• TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11

    Combat Move - Americans
                1 Infantry moved from Ani Jima to Ototo Jima
                      Americans take Ototo Jima from Yamamoto
                2 Infantry moved from Ani Jima to sz76
                2 Infantry moved from Bonin to sz76
                1 B.Transport and 4 Infantry moved from sz76 to sz74
                4 Infantry moved from sz74 to S.Japan
                      Americans take S.Japan from Yamamoto
                1 Tank moved from Iwo Jima to sz76
                1 Elite moved from Iwo Jima to sz76
                1 Infantry moved from Bonin to sz76
                1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz76 to sz74
                1 Tank moved from sz74 to Korea
                1 Elite moved from sz74 to Korea
                1 Infantry moved from sz74 to Korea
                4 L.Fighters moved from sz76 to Korea
                2 Bombers moved from Iwo Jima to Korea
                2 B29s moved from Iwo Jima to Korea
                6 Artillerys, 3 B.Transports and 3 Infantry moved from sz42 to sz72
                6 Artillerys moved from sz72 to Iwo Jima
                3 Infantry moved from sz72 to Iwo Jima
                1 Battleship moved from sz70 to sz72
                1 Destroyer moved from sz70 to sz72
                2 B29s moved from Davao to Korea
                1 Elite moved from San Francisco to sz23
                1 Cruiser and 1 Elite moved from sz23 to sz6
                1 Elite moved from sz6 to N.Canada
                1 Marine moved from N.Canada to Anchorage
                1 Destroyer moved from sz23 to sz6
                1 B.Transport moved from sz6 to sz23
                2 Tanks moved from San Francisco to Portland
                1 Elite moved from San Francisco to Nor Cal
                2 B29s moved from Wake to Korea

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Battleship, 2 Cruisers, 1 Destroyer, 10 Elites, 1 L.Fighter, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Korea
                    Americans attack with 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank
                    Yamamoto defend with 2 Tanks
                        Americans roll dice for 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank in Korea, round 2 :  10/1 hits
                        Hisaichi roll dice for 2 Tanks in Korea, round 2 :  1/0 hits
                        2 Tanks owned by the Yamamoto and 1 Infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Hisaichi with 6 B29s, 2 Bombers, 1 Elite, 4 L.Fighters and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 2 Tanks
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                1 L.Fighter moved from Korea to sz72
                3 L.Fighters moved from Korea to sz72
                2 Carriers moved from sz76 to sz72
                2 Bombers moved from Korea to Kichedung
                4 B29s moved from Korea to Iwo Jima
                2 B29s moved from Korea to Kichedung
                4 Elites moved from Punay to Mindor
                1 AAGun moved from Nor Cal to Portland

    Place Units - Americans
                10 Elites placed in San Francisco
                2 B.Transports, 2 Cruisers, 1 Destroyer, 1 S.Sub and 2 Transports placed in sz23
                1 L.Fighter placed in Davao
                1 Battleship and 1 S.Sub placed in sz70

    Turn Complete - Americans
                Americans collect 113 PUs; end with 113 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11

    Combat Move - Masaharu
                5 Transports moved from sz2 to sz15
                1 EarlyFighter moved from Kamchatka to Vostok

    Purchase Units - Masaharu
                Masaharu buy 2 Battleships, 4 Elites, 2 NakajimaG5Ns and 3 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Masaharu

    Place Units - Masaharu
                2 NakajimaG5Ns and 1 Tank placed in Hsingan
                2 Battleships and 1 Destroyer placed in sz15
                3 Elites and 2 Tanks placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11

    Turn Complete - Russians


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Tank moved from Maltan to Haixi
                1 Mech.Inf moved from Maltan to Haixi
                1 Infantry moved from Kyzyl to Haixi
                3 Mech.Infs moved from Kaask to Haixi
                1 Fighter moved from Kaask to Haixi
                2 S.Subs moved from sz16 to sz74
                4 Destroyers moved from sz78 to sz74
                1 Battleship moved from sz78 to sz74
                7 Mech.Infs moved from Hongkong to Kichedung
                2 Mech.Infs moved from Burma to Thailand
                1 Infantry moved from Tokyo to sz78
                1 Tank moved from Tokyo to sz78
                1 Tank moved from sz78 to Nagasaki
                1 Infantry moved from sz78 to Nagasaki
                1 Destroyer moved from sz16 to sz74
                3 Infantry moved from Amursk to Manchuria
                1 Marine moved from Amursk to Belogorsk

    Purchase Units - Yamamoto
                Yamamoto buy 4 Destroyers, 7 Infantry, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz74
                    Yamamoto attack with 1 Battleship, 5 Destroyers and 2 S.Subs
                    Anzac defend with 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports; Americans defend with 2 B.Transports
                        Yamamoto roll dice for 2 S.Subs in sz74, round 2 :  1/0 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Yamamoto roll dice for 1 Battleship and 5 Destroyers in sz74, round 2 :  3/1 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports in sz74, round 2 :  6/1 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        2 Transports owned by the Anzac and 5 Destroyers owned by the Yamamoto lost in sz74
                        Yamamoto roll dice for 2 S.Subs in sz74, round 3 :  1/0 hits
                        1 Transport owned by the Anzac lost in sz74
                        Yamamoto roll dice for 1 Battleship in sz74, round 3 :  0/1 hits
                        Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports in sz74, round 3 :  6/1 hits
                    2 S.Subs owned by the Yamamoto and 1 Battleship owned by the Yamamoto lost in sz74
                    Anzac win with 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports remaining. Battle score for attacker is -60
                    Casualties for Anzac: 3 Transports
                    Casualties for Yamamoto: 1 Battleship, 5 Destroyers and 2 S.Subs
                Battle in Thailand
                    Yamamoto attack with 2 Mech.Infs
                    Dutch defend with 2 Fighters
                        Yamamoto roll dice for 2 Mech.Infs in Thailand, round 2 :  1/1 hits
                        British roll dice for 2 Fighters in Thailand, round 2 :  1/1 hits
                        1 Fighter owned by the Dutch and 1 Mech.Inf owned by the Yamamoto lost in Thailand
                        Yamamoto roll dice for 1 Mech.Inf in Thailand, round 3 :  0/1 hits
                        British roll dice for 1 Fighter in Thailand, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Mech.Inf in Thailand, round 4 :  0/1 hits
                        British roll dice for 1 Fighter in Thailand, round 4 :  1/1 hits
                    1 Mech.Inf owned by the Yamamoto lost in Thailand
                    British win with 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Mech.Infs
                    Casualties for Dutch: 1 Fighter
                Battle in Kichedung
                    Yamamoto attack with 7 Mech.Infs
                    Anzac defend with 1 Infantry and 1 Tank; Americans defend with 2 B29s and 2 Bombers
                        Yamamoto roll dice for 7 Mech.Infs in Kichedung, round 2 :  2/1 hits
                        Chinese roll dice for 2 B29s, 2 Bombers, 1 Infantry and 1 Tank in Kichedung, round 2 :  2/1 hits
                        2 Bombers owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Kichedung
                        Yamamoto roll dice for 5 Mech.Infs in Kichedung, round 3 :  2/1 hits
                        Chinese roll dice for 2 B29s, 1 Infantry and 1 Tank in Kichedung, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac , 1 B29 owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
                        Yamamoto roll dice for 4 Mech.Infs in Kichedung, round 4 :  2/1 hits
                        Chinese roll dice for 1 B29 and 1 Tank in Kichedung, round 4 :  1/1 hits
                        1 B29 owned by the Americans , 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
                    Yamamoto win, taking Kichedung from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 51
                    Casualties for Anzac: 1 Infantry and 1 Tank
                    Casualties for Yamamoto: 4 Mech.Infs
                    Casualties for Americans: 2 B29s and 2 Bombers
                Battle in Nagasaki
                    Yamamoto attack with 1 Infantry and 1 Tank
                    Anzac defend with 1 Infantry and 1 Tank
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 :  1/1 hits
                        Anzac roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nagasaki
                        Yamamoto roll dice for 1 Tank in Nagasaki, round 3 :  1/1 hits
                        Anzac roll dice for 1 Tank in Nagasaki, round 3 :  0/1 hits
                        1 Tank owned by the Anzac lost in Nagasaki
                    Yamamoto win, taking Nagasaki from Anzac with 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Anzac: 1 Infantry and 1 Tank
                    Casualties for Yamamoto: 1 Infantry
                Battle in Haixi
                    Yamamoto attack with 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank
                    British defend with 4 Tanks
                        Yamamoto roll dice for 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank in Haixi, round 2 :  3/1 hits
                        Chinese roll dice for 4 Tanks in Haixi, round 2 :  2/0 hits
                        3 Tanks owned by the British , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Haixi
                        Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Haixi, round 3 :  2/0 hits
                        Chinese roll dice for 1 Tank in Haixi, round 3 :  0/1 hits
                        1 Tank owned by the British lost in Haixi
                    Yamamoto win, taking Haixi from Chinese with 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
                    Casualties for British: 4 Tanks
                    Casualties for Yamamoto: 1 Infantry and 1 Mech.Inf

