 bomber moved from Bessarabia to Smolensk
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
2 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Novgorod to Archangel
1 armour moved from Finland to Norway
1 artillery and 4 infantry moved from Finland to Norway
2 armour moved from Novgorod to Archangel
4 armour moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 bomber moved from Bessarabia to Smolensk
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
2 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Smolensk
Germans attack with 6 armour and 1 bomber
Russians defend with 2 armour and 2 infantry
Germans win, taking Smolensk from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 5 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery and 6 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking Holland Belgium from British with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 2 armour and 2 artilleries
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Western Ukraine
5 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 infantry moved from Poland to Baltic States
6 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 armour moved from Samara to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Samara to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Samara to Smolensk
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 armour moved from Samara to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Samara to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Samara to Smolensk
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Smolensk
Russians attack with 2 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
Germans defend with 5 armour
Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 4/11 hits
Germans roll dice for 5 armour in Smolensk, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 armour owned by the Germans lost in Smolensk
Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Smolensk, round 3 : 2/10 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to RussiaPlace Units - Russians
1 armour, 3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27Germans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
Yea Mustang weather, It’s been too long
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Manchuria to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 artillery and 1 fighter moved from Kwangsi to Yunnan
1 armour moved from Malaya to Yunnan
1 fighter moved from Japan to 22 Sea Zone
2 bombers moved from Anhwe to 22 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Sakha to Buryatia





