Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsS Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
4 Elites moved from Urumal to Haixi
2 Elites moved from Tsingnan to Sikang
1 Tank moved from Xining to Sikang
2 Marines moved from Xining to TsingnanPurchase Units - Chinese
Chinese buy 6 Elites and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Haixi
Chinese attack with 4 Elites
Yamamoto defend with 1 Marine, 1 Mech.Inf and 1 Tank
Chinese roll dice for 4 Elites in Haixi, round 2 : 2/0 hits
Yamamoto roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Haixi, round 2 : 1/1 hits
1 Marine owned by the Yamamoto , 1 Elite owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Haixi
Chinese roll dice for 3 Elites in Haixi, round 3 : 1/1 hits
Yamamoto roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the Yamamoto lost in Haixi
Chinese win, taking Haixi from Yamamoto with 3 Elites remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Chinese: 1 EliteNon Combat Move - Chinese
Place Units - Chinese
5 Elites placed in Xining
1 Elite and 1 Marine placed in UrumalTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
1 Destroyer moved from sz79 to sz74
2 Tanks moved from W.Sian to Sikang
1 Tank moved from N.Chunking to Bengal
1 Battleship moved from sz7 to sz4
2 Destroyers moved from sz3 to sz4
1 Battleship moved from sz3 to sz4
1 Cruiser moved from sz3 to sz4
1 S.Sub moved from sz79 to sz78
1 Tank moved from N.Shangsi to Gansu
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Mech.Inf moved from Sian to Sikang
1 Mech.Inf moved from N.Shangsi to Szechwan
1 Mech.Inf moved from Szechwan to Sikang
1 Tank moved from Szechwan to Sikang
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Tank moved from Sian to Gansu
1 NakajimaG5N moved from Sian to Xining
1 Bomber moved from Sian to Bengal
1 EarlyFighter moved from Sian to Sikang
2 Infantry moved from E.Shansi to N.Shangsi
1 Marine moved from E.Shansi to N.Shangsi
1 Elite moved from Peking to E.Shansi
1 Marine moved from Peking to E.Shansi
3 Infantry moved from Jinquan to Haixi
1 Tank moved from Jinquan to Haixi
1 Marine moved from Jinquan to HaixiPurchase Units - Hisaichi
Hisaichi buy 4 Destroyers, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz4
Hisaichi attack with 2 Battleships, 1 Cruiser and 2 Destroyers
British defend with 1 Battleship, 1 Cruiser, 1 S.Sub and 1 Transport; Americans defend with 2 Transports
British roll dice for 1 S.Sub in sz4, round 2 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz4, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Cruiser and 3 Transports in sz4, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the British and 1 Transport owned by the Americans lost in sz4
British roll dice for 1 S.Sub in sz4, round 3 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz4, round 3 : 2/1 hits
British roll dice for 1 Battleship, 1 Cruiser and 1 Transport in sz4, round 3 : 2/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the Americans , 1 Destroyer owned by the Hisaichi and 1 S.Sub owned by the British lost in sz4
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in sz4, round 4 : 2/1 hits
British roll dice for 1 Battleship and 1 Cruiser in sz4, round 4 : 1/1 hits
1 Battleship owned by the British , 1 Cruiser owned by the British and 1 Destroyer owned by the Hisaichi lost in sz4
Hisaichi win with 2 Battleships and 1 Cruiser remaining. Battle score for attacker is 41
Casualties for Hisaichi: 2 Destroyers
Casualties for British: 1 Battleship, 1 Cruiser, 1 S.Sub and 1 Transport
Casualties for Americans: 2 Transports
Battle in Sikang
Hisaichi attack with 1 EarlyFighter, 2 Mech.Infs and 3 Tanks
Chinese defend with 2 Elites and 1 Tank
Hisaichi roll dice for 1 EarlyFighter, 2 Mech.Infs and 3 Tanks in Sikang, round 2 : 3/1 hits
Chinese roll dice for 2 Elites and 1 Tank in Sikang, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi , 2 Elites owned by the Chinese and 1 Tank owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 EarlyFighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 2 Elites and 1 Tank
Battle in sz74
Hisaichi attack with 1 Destroyer
Americans defend with 1 B.Transport
Hisaichi roll dice for 1 Destroyer in sz74, round 2 : 0/1 hits
Americans roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in sz74, round 3 : 1/1 hits
Americans roll dice for 1 B.Transport in sz74, round 3 : 0/1 hits
1 B.Transport owned by the Americans lost in sz74
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in Haixi
Hisaichi attack with 3 Infantry, 1 Marine and 1 Tank
Chinese defend with 3 Elites
Hisaichi roll dice for 3 Infantry, 1 Marine and 1 Tank in Haixi, round 2 : 1/1 hits
Chinese roll dice for 3 Elites in Haixi, round 2 : 1/0 hits
1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Haixi
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 3 : 1/1 hits
Chinese roll dice for 2 Elites in Haixi, round 3 : 0/1 hits
1 Elite owned by the Chinese lost in Haixi
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 4 : 1/1 hits
Chinese roll dice for 1 Elite in Haixi, round 4 : 0/1 hits
1 Elite owned by the Chinese lost in Haixi
Hisaichi win, taking Haixi from Chinese with 2 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 3 Elites
Battle in Gansu
Hisaichi attack with 3 Mech.Infs and 2 Tanks
Chinese defend with 1 Infantry and 2 Marines
Hisaichi roll dice for 3 Mech.Infs and 2 Tanks in Gansu, round 2 : 2/0 hits
Chinese roll dice for 1 Infantry and 2 Marines in Gansu, round 2 : 1/0 hits
1 Mech.Inf owned by the Hisaichi , 1 Infantry owned by the Chinese and 1 Marine owned by the Chinese lost in Gansu
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Gansu, round 3 : 1/1 hits
Chinese roll dice for 1 Marine in Gansu, round 3 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry and 2 Marines
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUsNon Combat Move - Hisaichi
1 NakajimaG5N moved from Xining to Shangsi
1 EarlyFighter moved from Sikang to ShangsiPlace Units - Hisaichi
4 Destroyers placed in sz79
1 Infantry and 2 Mech.Infs placed in Sian
1 Mech.Inf placed in PekingTurn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 51 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Dutch