    Non Combat Move - Yamamoto
                1 Fighter moved from Haixi to Jinquan

    Place Units - Yamamoto
                1 Infantry and 1 Tank placed in Kaask
                1 Infantry placed in Achinsk
                2 Infantry, 1 L.Fighter and 3 Tanks placed in Hongkong
                4 Destroyers placed in sz78
                1 Infantry placed in Tokyo
                2 Infantry placed in Amursk

    Turn Complete - Yamamoto
                Yamamoto collect 65 PUs; end with 65 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Chinese
                2 Marines moved from Tsingnan to S.Mongolia
                2 Elites moved from Xining to Tsingnan
                3 Elites moved from Xining to Nancheng
                1 Marine moved from Urumal to Yecheng
                1 Elite moved from Urumal to Quyan

    Purchase Units - Chinese
                Chinese buy 1 Elite, 5 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Non Combat Move - Chinese

    Place Units - Chinese
                1 Elite, 2 Infantry and 1 Marine placed in Urumal
                3 Infantry placed in Xining

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Hisaichi
                1 Mech.Inf moved from Gansu to Tsingnan
                2 Tanks moved from Gansu to Tsingnan
                1 Tank moved from Sikang to Tsingnan
                2 Infantry moved from N.Shangsi to Gansu
                1 Marine moved from N.Shangsi to Gansu
                1 Marine moved from Vostok to sz1
                1 Mech.Inf moved from Vostok to sz1
                1 Marine, 1 Mech.Inf and 1 Transport moved from sz1 to sz3
                1 Marine moved from sz3 to Attla
                1 Mech.Inf moved from sz3 to Attla
                2 Battleships moved from sz4 to sz3
                1 Cruiser moved from sz4 to sz3
                2 Mech.Infs moved from Sian to N.French I.
                1 Bomber moved from Bengal to N.French I.
                1 Tank moved from Bengal to N.French I.
                1 Mech.Inf moved from Peking to Tientsin
                1 NakajimaG5N moved from Shangsi to N.French I.
                1 EarlyFighter moved from Shangsi to Tientsin
                1 Marine moved from E.Shansi to Hopeh
                1 Elite moved from E.Shansi to Hopeh
                1 Infantry moved from Sian to Szechwan
                1 Mech.Inf moved from Sukhalin to Ostrov
                      Hisaichi take Ostrov from Russians
                1 Mech.Inf moved from Sukhalin to sz1
                1 Mech.Inf moved from sz1 to Vostok
                1 Mech.Inf moved from Vostok to Tientsin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Battleship, 1 Destroyer, 2 Elites and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Attla
                    Hisaichi attack with 1 Marine and 1 Mech.Inf
                    Americans defend with 1 Infantry
                        Hisaichi roll dice for 2 Battleships and 1 Cruiser in Attla, round 2 :  2/1 hits
                        1 Infantry owned by the Americans lost in Attla
                    Hisaichi win, taking Attla from Americans with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in Tsingnan
                    Hisaichi attack with 1 Mech.Inf and 3 Tanks
                    Chinese defend with 2 Elites
                        Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Tsingnan, round 2 :  2/1 hits
                        Chinese roll dice for 2 Elites in Tsingnan, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 2 Elites owned by the Chinese lost in Tsingnan
                    Hisaichi win, taking Tsingnan from Chinese with 3 Tanks remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Chinese: 2 Elites
                Battle in N.French I.
                    Hisaichi attack with 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank
                    Dutch defend with 3 Tanks
                        Hisaichi roll dice for 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank in N.French I., round 2 :  3/1 hits
                        Dutch roll dice for 3 Tanks in N.French I., round 2 :  2/1 hits
                    2 Mech.Infs owned by the Hisaichi and 3 Tanks owned by the Dutch lost in N.French I.
                    Hisaichi win, taking N.French I. from Dutch with 1 Bomber, 1 NakajimaG5N and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 2 Mech.Infs
                    Casualties for Dutch: 3 Tanks
                Battle in Tientsin
                    Hisaichi attack with 1 EarlyFighter and 2 Mech.Infs
                    Anzac defend with 1 Artillery and 1 Marine
                        Hisaichi roll dice for 1 EarlyFighter and 2 Mech.Infs in Tientsin, round 2 :  1/0 hits
                        Anzac roll dice for 1 Artillery and 1 Marine in Tientsin, round 2 :  1/1 hits
                        1 Marine owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Tientsin
                        Hisaichi roll dice for 1 EarlyFighter and 1 Mech.Inf in Tientsin, round 3 :  1/1 hits
                        Anzac roll dice for 1 Artillery in Tientsin, round 3 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Tientsin
                    Hisaichi win, taking Tientsin from Anzac with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Anzac: 1 Artillery and 1 Marine

    Non Combat Move - Hisaichi
                1 EarlyFighter moved from Tientsin to Peking
                1 NakajimaG5N moved from N.French I. to Bengal
                1 Bomber moved from N.French I. to Seoul

    Place Units - Hisaichi
                1 Battleship and 1 Destroyer placed in sz79
                2 Elites placed in Seoul
                3 Tanks placed in Sian

