TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 10 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5,5
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Germans roll dice for 3 infantry in Morocco, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Morocco
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Wake Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 22 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 6/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 22 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 : 4/6 hits
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 22 Sea Zone, round 4 : 1/3 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 22 Sea Zone, round 5 : 3/3 hits
Japanese roll dice for 1 battleship in 22 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 fighters could not land in 22 Sea Zone and were removed
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer and 1 fighter placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.723
Median : 4.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 65
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 28
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33