3 Tanks moved from W.Borneo to sz60
2 Marines moved from Malaya to sz60
1 Elite moved from Malaya to sz60
1 Elite, 2 Marines, 3 Tanks and 3 Transports moved from sz60 to sz67
1 Elite, 2 Marines and 3 Tanks moved from sz67 to N.French I.
2 Fighters moved from N.S to N.French I.
1 Submarine moved from sz60 to sz67
6 Destroyers moved from sz60 to sz67
1 Infantry moved from Sumatra to N.S
3 Tanks moved from S.Borneo to W.Borneo
4 Tanks moved from W.Borneo to Borneo
3 Infantry moved from E.Borneo to W.Borneo
1 Artillery moved from E.Borneo to Borneo
1 Tank moved from Malaya to Frenchindochina
Dutch take Frenchindochina from YamamotoPurchase Units - Dutch
Dutch buy 2 Destroyers, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in N.French I.
Dutch attack with 1 Elite, 2 Fighters, 2 Marines and 3 Tanks
Yamamoto defend with 3 Mech.Infs and 3 Tanks
Dutch roll dice for 1 Elite, 2 Fighters, 2 Marines and 3 Tanks in N.French I., round 2 : 3/1 hits
Yamamoto roll dice for 3 Mech.Infs and 3 Tanks in N.French I., round 2 : 2/1 hits
3 Mech.Infs owned by the Yamamoto and 2 Marines owned by the Dutch lost in N.French I.
Dutch roll dice for 1 Elite, 2 Fighters and 3 Tanks in N.French I., round 3 : 3/0 hits
Yamamoto roll dice for 3 Tanks in N.French I., round 3 : 1/1 hits
3 Tanks owned by the Yamamoto and 1 Elite owned by the Dutch lost in N.French I.
Dutch win, taking N.French I. from Yamamoto with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 3 Mech.Infs and 3 Tanks
Casualties for Dutch: 1 Elite and 2 MarinesNon Combat Move - Dutch
2 Fighters moved from N.French I. to Thailand
1 AAGun moved from S.Borneo to W.BorneoPlace Units - Dutch
2 Destroyers and 1 Transport placed in sz60
1 Infantry and 1 Marine placed in N.STurn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
1 Marine moved from Phuket to Malaya
1 Infantry moved from Phuket to Malaya
1 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 2 Infantry and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 2 Infantry and 1 Marine
Dutch defend with 1 Infantry
Thai roll dice for 2 Infantry and 1 Marine in Malaya, round 2 : 1/1 hits
British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 2 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Thai
Place Units - Thai
2 Infantry and 1 Tank placed in PhuketTurn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
1 Artillery moved from Thailand to sz64
2 Infantry moved from Thailand to sz64
1 Artillery, 2 Infantry and 2 Transports moved from sz64 to sz63
1 B.Carrier moved from sz64 to sz63
2 Fighters moved from sz64 to Calcutta
2 Infantry moved from sz63 to Calcutta
1 Artillery moved from sz63 to Calcutta
1 Elite moved from W.Tibet to Nepal
5 Tanks moved from Cheng to Haixi
2 Elites moved from Vancouver to British Columbia
1 Tank moved from Vancouver to N.Canada
1 Tank moved from Yakutsk to Palana
2 Infantry moved from Magadan to Palana
1 Marine moved from Magadan to Palana
1 Lancaster moved from Magadan to PalanaCombat - British
Battle in Calcutta
British attack with 1 Artillery, 2 Fighters and 2 Infantry
Yamamoto defend with 3 EarlyFighters; Masaharu defend with 1 Factory and 1 Mech.Inf
British roll dice for 1 Artillery, 2 Fighters and 2 Infantry in Calcutta, round 2 : 2/1 hits
Masaharu roll dice for 3 EarlyFighters and 1 Mech.Inf in Calcutta, round 2 : 2/1 hits
2 Infantry owned by the British , 1 Mech.Inf owned by the Masaharu and 1 EarlyFighter owned by the Yamamoto lost in Calcutta
British roll dice for 1 Artillery and 2 Fighters in Calcutta, round 3 : 2/1 hits
Masaharu roll dice for 2 EarlyFighters in Calcutta, round 3 : 1/0 hits
1 Fighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Calcutta
British win, taking Calcutta from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 15
Casualties for British: 1 Fighter and 2 Infantry
Casualties for Yamamoto: 3 EarlyFighters
Casualties for Masaharu: 1 Mech.Inf
Battle in Palana
British attack with 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank
Masaharu defend with 1 AAGun, 2 Artillerys and 1 Infantry
AA fire in Palana : 0/1 hits
British roll dice for 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Palana, round 2 : 2/1 hits
Masaharu roll dice for 2 Artillerys and 1 Infantry in Palana, round 2 : 1/0 hits
1 Artillery owned by the Masaharu , 1 Infantry owned by the British and 1 Infantry owned by the Masaharu lost in Palana
British roll dice for 1 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Palana, round 3 : 2/0 hits
Masaharu roll dice for 1 Artillery in Palana, round 3 : 0/1 hits
1 Artillery owned by the Masaharu lost in Palana
British win, taking Palana from Masaharu with 1 Infantry, 1 Lancaster, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Masaharu: 2 Artillerys and 1 Infantry
Battle in Haixi
British attack with 5 Tanks
Hisaichi defend with 2 Infantry, 1 Marine and 1 Tank
British roll dice for 5 Tanks in Haixi, round 2 : 3/1 hits
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 2 : 1/1 hits
1 Marine owned by the Hisaichi , 2 Infantry owned by the Hisaichi and 1 Tank owned by the British lost in Haixi
British roll dice for 4 Tanks in Haixi, round 3 : 2/0 hits
Hisaichi roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Haixi
British win, taking Haixi from Hisaichi with 4 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 2 Infantry, 1 Marine and 1 Tank
Casualties for British: 1 TankNon Combat Move - British
1 Fighter moved from Calcutta to sz63
