Dogoneit & S.A. This time "1941"


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Hawaiian Islands to 10 Sea Zone


  • Any Kamikazi’s in sz 22


  • 3 on each carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Hawaiian Islands to 10 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,5,6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,5,5
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Germans roll dice for 3 infantry in Morocco, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Morocco
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Wake Island
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield and 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Wake Island, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 22 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  6/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 22 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 :  3/6 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 3 :  4/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 :  2/4 hits
                        Japanese roll dice for 1 battleship and 2 fighters in 22 Sea Zone, round 4 :  1/3 hits
                        1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 22 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 22 Sea Zone, round 5 :  3/3 hits
                        Japanese roll dice for 1 battleship in 22 Sea Zone, round 5 :  0/1 hits
                        1 battleship owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 tactical_bombers
                Battle in 16 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters could not land in 22 Sea Zone and were removed
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 destroyer and 1 fighter placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.723
            Median : 4.000
            Variance : 0.547
            Standard Deviation : 0.740
            Total rolls : 65

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.148
            Standard Deviation : 1.466
            Total rolls : 28

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Hopei
                1 infantry moved from Shensi to Hopei
                3 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Hopei
                1 infantry moved from Shensi to Hopei
                3 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 fighter and 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 :  3/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3.628
            Median : 4.000
            Variance : 0.338
            Standard Deviation : 0.581
            Total rolls : 78

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 4.000
            Variance : 2.594
            Standard Deviation : 1.611
            Total rolls : 33

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British repair 2 damage on 2 factory_majors; Remaining resources: 40 PUs;
                British buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Shan State: 1 artillery, 4 infantry and 1 tactical_bomber
                EDIT: Removing units owned by British from Burma: 1 artillery and 4 infantry
                EDIT: Removing units owned by British from India: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Persia to West India
                1 destroyer and 1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 transport moved from 76 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in Holland Belgium
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  0/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 :  2/4 hits
                        2 infantry owned by the British lost in Alexandria
                    1 mech_infantry retreated to Egypt
                        British roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 3 :  1/4 hits
                        1 artillery owned by the British lost in Alexandria
                    Germans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Germans defend with 1 transport; Italians defend with 1 cruiser
                        British roll dice for 2 submarines in 99 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 99 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 2 submarines in 99 Sea Zone, round 4 :  2/2 hits
                        1 transport owned by the Germans and 1 cruiser owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 cruiser
                Battle in Iraq
                    British attack with 1 artillery and 6 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 6 infantry in Iraq, round 2 :  2/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery and 6 infantry in Iraq, round 3 :  0/7 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 6 infantry in Iraq, round 4 :  0/7 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 6 infantry in Iraq, round 5 :  2/7 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber could not land in Shan State and was removed
                1 fighter moved from Alexandria to Egypt

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour, 1 artillery and 2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from 109 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Units Change Ownership
                    Some Units in Shan State change ownership: 1 artillery and 4 infantry
                    Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 33 times
                5 was rolled 24 times
                6 was rolled 27 times
            Average roll : 3.779
            Median : 4.000
            Variance : 1.674
            Standard Deviation : 1.294
            Total rolls : 136

    Neutral_Axis Combat
                1 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 4.000
            Variance : 2.594
            Standard Deviation : 1.611
            Total rolls : 33

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.357
            Median : 5.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 11 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.610
            Standard Deviation : 1.269
            Total rolls : 42

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • I forgot a battle and tried to edit it in and I couldnt do it. Do you know how to use the dice roller? or try to use the battle calc to figure out what might be left at Shan state
    Tanks
    S.A.


  • did the calculate odds same outcome both times. I defended with no losses. if you want to edit them back and try I’m ok with that


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 artillery moved from Tobruk to Alexandria
                2 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 artillery moved from Tobruk to Alexandria
                2 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 tactical_bomber
                    British defend with 1 destroyer
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 tactical_bomber
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 1 destroyer; British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Western Ukraine
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 armour and 2 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 destroyer and 2 submarines
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -18
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,6
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Burma to India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Burma to India

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
                        ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
                2 infantry moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from 45 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 transport placed in 63 Sea Zone
                1 destroyer placed in 63 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.200
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Norway to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Norway to Vologda

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 3 times
                4 was rolled 2 times
            Average roll : 2.200
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Bessarabia to Ukraine
                5 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Novgorod to Archangel
                1 armour moved from Finland to Norway
                1 artillery and 4 infantry moved from Finland to Norway
                2 armour moved from Novgorod to Archangel
                4 armour moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                1 bomber moved from Bessarabia to Smolensk
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                2 armour moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Greece to Bulgaria
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Bessarabia to Ukraine
                5 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Novgorod to Archangel
                1 armour moved from Finland to Norway
                1 artillery and 4 infantry moved from Finland to Norway
                2 armour moved from Novgorod to Archangel
                4 armour moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                1 bomber moved from Bessarabia to Smolensk
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                2 armour moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Greece to Bulgaria
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 armour and 1 infantry
                    Germans win, taking Norway from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Smolensk
                    Germans attack with 6 armour and 1 bomber
                    Russians defend with 2 armour and 2 infantry
                    Germans win, taking Smolensk from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 armour and 2 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 5 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Holland Belgium
                    Germans attack with 2 armour, 1 artillery and 6 infantry
                    British defend with 1 artillery and 3 infantry
                    Germans win, taking Holland Belgium from British with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 2 armour and 2 artilleries
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Western Ukraine
                5 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Belarus
                1 artillery moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                5 infantry moved from Poland to Baltic States
                6 infantry moved from Poland to Eastern Poland
                2 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                2 aaGuns moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                2 infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in Southern France
                1 armour, 1 artillery and 1 infantry placed in France
                1 fighter placed in Western Germany
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Bryansk to Smolensk
                1 artillery moved from Russia to Smolensk
                1 bomber moved from Russia to Smolensk
                1 armour moved from Samara to Smolensk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                1 mech_infantry moved from Samara to Smolensk
                1 armour moved from Russia to Smolensk
                1 mech_infantry moved from Samara to Smolensk
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Bryansk to Smolensk
                1 artillery moved from Russia to Smolensk
                1 bomber moved from Russia to Smolensk
                1 armour moved from Samara to Smolensk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                1 mech_infantry moved from Samara to Smolensk
                1 armour moved from Russia to Smolensk
                1 mech_infantry moved from Samara to Smolensk
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
                    Germans defend with 5 armour
                        Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Smolensk, round 2 :  4/11 hits
                        Germans roll dice for 5 armour in Smolensk, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 4 armour owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Smolensk, round 3 :  2/10 hits
                        Germans roll dice for 1 armour in Smolensk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour, 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 27
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Smolensk to Russia

    Place Units - Russians
                1 armour, 3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21


  • Yea Mustang weather, It’s been too long

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