    Turn Complete - Hisaichi
                Hisaichi collect 49 PUs; end with 49 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Dutch
                1 Marine moved from N.S to sz60
                1 Infantry moved from N.S to sz60
                1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz73
                1 Marine moved from sz73 to Malaya
                1 Infantry moved from sz73 to Malaya
                1 Fighter moved from Thailand to Malaya
                1 Tank moved from Frenchindochina to Malaya
                3 Transports moved from sz67 to sz68
                3 Tanks moved from Borneo to sz68
                1 Infantry moved from W.Borneo to sz68
                2 Infantry moved from Borneo to sz68
                1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz73
                2 Infantry, 2 Tanks and 2 Transports moved from sz68 to sz67
                2 Destroyers moved from sz60 to sz73
                2 Tanks moved from sz67 to N.French I.
                2 Infantry moved from sz67 to N.French I.
                1 Tank moved from sz73 to Malaya
                1 Infantry moved from sz73 to Malaya

    Purchase Units - Dutch
                Dutch buy 4 Elites, 1 Fighter and 2 Marines; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Malaya
                    Dutch attack with 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks
                    Thai defend with 2 Infantry and 1 Marine
                        Dutch roll dice for 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 :  2/1 hits
                        Thai roll dice for 2 Infantry and 1 Marine in Malaya, round 2 :  1/0 hits
                        2 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
                        Dutch roll dice for 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 3 :  2/0 hits
                        Thai roll dice for 1 Marine in Malaya, round 3 :  1/1 hits
                        1 Marine owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
                    Dutch win, taking Malaya from Thai with 1 Fighter, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
                    Casualties for Thai: 2 Infantry and 1 Marine
                    Casualties for Dutch: 2 Infantry
                Battle in N.French I.
                    Dutch attack with 2 Infantry and 2 Tanks
                    Hisaichi defend with 1 Tank
                        Dutch roll dice for 2 Infantry and 2 Tanks in N.French I., round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Tank in N.French I., round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.French I.
                    Dutch win, taking N.French I. from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch
                1 Fighter moved from Malaya to Thailand
                1 Submarine moved from sz67 to sz74
                4 Destroyers moved from sz67 to sz74

    Place Units - Dutch
                1 Fighter placed in N.S
                4 Elites placed in S.Borneo
                1 Marine placed in Celebs
                1 Marine placed in N.S

    Turn Complete - Dutch
                Dutch collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Thai
                2 Infantry moved from Phuket to Thailand
                1 Tank moved from Phuket to Malaya
                1 Marine moved from Phuket to Malaya
                3 Infantry moved from Phuket to Malaya

    Purchase Units - Thai
                Thai buy 6 Infantry; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 3 Infantry, 1 Marine and 1 Tank
                    Dutch defend with 1 Marine and 2 Tanks
                        Thai roll dice for 3 Infantry, 1 Marine and 1 Tank in Malaya, round 2 :  1/1 hits
                        British roll dice for 1 Marine and 2 Tanks in Malaya, round 2 :  2/1 hits
                        2 Infantry owned by the Thai and 1 Marine owned by the Dutch lost in Malaya
                        Thai roll dice for 1 Infantry, 1 Marine and 1 Tank in Malaya, round 3 :  1/0 hits
                        British roll dice for 2 Tanks in Malaya, round 3 :  1/0 hits
                        1 Infantry owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
                        Thai roll dice for 1 Marine and 1 Tank in Malaya, round 4 :  1/1 hits
                        British roll dice for 1 Tank in Malaya, round 4 :  1/1 hits
                        1 Marine owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
                    Thai win, taking Malaya from British with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Thai: 3 Infantry and 1 Marine
                    Casualties for Dutch: 1 Marine and 2 Tanks
                Battle in Thailand
                    Thai attack with 2 Infantry
                    Dutch defend with 1 Fighter
                        Thai roll dice for 2 Infantry in Thailand, round 2 :  0/1 hits
                        British roll dice for 1 Fighter in Thailand, round 2 :  0/1 hits
                        Thai roll dice for 2 Infantry in Thailand, round 3 :  0/1 hits
                        British roll dice for 1 Fighter in Thailand, round 3 :  1/1 hits
                        1 Infantry owned by the Thai lost in Thailand
                        Thai roll dice for 1 Infantry in Thailand, round 4 :  0/1 hits
                        British roll dice for 1 Fighter in Thailand, round 4 :  0/1 hits
                        Thai roll dice for 1 Infantry in Thailand, round 5 :  1/1 hits
                        British roll dice for 1 Fighter in Thailand, round 5 :  0/1 hits
                        1 Fighter owned by the Dutch lost in Thailand
                    Thai win, taking Thailand from British with 1 Infantry remaining. Battle score for attacker is 8
                    Casualties for Thai: 1 Infantry
                    Casualties for Dutch: 1 Fighter

    Non Combat Move - Thai
                1 Infantry moved from Phuket to Malaya

    Place Units - Thai
                6 Infantry placed in Phuket

    Turn Complete - Thai
                Thai collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - British
                1 Tank moved from Yecheng to Abakan
                      British take Maltan from Yamamoto
                      British take Abakan from Yamamoto
                1 Elite moved from Nepal to Bengal
                1 Tank moved from S.Tibet to Bengal
                1 Artillery moved from Calcutta to sz63
                1 Artillery and 1 Transport moved from sz63 to sz64
                1 Artillery moved from sz64 to Burma
                      British take Burma from Yamamoto
                1 Fighter moved from sz63 to Bengal
                1 B.Carrier moved from sz63 to sz64
                1 Infantry moved from Palana to Kamchatka
                      British take Kamchatka from Masaharu
                2 Elites moved from British Columbia to sz6
                1 Tank moved from N.Canada to sz6
                1 B.Transport, 2 Elites and 1 Tank moved from sz6 to sz4
                1 Tank moved from sz4 to Attla
                2 Elites moved from sz4 to Attla
                1 Lancaster moved from Alaska to Attla
                1 Marine moved from Palana to Magadan
                1 Tank moved from Palana to Yakutsk
                2 Transports moved from sz73 to sz70

    Purchase Units - British
                British buy 4 Elites, 1 Lancaster, 2 Tanks and 2 Transports; Remaining resources: 1 PUs;