1 Lancaster moved from Palana to AlaskaTurn Complete - British
British collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
2 Tanks moved from Manila to sz68
1 Tank moved from Mindor to sz68
1 Artillery moved from Mindor to sz68
1 Infantry moved from Manila to sz68
2 Infantry moved from Mindor to sz68
1 Infantry moved from Punay to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Tank moved from sz74 to Naha
1 Infantry moved from sz74 to Naha
1 Infantry moved from sz74 to Formosa
1 Artillery moved from sz74 to Formosa
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Infantry moved from sz74 to Nagasaki
1 Tank moved from sz74 to Nagasaki
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Tank moved from sz74 to Kichedung
1 Infantry moved from sz74 to Kichedung
1 Battleship moved from sz68 to sz74
1 Battleship moved from sz68 to sz74
1 L.Fighter moved from sz68 to sz74
1 Transport moved from sz70 to sz68
1 Marine moved from Punay to sz68
1 Artillery moved from Mindor to sz68
1 Artillery, 1 Marine and 1 Transport moved from sz68 to sz74
1 Artillery moved from sz74 to Tientsin
1 Marine moved from sz74 to Tientsin
2 L.Fighters moved from sz70 to sz74
3 Infantry and 1 Tank moved from E.G to sz46
3 Infantry, 1 Tank and 2 Transports moved from sz46 to sz70
1 Infantry moved from sz70 to Samar
1 Infantry moved from sz70 to S
1 Tank moved from sz70 to Samar
1 Infantry moved from sz70 to S
1 Transport moved from sz37 to sz46
1 Elite moved from N.Australia to sz46
1 Infantry moved from Townsville to sz46
1 Infantry moved from sz46 to E.G
1 Elite moved from sz46 to E.G
2 Tanks moved from Darwin to Townsville
1 L.Fighter moved from Darwin to sz74Purchase Units - Anzac
Anzac buy 1 Battleship and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz74
Anzac attack with 2 Battleships, 4 L.Fighters and 5 Transports
Hisaichi defend with 1 Destroyer
Anzac roll dice for 2 Battleships, 4 L.Fighters and 5 Transports in sz74, round 2 : 3/1 hits
Hisaichi roll dice for 1 Destroyer in sz74, round 2 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in sz74
Anzac win with 2 Battleships, 4 L.Fighters and 5 Transports remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Formosa
Battle in Tientsin
Battle in Kichedung
Battle in Nagasaki
Battle in NahaNon Combat Move - Anzac
1 Carrier moved from sz68 to sz74
1 Carrier moved from sz70 to sz74Place Units - Anzac
1 Battleship and 1 Transport placed in sz37Turn Complete - Anzac
Anzac collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
1 Infantry moved from Ani Jima to Ototo Jima
Americans take Ototo Jima from Yamamoto
2 Infantry moved from Ani Jima to sz76
2 Infantry moved from Bonin to sz76
1 B.Transport and 4 Infantry moved from sz76 to sz74
4 Infantry moved from sz74 to S.Japan
Americans take S.Japan from Yamamoto
1 Tank moved from Iwo Jima to sz76
1 Elite moved from Iwo Jima to sz76
1 Infantry moved from Bonin to sz76
1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz76 to sz74
1 Tank moved from sz74 to Korea
1 Elite moved from sz74 to Korea
1 Infantry moved from sz74 to Korea
4 L.Fighters moved from sz76 to Korea
2 Bombers moved from Iwo Jima to Korea
2 B29s moved from Iwo Jima to Korea
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz42 to sz72
6 Artillerys moved from sz72 to Iwo Jima
3 Infantry moved from sz72 to Iwo Jima
1 Battleship moved from sz70 to sz72
1 Destroyer moved from sz70 to sz72
2 B29s moved from Davao to Korea
1 Elite moved from San Francisco to sz23
1 Cruiser and 1 Elite moved from sz23 to sz6
1 Elite moved from sz6 to N.Canada
1 Marine moved from N.Canada to Anchorage
1 Destroyer moved from sz23 to sz6
1 B.Transport moved from sz6 to sz23
2 Tanks moved from San Francisco to Portland
1 Elite moved from San Francisco to Nor Cal
2 B29s moved from Wake to KoreaPurchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 2 Cruisers, 1 Destroyer, 10 Elites, 1 L.Fighter, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Korea
Americans attack with 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank
Yamamoto defend with 2 Tanks
Americans roll dice for 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank in Korea, round 2 : 10/1 hits
Hisaichi roll dice for 2 Tanks in Korea, round 2 : 1/0 hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Americans lost in Korea
Americans win, taking Korea from Hisaichi with 6 B29s, 2 Bombers, 1 Elite, 4 L.Fighters and 1 Tank remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Tanks
Casualties for Americans: 1 InfantryNon Combat Move - Americans
1 L.Fighter moved from Korea to sz72
3 L.Fighters moved from Korea to sz72
2 Carriers moved from sz76 to sz72
2 Bombers moved from Korea to Kichedung
4 B29s moved from Korea to Iwo Jima
2 B29s moved from Korea to Kichedung
4 Elites moved from Punay to Mindor
1 AAGun moved from Nor Cal to PortlandPlace Units - Americans
10 Elites placed in San Francisco
2 B.Transports, 2 Cruisers, 1 Destroyer, 1 S.Sub and 2 Transports placed in sz23
1 L.Fighter placed in Davao
1 Battleship and 1 S.Sub placed in sz70Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
5 Transports moved from sz2 to sz15
1 EarlyFighter moved from Kamchatka to VostokPurchase Units - Masaharu
Masaharu buy 2 Battleships, 4 Elites, 2 NakajimaG5Ns and 3 Tanks; Remaining resources: 0 PUs;Non Combat Move - Masaharu
Place Units - Masaharu
2 NakajimaG5Ns and 1 Tank placed in Hsingan
2 Battleships and 1 Destroyer placed in sz15
