Dogoneit & S.A. This time "1941"


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to 117 Sea Zone
                1 submarine moved from 101 Sea Zone to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 117 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Midway to 5 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 28 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to 117 Sea Zone
                1 battleship and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship in Caroline Islands, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 5 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 117 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Germans defend with 1 battleship and 1 submarine
                        Americans roll dice for 1 submarine in 117 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 117 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 battleship in 117 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 battleship and 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 117 Sea Zone to United Kingdom
                1 bomber moved from 117 Sea Zone to United Kingdom
                1 fighter moved from Central United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 31 Sea Zone to Hawaiian Islands
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to Western United States
                1 armour moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 bomber moved from 6 Sea Zone to Soviet Far East

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Szechwan to Hopei
                1 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Szechwan to Hopei
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 :  2/5 hits
                        Japanese roll dice for 1 armour in Hopei, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.281
            Median : 4.000
            Variance : 1.484
            Standard Deviation : 1.218
            Total rolls : 32

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 bomber moved from Scotland to Norway
                1 fighter moved from Scotland to Norway
                1 fighter moved from United Kingdom to Norway
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                1 armour moved from Ethiopia to Italian Somaliland
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 fighter moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Quebec to Iceland
                1 artillery, 1 infantry and 1 mech_infantry moved from Ontario to Quebec
                1 infantry moved from Scotland to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
                British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 bomber moved from Scotland to Norway
                1 fighter moved from Scotland to Norway
                1 fighter moved from United Kingdom to Norway
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                1 armour moved from Ethiopia to Italian Somaliland
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 fighter moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Quebec to Iceland
                1 artillery, 1 infantry and 1 mech_infantry moved from Ontario to Quebec
                1 infantry moved from Scotland to United Kingdom

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 93 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 fighter in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 93 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British lost in 93 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in British Somaliland
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 41 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        British roll dice for 1 submarine in 41 Sea Zone, round 5 :  0/1 hits
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in French Madagascar
                Battle in Syria
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking French Madagascar from Germans, taking Syria from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 3 infantry
                        British roll dice for 5 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                        British roll dice for 4 infantry and 1 tactical_bomber in Shan State, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 3 infantry
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 battleship and 1 fighter
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship
                Battle in 43 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway
                    British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 bomber and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Norway, round 2 :  2/2 hits
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 :  3/5 hits
                        Germans roll dice for 1 bomber and 2 infantry in Norway, round 2 :  0/3 hits
                        1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 bomber and 2 infantry
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Norway to 110 Sea Zone
                1 bomber moved from Norway to United Kingdom
                1 armour moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from 96 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 mech_infantry moved from West India to Persia
                      British take Persia from Neutral_Allies
                1 tactical_bomber moved from Shan State to India
                1 artillery and 4 infantry moved from India to Burma
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 76 Sea Zone

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,2,2,1,5,5,1,5
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 21 times
                3 was rolled 9 times
                4 was rolled 30 times
                5 was rolled 26 times
                6 was rolled 16 times
            Average roll : 3.408
            Median : 4.000
            Variance : 2.512
            Standard Deviation : 1.585
            Total rolls : 130

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.423
            Median : 4.000
            Variance : 1.120
            Standard Deviation : 1.058
            Total rolls : 26

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.423
            Median : 4.000
            Variance : 1.120
            Standard Deviation : 1.058
            Total rolls : 26

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.357
            Median : 4.000
            Variance : 0.537
            Standard Deviation : 0.733
            Total rolls : 42

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                Battle in 99 Sea Zone
                    Italians attack with 1 cruiser and 1 fighter
                    British defend with 1 destroyer
                    Italians win, taking 99 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Libya to Tobruk
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 tactical_bomber moved from Sicily to Southern Italy
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Northern Italy to Romania
                1 armour moved from Greece to Romania

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 63 Sea Zone to 34 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 fighter moved from United Kingdom to Norway


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 fighter moved from United Kingdom to Norway


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 fighter moved from United Kingdom to Norway

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • I see that you saved but theres no down load numbers at the bottom


  • if you want try redoing your turn and see if that works.
    ps. I don’t care if you change a move here and there either so you don’t have to keep looking back to remember your move.
    hey man its nice to see you on again. how is your wife?
    I’m sorry that she lost her sister.
    is fred ok. I’m sorry I couldn’t take him. I was just on my way out when he called. I told him to call an ambulance.
    its been pretty busy at the pizzeria so I haven’t been able to stop over.  I get done to late to stop after work. I just worked 21 days in a row and it was a freaking snow storm every night. I had wednessday off clear. last night 30 mph winds white outs all over and everybody wants freaking pizza. I like the money but the snow and stuff wares me out. and we go 15 miles.
    well i’ll talk to you later bro.
    god bless and peace be with you


  • I kept getting bug errors at the end of last week, I’ll see what I can do this week


  • that’s been fixed.


  • bump


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from India to Burma

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.833
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from Quebec to Eastern United States


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to Norway
                1 artillery and 1 infantry moved from Quebec to Eastern United States

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.833
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

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