    Combat - British
                Battle in Attla
                    British attack with 2 Elites, 1 Lancaster and 1 Tank
                    Hisaichi defend with 1 Marine and 1 Mech.Inf
                        British roll dice for 2 Elites, 1 Lancaster and 1 Tank in Attla, round 2 :  3/1 hits
                        Hisaichi roll dice for 1 Marine and 1 Mech.Inf in Attla, round 2 :  1/1 hits
                        1 Marine owned by the Hisaichi , 1 Elite owned by the British and 1 Mech.Inf owned by the Hisaichi lost in Attla
                    British win, taking Attla from Hisaichi with 1 Elite, 1 Lancaster and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Marine and 1 Mech.Inf
                    Casualties for British: 1 Elite
                Battle in Bengal
                    British attack with 1 Elite, 1 Fighter and 1 Tank
                    Hisaichi defend with 1 NakajimaG5N; Yamamoto defend with 2 AAGuns and 1 Bunker
                        AA fire in Bengal :  0/1 hits
                        British roll dice for 1 Elite, 1 Fighter and 1 Tank in Bengal, round 2 :  1/1 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 2 :  1/1 hits
                        1 Elite owned by the British lost in Bengal
                        British roll dice for 1 Fighter and 1 Tank in Bengal, round 3 :  1/0 hits
                        Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 3 :  1/1 hits
                        1 NakajimaG5N owned by the Hisaichi and 1 Fighter owned by the British lost in Bengal
                        British roll dice for 1 Tank in Bengal, round 4 :  1/1 hits
                        Yamamoto roll dice for 1 Bunker in Bengal, round 4 :  0/1 hits
                        1 Bunker owned by the Yamamoto lost in Bengal
                    British win, taking Bengal from Yamamoto with 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 NakajimaG5N
                    Casualties for British: 1 Elite and 1 Fighter
                    Casualties for Yamamoto: 1 Bunker

    Non Combat Move - British
                1 AAGun moved from Palana to Magadan
                1 Lancaster moved from Attla to Magadan
                1 AAGun moved from N.G to Sarong

    Place Units - British
                4 Elites and 2 Tanks placed in Calcutta
                2 Transports placed in sz49
                1 Lancaster placed in Calcutta

    Turn Complete - British
                British collect 61 PUs; end with 62 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Anzac
                1 Tank moved from Samar to sz70
                2 Infantry moved from S to sz70
                1 Infantry moved from Samar to sz70
                1 Tank moved from Naha to Nagasaki
                1 Infantry moved from Naha to Nagasaki
                1 Artillery moved from Formosa to sz74
                1 Infantry moved from Formosa to sz74
                3 Infantry, 1 Tank and 2 Transports moved from sz70 to sz74
                1 Transport moved from sz74 to sz70
                1 Tank moved from Townsville to sz46
                1 Elite moved from E.G to sz46
                1 Elite, 1 Tank and 1 Transport moved from sz46 to sz70
                1 Elite moved from sz70 to Punay
                1 Tank moved from sz70 to Punay
                1 Infantry moved from E.G to N.G
                1 Transport moved from sz37 to sz41
                1 Infantry moved from Townsville to sz41
                1 Tank moved from Townsville to sz41
                1 Infantry, 1 Tank and 1 Transport moved from sz41 to sz46
                1 Infantry moved from sz46 to E.G
                1 Tank moved from sz46 to E.G
                1 Battleship moved from sz37 to sz46
                1 Tank moved from sz74 to Kichedung
                4 Infantry moved from sz74 to Kichedung
                1 Artillery moved from sz74 to Kichedung
                3 L.Fighters moved from sz74 to Nagasaki
                1 L.Fighter moved from sz74 to Kichedung

    Purchase Units - Anzac
                Anzac buy 2 L.Fighters, 1 Marine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Nagasaki
                    Anzac attack with 1 Infantry, 3 L.Fighters and 1 Tank
                    Yamamoto defend with 1 Tank
                        Anzac roll dice for 1 Infantry, 3 L.Fighters and 1 Tank in Nagasaki, round 2 :  2/1 hits
                        Yamamoto roll dice for 1 Tank in Nagasaki, round 2 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Nagasaki
                    Anzac win, taking Nagasaki from Yamamoto with 1 Infantry, 3 L.Fighters and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank
                Battle in Kichedung
                    Anzac attack with 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank
                    Yamamoto defend with 3 Mech.Infs
                        Anzac roll dice for 2 Battleships in Kichedung, round 2 :  2/1 hits
                    2 Mech.Infs owned by the Yamamoto lost in Kichedung
                        Anzac roll dice for 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank in Kichedung, round 2 :  2/1 hits
                        Yamamoto roll dice for 1 Mech.Inf in Kichedung, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
                    Anzac win, taking Kichedung from Yamamoto with 1 Artillery, 3 Infantry, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 13
                    Casualties for Anzac: 1 Infantry
                    Casualties for Yamamoto: 3 Mech.Infs

    Non Combat Move - Anzac
                3 L.Fighters moved from Nagasaki to sz74
                1 L.Fighter moved from Kichedung to sz74

    Place Units - Anzac
                2 Transports placed in sz37
                2 L.Fighters and 1 Marine placed in Darwin

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Americans
                1 Tank moved from Korea to Seoul
                1 Elite moved from Korea to Seoul
                6 Artillerys and 3 Infantry moved from Iwo Jima to sz72
                6 Artillerys, 3 B.Transports and 3 Infantry moved from sz72 to sz16
                1 Infantry moved from S.Japan to Japan
                      Americans take Japan from Yamamoto
                1 Infantry moved from S.Japan to Kochi
                      Americans take Kochi from Yamamoto
                6 Artillerys moved from sz16 to Akina
                3 Infantry moved from sz16 to Akina
                1 B.Transport moved from sz74 to sz68
                4 Elites moved from Mindor to sz68
                1 B.Transport and 4 Elites moved from sz68 to sz74
                1 Elite moved from Mindanao to sz70
                1 Elite and 1 S.Sub moved from sz70 to sz74
                4 Elites moved from sz74 to Tientsin
                1 Elite moved from sz74 to Shantung
                      Americans take Shantung from Hisaichi
                1 Elite moved from Manila to sz74
                1 Tank moved from Manila to sz74
                1 Tank moved from sz74 to Korea
                1 Elite moved from sz74 to Korea
                4 B29s moved from Iwo Jima to Seoul
                1 L.Fighter moved from Davao to Akina
                2 L.Fighters moved from sz72 to Akina
                2 L.Fighters moved from sz72 to Seoul
                1 Battleship moved from sz72 to sz16
                1 Destroyer moved from sz72 to sz16
                1 Carrier moved from sz72 to sz16
                8 Infantry moved from Yakutsk to Angarsk
                4 Tanks moved from Yakutsk to Angarsk
                2 Infantry moved from Magadan to Yakutsk
                1 Elite moved from N.Canada to sz6
                1 Cruiser moved from sz6 to sz5
                1 Marine moved from Anchorage to sz5
                1 Cruiser and 1 Marine moved from sz5 to sz4
                1 Cruiser and 1 Elite moved from sz6 to sz4
                3 Destroyers moved from sz6 to sz4
                8 Elites moved from San Francisco to sz23
                2 B.Transports and 8 Elites moved from sz23 to sz6
                2 Elites moved from San Francisco to sz23
                1 B.Transport and 2 Elites moved from sz23 to sz14
                1 Tank moved from Portland to sz14
                1 B.Transport, 2 Elites and 1 Tank moved from sz14 to sz6
                1 Transport moved from sz23 to sz14
                1 Elite moved from Nor Cal to sz14
                1 Tank moved from Portland to sz14
                1 Elite, 1 Tank and 1 Transport moved from sz14 to sz6
                1 Transport moved from sz23 to sz28
                2 Cruisers moved from sz23 to sz22
                1 S.Sub moved from sz23 to sz24
                1 Destroyer moved from sz23 to sz6
                1 Elite moved from sz4 to Palana
                1 Marine moved from sz4 to Palana