3 Elites and 2 Tanks placed in AkinaTurn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Turn Complete - Russians
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Maltan to Haixi
1 Mech.Inf moved from Maltan to Haixi
1 Infantry moved from Kyzyl to Haixi
3 Mech.Infs moved from Kaask to Haixi
1 Fighter moved from Kaask to Haixi
2 S.Subs moved from sz16 to sz74
4 Destroyers moved from sz78 to sz74
1 Battleship moved from sz78 to sz74
7 Mech.Infs moved from Hongkong to Kichedung
2 Mech.Infs moved from Burma to Thailand
1 Infantry moved from Tokyo to sz78
1 Tank moved from Tokyo to sz78
1 Tank moved from sz78 to Nagasaki
1 Infantry moved from sz78 to Nagasaki
1 Destroyer moved from sz16 to sz74
3 Infantry moved from Amursk to Manchuria
1 Marine moved from Amursk to BelogorskPurchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 7 Infantry, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz74
Yamamoto attack with 1 Battleship, 5 Destroyers and 2 S.Subs
Anzac defend with 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports; Americans defend with 2 B.Transports
Yamamoto roll dice for 2 S.Subs in sz74, round 2 : 1/0 hits
Units damaged: 1 Battleship owned by the Anzac
Yamamoto roll dice for 1 Battleship and 5 Destroyers in sz74, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports in sz74, round 2 : 6/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
2 Transports owned by the Anzac and 5 Destroyers owned by the Yamamoto lost in sz74
Yamamoto roll dice for 2 S.Subs in sz74, round 3 : 1/0 hits
1 Transport owned by the Anzac lost in sz74
Yamamoto roll dice for 1 Battleship in sz74, round 3 : 0/1 hits
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports in sz74, round 3 : 6/1 hits
2 S.Subs owned by the Yamamoto and 1 Battleship owned by the Yamamoto lost in sz74
Anzac win with 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports remaining. Battle score for attacker is -60
Casualties for Anzac: 3 Transports
Casualties for Yamamoto: 1 Battleship, 5 Destroyers and 2 S.Subs
Battle in Thailand
Yamamoto attack with 2 Mech.Infs
Dutch defend with 2 Fighters
Yamamoto roll dice for 2 Mech.Infs in Thailand, round 2 : 1/1 hits
British roll dice for 2 Fighters in Thailand, round 2 : 1/1 hits
1 Fighter owned by the Dutch and 1 Mech.Inf owned by the Yamamoto lost in Thailand
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 3 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 3 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 4 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 4 : 1/1 hits
1 Mech.Inf owned by the Yamamoto lost in Thailand
British win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Mech.Infs
Casualties for Dutch: 1 Fighter
Battle in Kichedung
Yamamoto attack with 7 Mech.Infs
Anzac defend with 1 Infantry and 1 Tank; Americans defend with 2 B29s and 2 Bombers
Yamamoto roll dice for 7 Mech.Infs in Kichedung, round 2 : 2/1 hits
Chinese roll dice for 2 B29s, 2 Bombers, 1 Infantry and 1 Tank in Kichedung, round 2 : 2/1 hits
2 Bombers owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 5 Mech.Infs in Kichedung, round 3 : 2/1 hits
Chinese roll dice for 2 B29s, 1 Infantry and 1 Tank in Kichedung, round 3 : 1/1 hits
1 Infantry owned by the Anzac , 1 B29 owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 4 Mech.Infs in Kichedung, round 4 : 2/1 hits
Chinese roll dice for 1 B29 and 1 Tank in Kichedung, round 4 : 1/1 hits
1 B29 owned by the Americans , 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 51
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 4 Mech.Infs
Casualties for Americans: 2 B29s and 2 Bombers
Battle in Nagasaki
Yamamoto attack with 1 Infantry and 1 Tank
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
Anzac roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nagasaki
Yamamoto roll dice for 1 Tank in Nagasaki, round 3 : 1/1 hits
Anzac roll dice for 1 Tank in Nagasaki, round 3 : 0/1 hits
1 Tank owned by the Anzac lost in Nagasaki
Yamamoto win, taking Nagasaki from Anzac with 1 Tank remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Haixi
Yamamoto attack with 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank
British defend with 4 Tanks
Yamamoto roll dice for 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank in Haixi, round 2 : 3/1 hits
Chinese roll dice for 4 Tanks in Haixi, round 2 : 2/0 hits
3 Tanks owned by the British , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Haixi
Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Haixi, round 3 : 2/0 hits
Chinese roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the British lost in Haixi
Yamamoto win, taking Haixi from Chinese with 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
Casualties for British: 4 Tanks
Casualties for Yamamoto: 1 Infantry and 1 Mech.InfNon Combat Move - Yamamoto
1 Fighter moved from Haixi to JinquanPlace Units - Yamamoto
1 Infantry and 1 Tank placed in Kaask
1 Infantry placed in Achinsk
2 Infantry, 1 L.Fighter and 3 Tanks placed in Hongkong
4 Destroyers placed in sz78
1 Infantry placed in Tokyo
2 Infantry placed in AmurskTurn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
2 Marines moved from Tsingnan to S.Mongolia
2 Elites moved from Xining to Tsingnan
3 Elites moved from Xining to Nancheng
1 Marine moved from Urumal to Yecheng
1 Elite moved from Urumal to QuyanPurchase Units - Chinese
Chinese buy 1 Elite, 5 Infantry and 1 Marine; Remaining resources: 0 PUs;Non Combat Move - Chinese
Place Units - Chinese
1 Elite, 2 Infantry and 1 Marine placed in Urumal
3 Infantry placed in XiningTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
1 Mech.Inf moved from Gansu to Tsingnan
2 Tanks moved from Gansu to Tsingnan
1 Tank moved from Sikang to Tsingnan
2 Infantry moved from N.Shangsi to Gansu
1 Marine moved from N.Shangsi to Gansu
1 Marine moved from Vostok to sz1
1 Mech.Inf moved from Vostok to sz1
1 Marine, 1 Mech.Inf and 1 Transport moved from sz1 to sz3
1 Marine moved from sz3 to Attla
1 Mech.Inf moved from sz3 to Attla
2 Battleships moved from sz4 to sz3
1 Cruiser moved from sz4 to sz3
2 Mech.Infs moved from Sian to N.French I.
1 Bomber moved from Bengal to N.French I.
1 Tank moved from Bengal to N.French I.
1 Mech.Inf moved from Peking to Tientsin
1 NakajimaG5N moved from Shangsi to N.French I.
1 EarlyFighter moved from Shangsi to Tientsin
1 Marine moved from E.Shansi to Hopeh
1 Elite moved from E.Shansi to Hopeh
1 Infantry moved from Sian to Szechwan
1 Mech.Inf moved from Sukhalin to Ostrov
Hisaichi take Ostrov from Russians
1 Mech.Inf moved from Sukhalin to sz1
1 Mech.Inf moved from sz1 to Vostok
1 Mech.Inf moved from Vostok to TientsinPurchase Units - Hisaichi
Hisaichi buy 1 Battleship, 1 Destroyer, 2 Elites and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Attla
Hisaichi attack with 1 Marine and 1 Mech.Inf
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Battleships and 1 Cruiser in Attla, round 2 : 2/1 hits
1 Infantry owned by the Americans lost in Attla
Hisaichi win, taking Attla from Americans with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Tsingnan
Hisaichi attack with 1 Mech.Inf and 3 Tanks
Chinese defend with 2 Elites
Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Tsingnan, round 2 : 2/1 hits
Chinese roll dice for 2 Elites in Tsingnan, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 2 Elites owned by the Chinese lost in Tsingnan
Hisaichi win, taking Tsingnan from Chinese with 3 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 2 Elites
Battle in N.French I.
Hisaichi attack with 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank
Dutch defend with 3 Tanks
Hisaichi roll dice for 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank in N.French I., round 2 : 3/1 hits
Dutch roll dice for 3 Tanks in N.French I., round 2 : 2/1 hits
2 Mech.Infs owned by the Hisaichi and 3 Tanks owned by the Dutch lost in N.French I.
Hisaichi win, taking N.French I. from Dutch with 1 Bomber, 1 NakajimaG5N and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Dutch: 3 Tanks
Battle in Tientsin
Hisaichi attack with 1 EarlyFighter and 2 Mech.Infs
Anzac defend with 1 Artillery and 1 Marine
Hisaichi roll dice for 1 EarlyFighter and 2 Mech.Infs in Tientsin, round 2 : 1/0 hits
Anzac roll dice for 1 Artillery and 1 Marine in Tientsin, round 2 : 1/1 hits
1 Marine owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Tientsin
Hisaichi roll dice for 1 EarlyFighter and 1 Mech.Inf in Tientsin, round 3 : 1/1 hits
Anzac roll dice for 1 Artillery in Tientsin, round 3 : 0/1 hits
1 Artillery owned by the Anzac lost in Tientsin
Hisaichi win, taking Tientsin from Anzac with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Anzac: 1 Artillery and 1 MarineNon Combat Move - Hisaichi
1 EarlyFighter moved from Tientsin to Peking
1 NakajimaG5N moved from N.French I. to Bengal
1 Bomber moved from N.French I. to SeoulPlace Units - Hisaichi
1 Battleship and 1 Destroyer placed in sz79
2 Elites placed in Seoul
3 Tanks placed in SianTurn Complete - Hisaichi
Hisaichi collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Dutch
1 Marine moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz73
1 Marine moved from sz73 to Malaya
1 Infantry moved from sz73 to Malaya
1 Fighter moved from Thailand to Malaya
1 Tank moved from Frenchindochina to Malaya
3 Transports moved from sz67 to sz68
3 Tanks moved from Borneo to sz68
1 Infantry moved from W.Borneo to sz68
2 Infantry moved from Borneo to sz68
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz73
2 Infantry, 2 Tanks and 2 Transports moved from sz68 to sz67
2 Destroyers moved from sz60 to sz73
2 Tanks moved from sz67 to N.French I.
2 Infantry moved from sz67 to N.French I.
1 Tank moved from sz73 to Malaya
1 Infantry moved from sz73 to MalayaPurchase Units - Dutch
Dutch buy 4 Elites, 1 Fighter and 2 Marines; Remaining resources: 0 PUs;Combat - Dutch
Battle in Malaya
Dutch attack with 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks
Thai defend with 2 Infantry and 1 Marine
Dutch roll dice for 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
Thai roll dice for 2 Infantry and 1 Marine in Malaya, round 2 : 1/0 hits
2 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch roll dice for 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 3 : 2/0 hits
Thai roll dice for 1 Marine in Malaya, round 3 : 1/1 hits
1 Marine owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch win, taking Malaya from Thai with 1 Fighter, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Thai: 2 Infantry and 1 Marine
Casualties for Dutch: 2 Infantry
Battle in N.French I.
Dutch attack with 2 Infantry and 2 Tanks
Hisaichi defend with 1 Tank
Dutch roll dice for 2 Infantry and 2 Tanks in N.French I., round 2 : 1/1 hits
Hisaichi roll dice for 1 Tank in N.French I., round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.French I.