    Purchase Units - Americans
                Americans buy 2 B.Transports, 2 B29s, 2 Battleships, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Seoul
                    Americans attack with 4 B29s, 1 Elite, 2 L.Fighters and 1 Tank
                    Hisaichi defend with 1 AAGun, 1 Bomber, 2 Elites and 1 Factory
                        AA fire in Seoul :  1/0 hits
                        1 B29 owned by the Americans lost in Seoul
                        Americans roll dice for 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank in Seoul, round 2 :  5/1 hits
                        Hisaichi roll dice for 1 Bomber and 2 Elites in Seoul, round 2 :  0/1 hits
                        1 Bomber owned by the Hisaichi and 2 Elites owned by the Hisaichi lost in Seoul
                    Americans captures 49PUs while taking Hisaichi capital
                    Americans win, taking Seoul from Hisaichi with 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Bomber and 2 Elites
                    Casualties for Americans: 1 B29
                Battle in Akina
                    Americans attack with 6 Artillerys, 3 Infantry and 3 L.Fighters
                    Masaharu defend with 1 AAGun, 1 Artillery, 3 Elites, 1 Factory and 2 Tanks
                        AA fire in Akina :  1/1 hits
                    1 L.Fighter owned by the Americans lost in Akina
                        Americans roll dice for 1 Battleship in Akina, round 2 :  0/1 hits
                        Americans roll dice for 6 Artillerys, 3 Infantry and 2 L.Fighters in Akina, round 2 :  4/0 hits
                        Masaharu roll dice for 1 Artillery, 3 Elites and 2 Tanks in Akina, round 2 :  2/1 hits
                        1 Artillery owned by the Masaharu , 3 Elites owned by the Masaharu and 2 Infantry owned by the Americans lost in Akina
                        Americans roll dice for 6 Artillerys, 1 Infantry and 2 L.Fighters in Akina, round 3 :  3/1 hits
                        Masaharu roll dice for 2 Tanks in Akina, round 3 :  1/0 hits
                        1 Infantry owned by the Americans and 2 Tanks owned by the Masaharu lost in Akina
                    Americans captures 33PUs while taking Masaharu capital
                    Americans win, taking Akina from Masaharu with 6 Artillerys and 2 L.Fighters remaining. Battle score for attacker is 8
                    Casualties for Masaharu: 1 Artillery, 3 Elites and 2 Tanks
                    Casualties for Americans: 3 Infantry and 1 L.Fighter
                Battle in Tientsin
                    Americans attack with 4 Elites
                    Hisaichi defend with 1 Mech.Inf
                        Americans roll dice for 4 Elites in Tientsin, round 2 :  2/0 hits
                        Hisaichi roll dice for 1 Mech.Inf in Tientsin, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Americans lost in Tientsin
                    Americans win, taking Tientsin from Hisaichi with 3 Elites remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Americans: 1 Elite
                Battle in Angarsk
                    Americans attack with 8 Infantry and 4 Tanks
                    Hisaichi defend with 1 Tank; Yamamoto defend with 1 Infantry, 2 Mech.Infs and 3 Tanks
                        Americans roll dice for 8 Infantry and 4 Tanks in Angarsk, round 2 :  3/1 hits
                        Yamamoto roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Angarsk, round 2 :  3/0 hits
                        1 Infantry owned by the Yamamoto , 3 Infantry owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Angarsk
                        Americans roll dice for 5 Infantry and 4 Tanks in Angarsk, round 3 :  3/1 hits
                        Yamamoto roll dice for 4 Tanks in Angarsk, round 3 :  2/0 hits
                        1 Tank owned by the Hisaichi , 2 Tanks owned by the Yamamoto and 2 Infantry owned by the Americans lost in Angarsk
                        Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 4 :  3/1 hits
                        Yamamoto roll dice for 1 Tank in Angarsk, round 4 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Angarsk
                    Americans win, taking Angarsk from Yamamoto with 3 Infantry and 4 Tanks remaining. Battle score for attacker is 22
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Yamamoto: 1 Infantry, 2 Mech.Infs and 3 Tanks
                    Casualties for Americans: 5 Infantry

    Non Combat Move - Americans
                2 L.Fighters moved from Akina to sz16
                1 Carrier moved from sz72 to sz74
                1 L.Fighter moved from Seoul to sz74
                1 L.Fighter moved from Seoul to Korea
                1 Battleship moved from sz70 to sz74
                11 Elites and 2 Tanks moved from sz6 to N.Canada
                1 AAGun moved from Portland to Seattle
                3 B29s moved from Seoul to Kichedung

    Place Units - Americans
                2 B.Transports placed in sz25
                2 Battleships placed in sz70
                2 B29s placed in Davao
                2 S.Subs placed in sz25
                Americans undo move 4.
                1 Marine placed in Pearl Harbor
                1 S.Sub placed in sz25
                1 S.Sub placed in sz23

    Turn Complete - Americans
                Americans collect 142 PUs; end with 224 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Combat Move - Masaharu
                1 Tank moved from Hsingan to Ulaan Ude
                2 NakajimaG5Ns moved from Hsingan to Angarsk
                2 Elites moved from Vostok to Angarsk
                1 NakajimaG5N moved from Vostok to Angarsk
                1 Bomber moved from Vostok to Angarsk
                1 EarlyFighter moved from Vostok to Angarsk
                2 Battleships moved from sz15 to sz2
                1 Destroyer moved from sz15 to sz2

    Combat - Masaharu
                Battle in Angarsk
                    Masaharu attack with 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns
                    Americans defend with 3 Infantry and 4 Tanks
                        Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns in Angarsk, round 2 :  5/1 hits
                        Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 2 :  3/0 hits
                        2 Elites owned by the Masaharu , 1 EarlyFighter owned by the Masaharu , 3 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Angarsk
                        Masaharu roll dice for 1 Bomber and 3 NakajimaG5Ns in Angarsk, round 3 :  3/1 hits
                        Americans roll dice for 2 Tanks in Angarsk, round 3 :  1/0 hits
                        1 Bomber owned by the Masaharu and 2 Tanks owned by the Americans lost in Angarsk
                    Masaharu win with 3 NakajimaG5Ns remaining. Battle score for attacker is -4
                    Casualties for Americans: 3 Infantry and 4 Tanks
                    Casualties for Masaharu: 1 Bomber, 1 EarlyFighter and 2 Elites

    Non Combat Move - Masaharu
                3 NakajimaG5Ns moved from Angarsk to Vostok

    Place Units - Masaharu
                1 Elite placed in Hsingan

    Turn Complete - Masaharu


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12

    Turn Complete - Russians


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Infantry moved from Achinsk to Abakan
                1 Tank moved from Kaask to Abakan
                1 Tank moved from Haixi to Urumal
                3 Mech.Infs moved from Haixi to Urumal
                1 Infantry moved from Kaask to Jinquan
                1 Fighter moved from Jinquan to Urumal
                3 Infantry moved from Manchuria to Seoul
                2 Infantry moved from Amursk to Manchuria
                1 Marine moved from Belogorsk to Manchuria
                1 Mech.Inf moved from Vostok to Seoul
                2 Infantry moved from Tokyo to S.Japan
                1 Mech.Inf moved from Tokyo to S.Japan
                1 Infantry moved from Tokyo to S.Japan