Dutch win, taking N.French I. from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Tank
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Malaya to Thailand
1 Submarine moved from sz67 to sz74
4 Destroyers moved from sz67 to sz74Place Units - Dutch
1 Fighter placed in N.S
4 Elites placed in S.Borneo
1 Marine placed in Celebs
1 Marine placed in N.STurn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Thai
2 Infantry moved from Phuket to Thailand
1 Tank moved from Phuket to Malaya
1 Marine moved from Phuket to Malaya
3 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 3 Infantry, 1 Marine and 1 Tank
Dutch defend with 1 Marine and 2 Tanks
Thai roll dice for 3 Infantry, 1 Marine and 1 Tank in Malaya, round 2 : 1/1 hits
British roll dice for 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
2 Infantry owned by the Thai and 1 Marine owned by the Dutch lost in Malaya
Thai roll dice for 1 Infantry, 1 Marine and 1 Tank in Malaya, round 3 : 1/0 hits
British roll dice for 2 Tanks in Malaya, round 3 : 1/0 hits
1 Infantry owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
Thai roll dice for 1 Marine and 1 Tank in Malaya, round 4 : 1/1 hits
British roll dice for 1 Tank in Malaya, round 4 : 1/1 hits
1 Marine owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 3 Infantry and 1 Marine
Casualties for Dutch: 1 Marine and 2 Tanks
Battle in Thailand
Thai attack with 2 Infantry
Dutch defend with 1 Fighter
Thai roll dice for 2 Infantry in Thailand, round 2 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 2 : 0/1 hits
Thai roll dice for 2 Infantry in Thailand, round 3 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 3 : 1/1 hits
1 Infantry owned by the Thai lost in Thailand
Thai roll dice for 1 Infantry in Thailand, round 4 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 4 : 0/1 hits
Thai roll dice for 1 Infantry in Thailand, round 5 : 1/1 hits
British roll dice for 1 Fighter in Thailand, round 5 : 0/1 hits
1 Fighter owned by the Dutch lost in Thailand
Thai win, taking Thailand from British with 1 Infantry remaining. Battle score for attacker is 8
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 FighterNon Combat Move - Thai
1 Infantry moved from Phuket to MalayaPlace Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - British
1 Tank moved from Yecheng to Abakan
British take Maltan from Yamamoto
British take Abakan from Yamamoto
1 Elite moved from Nepal to Bengal
1 Tank moved from S.Tibet to Bengal
1 Artillery moved from Calcutta to sz63
1 Artillery and 1 Transport moved from sz63 to sz64
1 Artillery moved from sz64 to Burma
British take Burma from Yamamoto
1 Fighter moved from sz63 to Bengal
1 B.Carrier moved from sz63 to sz64
1 Infantry moved from Palana to Kamchatka
British take Kamchatka from Masaharu
2 Elites moved from British Columbia to sz6
1 Tank moved from N.Canada to sz6
1 B.Transport, 2 Elites and 1 Tank moved from sz6 to sz4
1 Tank moved from sz4 to Attla
2 Elites moved from sz4 to Attla
1 Lancaster moved from Alaska to Attla
1 Marine moved from Palana to Magadan
1 Tank moved from Palana to Yakutsk
2 Transports moved from sz73 to sz70Purchase Units - British
British buy 4 Elites, 1 Lancaster, 2 Tanks and 2 Transports; Remaining resources: 1 PUs;Combat - British
Battle in Attla
British attack with 2 Elites, 1 Lancaster and 1 Tank
Hisaichi defend with 1 Marine and 1 Mech.Inf
British roll dice for 2 Elites, 1 Lancaster and 1 Tank in Attla, round 2 : 3/1 hits
Hisaichi roll dice for 1 Marine and 1 Mech.Inf in Attla, round 2 : 1/1 hits
1 Marine owned by the Hisaichi , 1 Elite owned by the British and 1 Mech.Inf owned by the Hisaichi lost in Attla
British win, taking Attla from Hisaichi with 1 Elite, 1 Lancaster and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine and 1 Mech.Inf
Casualties for British: 1 Elite
Battle in Bengal
British attack with 1 Elite, 1 Fighter and 1 Tank
Hisaichi defend with 1 NakajimaG5N; Yamamoto defend with 2 AAGuns and 1 Bunker
AA fire in Bengal : 0/1 hits
British roll dice for 1 Elite, 1 Fighter and 1 Tank in Bengal, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 2 : 1/1 hits
1 Elite owned by the British lost in Bengal
British roll dice for 1 Fighter and 1 Tank in Bengal, round 3 : 1/0 hits
Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 3 : 1/1 hits
1 NakajimaG5N owned by the Hisaichi and 1 Fighter owned by the British lost in Bengal
British roll dice for 1 Tank in Bengal, round 4 : 1/1 hits
Yamamoto roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits
1 Bunker owned by the Yamamoto lost in Bengal
British win, taking Bengal from Yamamoto with 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 NakajimaG5N
Casualties for British: 1 Elite and 1 Fighter
Casualties for Yamamoto: 1 BunkerNon Combat Move - British
1 AAGun moved from Palana to Magadan
1 Lancaster moved from Attla to Magadan
1 AAGun moved from N.G to SarongPlace Units - British
4 Elites and 2 Tanks placed in Calcutta
2 Transports placed in sz49
1 Lancaster placed in CalcuttaTurn Complete - British
British collect 61 PUs; end with 62 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Anzac
1 Tank moved from Samar to sz70
2 Infantry moved from S to sz70
1 Infantry moved from Samar to sz70
1 Tank moved from Naha to Nagasaki
1 Infantry moved from Naha to Nagasaki
1 Artillery moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
3 Infantry, 1 Tank and 2 Transports moved from sz70 to sz74
1 Transport moved from sz74 to sz70
1 Tank moved from Townsville to sz46
1 Elite moved from E.G to sz46
1 Elite, 1 Tank and 1 Transport moved from sz46 to sz70
1 Elite moved from sz70 to Punay
1 Tank moved from sz70 to Punay
1 Infantry moved from E.G to N.G
1 Transport moved from sz37 to sz41
1 Infantry moved from Townsville to sz41
1 Tank moved from Townsville to sz41
1 Infantry, 1 Tank and 1 Transport moved from sz41 to sz46
1 Infantry moved from sz46 to E.G
1 Tank moved from sz46 to E.G
1 Battleship moved from sz37 to sz46
1 Tank moved from sz74 to Kichedung
4 Infantry moved from sz74 to Kichedung
1 Artillery moved from sz74 to Kichedung
3 L.Fighters moved from sz74 to Nagasaki
1 L.Fighter moved from sz74 to KichedungPurchase Units - Anzac
Anzac buy 2 L.Fighters, 1 Marine and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in Nagasaki
Anzac attack with 1 Infantry, 3 L.Fighters and 1 Tank
Yamamoto defend with 1 Tank
Anzac roll dice for 1 Infantry, 3 L.Fighters and 1 Tank in Nagasaki, round 2 : 2/1 hits
Yamamoto roll dice for 1 Tank in Nagasaki, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Nagasaki
Anzac win, taking Nagasaki from Yamamoto with 1 Infantry, 3 L.Fighters and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Kichedung
Anzac attack with 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank
Yamamoto defend with 3 Mech.Infs
Anzac roll dice for 2 Battleships in Kichedung, round 2 : 2/1 hits
2 Mech.Infs owned by the Yamamoto lost in Kichedung
Anzac roll dice for 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank in Kichedung, round 2 : 2/1 hits
Yamamoto roll dice for 1 Mech.Inf in Kichedung, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Anzac win, taking Kichedung from Yamamoto with 1 Artillery, 3 Infantry, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 13
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 3 Mech.InfsNon Combat Move - Anzac
3 L.Fighters moved from Nagasaki to sz74
1 L.Fighter moved from Kichedung to sz74Place Units - Anzac
2 Transports placed in sz37
2 L.Fighters and 1 Marine placed in DarwinTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Americans
1 Tank moved from Korea to Seoul
1 Elite moved from Korea to Seoul
6 Artillerys and 3 Infantry moved from Iwo Jima to sz72
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz72 to sz16
1 Infantry moved from S.Japan to Japan
Americans take Japan from Yamamoto
1 Infantry moved from S.Japan to Kochi
Americans take Kochi from Yamamoto
6 Artillerys moved from sz16 to Akina
3 Infantry moved from sz16 to Akina
1 B.Transport moved from sz74 to sz68
4 Elites moved from Mindor to sz68
1 B.Transport and 4 Elites moved from sz68 to sz74
1 Elite moved from Mindanao to sz70
1 Elite and 1 S.Sub moved from sz70 to sz74
4 Elites moved from sz74 to Tientsin
1 Elite moved from sz74 to Shantung
Americans take Shantung from Hisaichi
1 Elite moved from Manila to sz74
1 Tank moved from Manila to sz74
1 Tank moved from sz74 to Korea
1 Elite moved from sz74 to Korea
4 B29s moved from Iwo Jima to Seoul
1 L.Fighter moved from Davao to Akina
2 L.Fighters moved from sz72 to Akina
2 L.Fighters moved from sz72 to Seoul
1 Battleship moved from sz72 to sz16
1 Destroyer moved from sz72 to sz16
1 Carrier moved from sz72 to sz16
8 Infantry moved from Yakutsk to Angarsk
4 Tanks moved from Yakutsk to Angarsk
2 Infantry moved from Magadan to Yakutsk
1 Elite moved from N.Canada to sz6
1 Cruiser moved from sz6 to sz5
1 Marine moved from Anchorage to sz5
1 Cruiser and 1 Marine moved from sz5 to sz4
1 Cruiser and 1 Elite moved from sz6 to sz4
3 Destroyers moved from sz6 to sz4
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz6
2 Elites moved from San Francisco to sz23
1 B.Transport and 2 Elites moved from sz23 to sz14
1 Tank moved from Portland to sz14
1 B.Transport, 2 Elites and 1 Tank moved from sz14 to sz6
1 Transport moved from sz23 to sz14
1 Elite moved from Nor Cal to sz14
1 Tank moved from Portland to sz14
1 Elite, 1 Tank and 1 Transport moved from sz14 to sz6
1 Transport moved from sz23 to sz28
2 Cruisers moved from sz23 to sz22
1 S.Sub moved from sz23 to sz24
1 Destroyer moved from sz23 to sz6
1 Elite moved from sz4 to Palana
1 Marine moved from sz4 to PalanaPurchase Units - Americans
Americans buy 2 B.Transports, 2 B29s, 2 Battleships, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs;Combat - Americans
Battle in Seoul
Americans attack with 4 B29s, 1 Elite, 2 L.Fighters and 1 Tank
Hisaichi defend with 1 AAGun, 1 Bomber, 2 Elites and 1 Factory
AA fire in Seoul : 1/0 hits
1 B29 owned by the Americans lost in Seoul
Americans roll dice for 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank in Seoul, round 2 : 5/1 hits
Hisaichi roll dice for 1 Bomber and 2 Elites in Seoul, round 2 : 0/1 hits
1 Bomber owned by the Hisaichi and 2 Elites owned by the Hisaichi lost in Seoul
Americans captures 49PUs while taking Hisaichi capital
Americans win, taking Seoul from Hisaichi with 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Bomber and 2 Elites
Casualties for Americans: 1 B29
Battle in Akina
Americans attack with 6 Artillerys, 3 Infantry and 3 L.Fighters
Masaharu defend with 1 AAGun, 1 Artillery, 3 Elites, 1 Factory and 2 Tanks
AA fire in Akina : 1/1 hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Battleship in Akina, round 2 : 0/1 hits
Americans roll dice for 6 Artillerys, 3 Infantry and 2 L.Fighters in Akina, round 2 : 4/0 hits
Masaharu roll dice for 1 Artillery, 3 Elites and 2 Tanks in Akina, round 2 : 2/1 hits
1 Artillery owned by the Masaharu , 3 Elites owned by the Masaharu and 2 Infantry owned by the Americans lost in Akina
Americans roll dice for 6 Artillerys, 1 Infantry and 2 L.Fighters in Akina, round 3 : 3/1 hits
Masaharu roll dice for 2 Tanks in Akina, round 3 : 1/0 hits
1 Infantry owned by the Americans and 2 Tanks owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 6 Artillerys and 2 L.Fighters remaining. Battle score for attacker is 8
Casualties for Masaharu: 1 Artillery, 3 Elites and 2 Tanks
Casualties for Americans: 3 Infantry and 1 L.Fighter
Battle in Tientsin
Americans attack with 4 Elites
Hisaichi defend with 1 Mech.Inf
Americans roll dice for 4 Elites in Tientsin, round 2 : 2/0 hits
Hisaichi roll dice for 1 Mech.Inf in Tientsin, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Americans lost in Tientsin
Americans win, taking Tientsin from Hisaichi with 3 Elites remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Americans: 1 Elite
Battle in Angarsk
Americans attack with 8 Infantry and 4 Tanks
Hisaichi defend with 1 Tank; Yamamoto defend with 1 Infantry, 2 Mech.Infs and 3 Tanks
Americans roll dice for 8 Infantry and 4 Tanks in Angarsk, round 2 : 3/1 hits
Yamamoto roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Angarsk, round 2 : 3/0 hits
1 Infantry owned by the Yamamoto , 3 Infantry owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Angarsk
Americans roll dice for 5 Infantry and 4 Tanks in Angarsk, round 3 : 3/1 hits
Yamamoto roll dice for 4 Tanks in Angarsk, round 3 : 2/0 hits
1 Tank owned by the Hisaichi , 2 Tanks owned by the Yamamoto and 2 Infantry owned by the Americans lost in Angarsk
Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 4 : 3/1 hits
Yamamoto roll dice for 1 Tank in Angarsk, round 4 : 0/1 hits
1 Tank owned by the Yamamoto lost in Angarsk
Americans win, taking Angarsk from Yamamoto with 3 Infantry and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Hisaichi: 1 Tank
Casualties for Yamamoto: 1 Infantry, 2 Mech.Infs and 3 Tanks
Casualties for Americans: 5 InfantryNon Combat Move - Americans
2 L.Fighters moved from Akina to sz16
1 Carrier moved from sz72 to sz74
1 L.Fighter moved from Seoul to sz74
1 L.Fighter moved from Seoul to Korea
1 Battleship moved from sz70 to sz74
11 Elites and 2 Tanks moved from sz6 to N.Canada
1 AAGun moved from Portland to Seattle
3 B29s moved from Seoul to KichedungPlace Units - Americans
2 B.Transports placed in sz25
2 Battleships placed in sz70
2 B29s placed in Davao
2 S.Subs placed in sz25
Americans undo move 4.