    Purchase Units - Yamamoto
                Yamamoto buy 2 Bombers, 3 Infantry, 1 Marine, 1 Mech.Inf, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Seoul
                    Yamamoto attack with 3 Infantry and 1 Mech.Inf
                    Americans defend with 1 AAGun, 1 Elite, 1 Factory and 1 Tank
                        Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in Seoul, round 2 :  1/0 hits
                        Americans roll dice for 1 Elite and 1 Tank in Seoul, round 2 :  1/1 hits
                        1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Seoul
                        Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in Seoul, round 3 :  1/1 hits
                        Americans roll dice for 1 Tank in Seoul, round 3 :  0/1 hits
                        1 Tank owned by the Americans lost in Seoul
                    Yamamoto win, taking Seoul from Americans with 2 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Elite and 1 Tank
                Battle in Urumal
                    Yamamoto attack with 1 Fighter, 3 Mech.Infs and 1 Tank
                    Chinese defend with 1 Elite, 1 Factory, 2 Infantry and 1 Marine
                        Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Urumal, round 2 :  2/0 hits
                        Chinese roll dice for 1 Elite, 2 Infantry and 1 Marine in Urumal, round 2 :  2/1 hits
                        2 Infantry owned by the Chinese and 2 Mech.Infs owned by the Yamamoto lost in Urumal
                        Yamamoto roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Urumal, round 3 :  1/1 hits
                        Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 3 :  1/1 hits
                        1 Marine owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Urumal
                        Yamamoto roll dice for 1 Fighter and 1 Tank in Urumal, round 4 :  1/0 hits
                        Chinese roll dice for 1 Elite in Urumal, round 4 :  0/1 hits
                        1 Elite owned by the Chinese lost in Urumal
                    Yamamoto win, taking Urumal from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Yamamoto: 3 Mech.Infs
                    Casualties for Chinese: 1 Elite, 2 Infantry and 1 Marine
                Battle in S.Japan
                    Yamamoto attack with 3 Infantry and 1 Mech.Inf
                    Americans defend with 2 Infantry
                        Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in S.Japan, round 2 :  1/0 hits
                        Americans roll dice for 2 Infantry in S.Japan, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
                        Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in S.Japan, round 3 :  1/1 hits
                        Americans roll dice for 1 Infantry in S.Japan, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
                    Yamamoto win, taking S.Japan from Americans with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Infantry
                    Casualties for Americans: 2 Infantry
                Battle in Abakan
                    Yamamoto attack with 1 Infantry and 1 Tank
                    British defend with 1 Tank
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Abakan, round 2 :  1/1 hits
                        British roll dice for 1 Tank in Abakan, round 2 :  1/1 hits
                        1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Abakan
                    Yamamoto win, taking Abakan from British with 1 Tank remaining. Battle score for attacker is 3
                    Casualties for British: 1 Tank
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Yamamoto
                1 Fighter moved from Urumal to Jinquan
                1 Tank moved from Vostok to Ustkut

    Place Units - Yamamoto
                2 S.Subs placed in sz78
                2 Bombers and 3 Infantry placed in Tokyo
                1 Marine and 1 Mech.Inf placed in Amursk
                1 Tank placed in Hongkong

    Turn Complete - Yamamoto
                Yamamoto collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - Chinese
                1 Marine moved from Yecheng to Urumal
                1 Elite moved from Quyan to Urumal
                3 Elites moved from Nancheng to Tsingnan
                1 Infantry moved from Xining to Nancheng
                1 Infantry moved from Xining to Tsingnan
                1 Infantry moved from Xining to Tsingnan
                1 Marine moved from S.Mongolia to Tsingnan

    Purchase Units - Chinese
                Chinese buy 5 Elites; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Urumal
                    Chinese attack with 1 Elite and 1 Marine
                    Yamamoto defend with 1 Factory and 1 Tank
                        Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Tank in Urumal, round 2 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Urumal
                    Chinese win, taking Urumal from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank
                Battle in Tsingnan
                    Chinese attack with 3 Elites, 2 Infantry and 1 Marine
                    Hisaichi defend with 3 Tanks
                        Chinese roll dice for 3 Elites, 2 Infantry and 1 Marine in Tsingnan, round 2 :  2/1 hits
                        Hisaichi roll dice for 3 Tanks in Tsingnan, round 2 :  1/1 hits
                        2 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                        Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 3 :  2/0 hits
                        Hisaichi roll dice for 1 Tank in Tsingnan, round 3 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Tsingnan
                    Chinese win, taking Tsingnan from Hisaichi with 3 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 13
                    Casualties for Hisaichi: 3 Tanks
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 Elites placed in Xining

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - Hisaichi
                2 Infantry moved from Gansu to Tsingnan
                1 Marine moved from Gansu to Tsingnan
                1 Infantry moved from Szechwan to Gansu
                1 Tank moved from Sikang to Tsingnan
                1 Tank moved from Sikang to Nancheng
                1 Tank moved from Sian to Gansu
                1 Tank moved from Sian to Shantung
                1 Mech.Inf moved from Sikang to Nancheng
                2 Battleships moved from sz3 to sz16
                1 Cruiser moved from sz3 to sz16
                1 Transport moved from sz3 to sz1
                1 Mech.Inf moved from Vostok to Angarsk
                      Hisaichi take Angarsk from Americans
                1 Mech.Inf moved from Angarsk to Vostok
                1 Tank moved from Sian to Hopeh
                1 S.Sub moved from sz78 to sz16
                2 Destroyers moved from sz78 to sz16

    Combat - Hisaichi
                Battle in Nancheng
                    Hisaichi attack with 1 Mech.Inf and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Nancheng, round 2 :  1/1 hits
                        Chinese roll dice for 1 Infantry in Nancheng, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Nancheng
                    Hisaichi win, taking Nancheng from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Shantung
                    Hisaichi attack with 1 Tank
                    Americans defend with 1 Elite
                        Hisaichi roll dice for 1 Tank in Shantung, round 2 :  1/1 hits
                        Americans roll dice for 1 Elite in Shantung, round 2 :  0/1 hits
                        1 Elite owned by the Americans lost in Shantung
                    Hisaichi win, taking Shantung from Americans with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 Elite
                Battle in Tsingnan
                    Hisaichi attack with 2 Infantry, 1 Marine and 1 Tank
                    Chinese defend with 3 Elites, 1 Infantry and 1 Marine
                        Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Tsingnan, round 2 :  1/1 hits
                        Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 2 :  2/1 hits
                        2 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                        Hisaichi roll dice for 1 Marine and 1 Tank in Tsingnan, round 3 :  1/1 hits
                        Chinese roll dice for 3 Elites and 1 Marine in Tsingnan, round 3 :  1/1 hits
                        1 Marine owned by the Hisaichi and 1 Marine owned by the Chinese lost in Tsingnan
                    1 Tank retreated to Sikang
                    Chinese win with 3 Elites remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 2 Infantry and 1 Marine
                    Casualties for Chinese: 1 Infantry and 1 Marine
                Battle in sz16
                    Hisaichi attack with 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
                    Americans defend with 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters
                        Hisaichi roll dice for 1 S.Sub in sz16, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Americans
                        Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz16, round 2 :  2/1 hits
                        Americans roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 2 :  3/1 hits
                    Units damaged: 2 Battleships owned by the Hisaichi
                        1 Destroyer owned by the Hisaichi and 2 B.Transports owned by the Americans lost in sz16
                        Hisaichi roll dice for 1 S.Sub in sz16, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in sz16, round 3 :  2/1 hits
                        Americans roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 3 :  3/1 hits
                        1 Cruiser owned by the Hisaichi , 1 Destroyer owned by the Americans , 1 S.Sub owned by the Hisaichi , 1 Destroyer owned by the Hisaichi and 1 B.Transport owned by the Americans lost in sz16
                        Hisaichi roll dice for 2 Battleships in sz16, round 4 :  1/1 hits
                        Americans roll dice for 1 Battleship, 1 Carrier and 2 L.Fighters in sz16, round 4 :  2/1 hits
                        2 Battleships owned by the Hisaichi and 1 Carrier owned by the Americans lost in sz16
                    Americans win with 1 Battleship and 2 L.Fighters remaining. Battle score for attacker is -29
                    Casualties for Hisaichi: 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
                    Casualties for Americans: 3 B.Transports, 1 Carrier and 1 Destroyer
                    2 L.Fighters owned by the Americans forced to land in Akina

    Non Combat Move - Hisaichi
                1 Marine moved from Hopeh to Peking
                1 Elite moved from Hopeh to Peking

    Turn Complete - Hisaichi
                Hisaichi collect 43 PUs; end with 43 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - Dutch
                1 Transport moved from sz67 to sz68
                1 Tank moved from Borneo to sz68
                1 Transport moved from sz67 to sz68
                1 Artillery moved from Borneo to sz68
                2 Infantry moved from N.B to sz68
                2 Transports moved from sz73 to sz60
                4 Elites moved from S.Borneo to sz60
                1 Tank moved from N.French I. to Thailand
                1 Tank moved from N.French I. to N.Chunking
                      Chinese take Chunking from Yamamoto
                      Chinese take N.Chunking from Hisaichi
                1 Infantry moved from N.French I. to Kwangsi
                      Dutch take Kwangsi from Yamamoto
                2 Elites and 1 Transport moved from sz60 to sz73
                2 Elites moved from sz73 to Thailand
                1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
                1 Infantry moved from sz60 to Malaya
                2 Elites moved from sz60 to Malaya
                1 Artillery moved from sz60 to Malaya
                1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
                1 Fighter moved from N.S to Malaya
                1 Infantry moved from sz74 to Shantung
                1 Tank moved from sz74 to Shantung
                2 Destroyers moved from sz67 to sz73
                2 Destroyers moved from sz73 to sz70

    Purchase Units - Dutch
                Dutch buy 1 Fighter, 1 Infantry, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Shantung
                    Dutch attack with 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Tank
                        Dutch roll dice for 1 Infantry and 1 Tank in Shantung, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch lost in Shantung
                        Dutch roll dice for 1 Tank in Shantung, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 3 :  1/1 hits
                        1 Tank owned by the Dutch lost in Shantung
                    Hisaichi win with 1 Tank remaining. Battle score for attacker is -7
                    Casualties for Dutch: 1 Infantry and 1 Tank
                Battle in Malaya
                    Dutch attack with 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry
                    Thai defend with 1 Infantry and 1 Tank
                        Dutch roll dice for 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry in Malaya, round 2 :  2/1 hits
                        Thai roll dice for 1 Infantry and 1 Tank in Malaya, round 2 :  1/1 hits
                        1 Infantry owned by the Thai , 1 Tank owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
                    Dutch win, taking Malaya from Thai with 1 Artillery, 2 Elites and 1 Fighter remaining. Battle score for attacker is 5
                    Casualties for Thai: 1 Infantry and 1 Tank
                    Casualties for Dutch: 1 Infantry
                Battle in Thailand
                    Dutch attack with 2 Elites and 1 Tank
                    Thai defend with 1 Infantry
                        Dutch roll dice for 2 Elites and 1 Tank in Thailand, round 2 :  2/1 hits
                        Thai roll dice for 1 Infantry in Thailand, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in Thailand
                    Dutch win, taking Thailand from Thai with 2 Elites and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Dutch
                1 Fighter moved from Malaya to Frenchindochina

    Place Units - Dutch
                1 T.Boat placed in sz60
                3 Tanks placed in S.Borneo
                1 Fighter placed in N.S
                1 Infantry placed in S.Borneo

    Turn Complete - Dutch
                Dutch collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - Thai
                7 Infantry moved from Phuket to Malaya

    Purchase Units - Thai
                Thai buy 5 Infantry and 1 Tank; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 7 Infantry
                    Dutch defend with 1 Artillery and 2 Elites
                        Thai roll dice for 7 Infantry in Malaya, round 2 :  2/1 hits
                        British roll dice for 1 Artillery and 2 Elites in Malaya, round 2 :  1/0 hits
                        1 Artillery owned by the Dutch , 1 Infantry owned by the Thai and 1 Elite owned by the Dutch lost in Malaya
                        Thai roll dice for 6 Infantry in Malaya, round 3 :  1/0 hits
                        British roll dice for 1 Elite in Malaya, round 3 :  0/1 hits
                        1 Elite owned by the Dutch lost in Malaya
                    Thai win, taking Malaya from British with 6 Infantry remaining. Battle score for attacker is 10
                    Casualties for Thai: 1 Infantry
                    Casualties for Dutch: 1 Artillery and 2 Elites

    Non Combat Move - Thai

    Place Units - Thai
                5 Infantry and 1 Tank placed in Phuket

    Turn Complete - Thai
                Thai collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - British
                1 Tank moved from Bengal to W.Chunking
                      Chinese take W.Chunking from Hisaichi
                1 Tank moved from W.Chunking to Burma
                1 Artillery moved from Burma to sz64
                2 Tanks moved from Calcutta to sz63
                2 Elites moved from Calcutta to sz63
                2 Elites, 2 Tanks and 2 Transports moved from sz63 to sz66
                1 Artillery and 1 Transport moved from sz64 to sz66
                2 Tanks moved from sz66 to Malaya
                1 Artillery moved from sz66 to Malaya
                2 Elites moved from sz66 to Malaya
                1 Elite moved from Calcutta to C.India
                      British take C.India from Masaharu
                1 Elite moved from Calcutta to sz63
                1 Elite and 1 T.Boat moved from sz63 to sz64
                1 Elite moved from sz64 to E.India
                      British take E.India from Masaharu
                1 T.Boat moved from sz63 to sz64
                1 Lancaster moved from Calcutta to Malaya
                1 Transport moved from sz49 to sz46
                1 Artillery moved from Arawa to sz46
                1 Infantry moved from Arawa to sz46
                1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz47
                1 Transport moved from sz49 to sz46
                1 Infantry moved from Gizo to sz46
                1 Infantry and 1 Transport moved from sz46 to sz47
                2 Transports moved from sz70 to sz48
                1 Elite, 1 Marine and 2 Tanks moved from Sarong to sz48
                1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from sz48 to sz70
                1 Elite, 1 Marine and 2 Tanks moved from sz70 to Punay
                1 Artillery moved from sz47 to N.G
                2 Infantry moved from sz47 to N.G
                1 Elite moved from Attla to sz4
                1 Tank moved from Attla to sz4
                1 B.Transport, 1 Elite and 1 Tank moved from sz4 to sz3
                1 Infantry moved from Kamchatka to sz3
                1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz3 to sz7
                1 Elite moved from sz7 to N.Japan
                      British take N.Japan from Masaharu
                1 Tank moved from sz7 to N.Japan
                1 Infantry moved from sz7 to N.Japan
                1 Tank moved from Yakutsk to Angarsk
                      British take Angarsk from Hisaichi
                1 Tank moved from Angarsk to Vostok
                1 Artillery moved from Yakutsk to Vostok
                3 Infantry moved from Yakutsk to Vostok
                1 Infantry moved from Yakutsk to Angarsk
                1 Lancaster moved from Magadan to Vostok
                1 Marine moved from Magadan to Yakutsk