1 Marine placed in Pearl Harbor
1 S.Sub placed in sz25
1 S.Sub placed in sz23Turn Complete - Americans
Americans collect 142 PUs; end with 224 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Masaharu
1 Tank moved from Hsingan to Ulaan Ude
2 NakajimaG5Ns moved from Hsingan to Angarsk
2 Elites moved from Vostok to Angarsk
1 NakajimaG5N moved from Vostok to Angarsk
1 Bomber moved from Vostok to Angarsk
1 EarlyFighter moved from Vostok to Angarsk
2 Battleships moved from sz15 to sz2
1 Destroyer moved from sz15 to sz2Combat - Masaharu
Battle in Angarsk
Masaharu attack with 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns
Americans defend with 3 Infantry and 4 Tanks
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns in Angarsk, round 2 : 5/1 hits
Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 2 : 3/0 hits
2 Elites owned by the Masaharu , 1 EarlyFighter owned by the Masaharu , 3 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Angarsk
Masaharu roll dice for 1 Bomber and 3 NakajimaG5Ns in Angarsk, round 3 : 3/1 hits
Americans roll dice for 2 Tanks in Angarsk, round 3 : 1/0 hits
1 Bomber owned by the Masaharu and 2 Tanks owned by the Americans lost in Angarsk
Masaharu win with 3 NakajimaG5Ns remaining. Battle score for attacker is -4
Casualties for Americans: 3 Infantry and 4 Tanks
Casualties for Masaharu: 1 Bomber, 1 EarlyFighter and 2 ElitesNon Combat Move - Masaharu
3 NakajimaG5Ns moved from Angarsk to VostokPlace Units - Masaharu
1 Elite placed in HsinganTurn Complete - Masaharu
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Turn Complete - Russians
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from Achinsk to Abakan
1 Tank moved from Kaask to Abakan
1 Tank moved from Haixi to Urumal
3 Mech.Infs moved from Haixi to Urumal
1 Infantry moved from Kaask to Jinquan
1 Fighter moved from Jinquan to Urumal
3 Infantry moved from Manchuria to Seoul
2 Infantry moved from Amursk to Manchuria
1 Marine moved from Belogorsk to Manchuria
1 Mech.Inf moved from Vostok to Seoul
2 Infantry moved from Tokyo to S.Japan
1 Mech.Inf moved from Tokyo to S.Japan
1 Infantry moved from Tokyo to S.JapanPurchase Units - Yamamoto
Yamamoto buy 2 Bombers, 3 Infantry, 1 Marine, 1 Mech.Inf, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Seoul
Yamamoto attack with 3 Infantry and 1 Mech.Inf
Americans defend with 1 AAGun, 1 Elite, 1 Factory and 1 Tank
Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in Seoul, round 2 : 1/0 hits
Americans roll dice for 1 Elite and 1 Tank in Seoul, round 2 : 1/1 hits
1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Seoul
Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in Seoul, round 3 : 1/1 hits
Americans roll dice for 1 Tank in Seoul, round 3 : 0/1 hits
1 Tank owned by the Americans lost in Seoul
Yamamoto win, taking Seoul from Americans with 2 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Elite and 1 Tank
Battle in Urumal
Yamamoto attack with 1 Fighter, 3 Mech.Infs and 1 Tank
Chinese defend with 1 Elite, 1 Factory, 2 Infantry and 1 Marine
Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Urumal, round 2 : 2/0 hits
Chinese roll dice for 1 Elite, 2 Infantry and 1 Marine in Urumal, round 2 : 2/1 hits
2 Infantry owned by the Chinese and 2 Mech.Infs owned by the Yamamoto lost in Urumal
Yamamoto roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Urumal, round 3 : 1/1 hits
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 3 : 1/1 hits
1 Marine owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Urumal
Yamamoto roll dice for 1 Fighter and 1 Tank in Urumal, round 4 : 1/0 hits
Chinese roll dice for 1 Elite in Urumal, round 4 : 0/1 hits
1 Elite owned by the Chinese lost in Urumal
Yamamoto win, taking Urumal from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Mech.Infs
Casualties for Chinese: 1 Elite, 2 Infantry and 1 Marine
Battle in S.Japan
Yamamoto attack with 3 Infantry and 1 Mech.Inf
Americans defend with 2 Infantry
Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in S.Japan, round 2 : 1/0 hits
Americans roll dice for 2 Infantry in S.Japan, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in S.Japan, round 3 : 1/1 hits
Americans roll dice for 1 Infantry in S.Japan, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto win, taking S.Japan from Americans with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Infantry
Casualties for Americans: 2 Infantry
Battle in Abakan
Yamamoto attack with 1 Infantry and 1 Tank
British defend with 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Abakan, round 2 : 1/1 hits
British roll dice for 1 Tank in Abakan, round 2 : 1/1 hits
1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Abakan
Yamamoto win, taking Abakan from British with 1 Tank remaining. Battle score for attacker is 3
Casualties for British: 1 Tank
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 Fighter moved from Urumal to Jinquan
1 Tank moved from Vostok to UstkutPlace Units - Yamamoto
2 S.Subs placed in sz78
2 Bombers and 3 Infantry placed in Tokyo
1 Marine and 1 Mech.Inf placed in Amursk
1 Tank placed in HongkongTurn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 55 PUs total