    Purchase Units - British
                British buy 2 Infantry, 1 Lancaster and 8 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Malaya
                    British attack with 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks
                    Thai defend with 6 Infantry
                        British roll dice for 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks in Malaya, round 2 :  4/1 hits
                        Thai roll dice for 6 Infantry in Malaya, round 2 :  2/0 hits
                        1 Elite owned by the British , 4 Infantry owned by the Thai and 1 Artillery owned by the British lost in Malaya
                        British roll dice for 1 Elite, 1 Lancaster and 2 Tanks in Malaya, round 3 :  3/1 hits
                        Thai roll dice for 2 Infantry in Malaya, round 3 :  1/1 hits
                        1 Elite owned by the British and 2 Infantry owned by the Thai lost in Malaya
                    British win, taking Malaya from Thai with 1 Lancaster and 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for British: 1 Artillery and 2 Elites
                    Casualties for Thai: 6 Infantry
                Battle in Vostok
                    British attack with 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank
                    Hisaichi defend with 2 Mech.Infs; Yamamoto defend with 1 Bunker and 4 Tanks; Masaharu defend with 3 NakajimaG5Ns
                        British roll dice for 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank in Vostok, round 2 :  3/1 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker, 2 Mech.Infs, 3 NakajimaG5Ns and 4 Tanks in Vostok, round 2 :  4/1 hits
                    2 Mech.Infs owned by the Hisaichi , 3 Infantry owned by the British and 1 Artillery owned by the British lost in Vostok
                    1 Tank retreated to Yakutsk
                    Yamamoto win with 1 Bunker, 3 NakajimaG5Ns and 4 Tanks remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 Mech.Infs
                    Casualties for British: 1 Artillery and 3 Infantry

    Non Combat Move - British
                1 Lancaster moved from Vostok to Yakutsk
                1 AAGun moved from Magadan to Yakutsk
                1 B.Carrier moved from sz64 to sz66
                1 Lancaster moved from Malaya to Frenchindochina

    Place Units - British
                8 Tanks placed in Calcutta
                2 Infantry placed in Moresby
                1 Lancaster placed in Vancouver

    Turn Complete - British
                British collect 71 PUs; end with 71 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13

    Combat Move - Anzac
                1 Elite and 1 Tank moved from Punay to sz70
                1 Infantry moved from Kichedung to Nanking
                      Chinese take Nanking from Yamamoto
                1 Infantry moved from Kichedung to Hankou
                      Chinese take Hankou from Hisaichi
                1 Infantry moved from Kichedung to Shantung
                1 Artillery moved from Kichedung to Shantung
                1 Tank moved from Kichedung to Fukien
                      Anzac take Fukien from Hisaichi
                1 Tank moved from Fukien to Kwangtung
                      Chinese take Kwangtung from Hisaichi
                1 L.Fighter moved from sz74 to Shantung
                1 L.Fighter moved from sz74 to Shantung
                1 L.Fighter moved from sz74 to S.Japan
                1 L.Fighter moved from sz74 to S.Japan
                1 Tank moved from Nagasaki to S.Japan
                1 Infantry moved from Nagasaki to S.Japan
                3 Transports moved from sz74 to sz70
                1 Elite, 1 Tank and 1 Transport moved from sz70 to sz74
                1 Tank moved from sz74 to Hopeh
                1 Elite moved from sz74 to Hopeh
                1 Transport moved from sz70 to sz48
                1 Infantry moved from N.G to sz48
                1 Infantry moved from Sarong to sz48
                2 Infantry and 1 Transport moved from sz48 to sz70
                2 Infantry moved from sz70 to Punay
                1 Battleship moved from sz46 to sz70
                1 Tank moved from E.G to sz46
                1 Infantry moved from E.G to sz46
                1 Infantry, 1 Tank and 1 Transport moved from sz46 to sz70
                1 Infantry moved from sz70 to Punay
                1 Tank moved from sz70 to Punay
                1 Transport moved from sz37 to sz46
                2 Infantry moved from Townsville to sz46
                2 Infantry moved from sz46 to E.G
                1 Marine moved from Darwin to N.Australia
                2 L.Fighters moved from Darwin to Punay

    Purchase Units - Anzac
                Anzac buy 1 B.Carrier, 1 Elite and 1 L.Fighter; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Shantung
                    Anzac attack with 1 Artillery, 1 Infantry and 2 L.Fighters
                    Hisaichi defend with 1 Tank
                        Anzac roll dice for 1 Artillery, 1 Infantry and 2 L.Fighters in Shantung, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Shantung
                    Anzac win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Hopeh
                    Anzac attack with 1 Elite and 1 Tank
                    Hisaichi defend with 1 Tank
                        Anzac roll dice for 2 Battleships in Hopeh, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi lost in Hopeh
                    Anzac win, taking Hopeh from Hisaichi with 1 Elite and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in S.Japan
                    Anzac attack with 1 Infantry, 2 L.Fighters and 1 Tank
                    Yamamoto defend with 1 Infantry and 1 Mech.Inf
                        Anzac roll dice for 1 Infantry, 2 L.Fighters and 1 Tank in S.Japan, round 2 :  2/1 hits
                        Yamamoto roll dice for 1 Infantry and 1 Mech.Inf in S.Japan, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in S.Japan
                    Anzac win, taking S.Japan from Yamamoto with 1 Infantry, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Infantry and 1 Mech.Inf

    Non Combat Move - Anzac
                2 L.Fighters moved from S.Japan to sz74
                2 L.Fighters moved from Shantung to sz74
                1 Transport moved from sz37 to sz46
                1 AAGun moved from Townsville to sz46
                1 AAGun moved from sz46 to E.G

    Place Units - Anzac
                1 B.Carrier placed in sz37
                1 Elite and 1 L.Fighter placed in Darwin

    Turn Complete - Anzac
                Anzac collect 46 PUs; end with 46 PUs total

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