14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 15 14

    With max delay he can stretch any turn to 9 days + the time you play + delays with no bumps + bumps.
    Assuming the season ends Nov 1 its about 260 days so yes, you need to win before round 42ish or so in order to avoid delay into next season:D

    gogogo^^

  • 12

    I am in no way attempting to delay the pace of this game. I am more busy than even I can imagine.

  • 15 14

    I was just kidding (obv :wink:)

  • 12

    well wheat, i need scramble choices in 95 and 97.  need to put myself in a position to get lucky (*crosses fingers and toes).  of course, i may chicken out and change the move until you reply with your choices.  :-P

  • 17

    I will scramble 3 Japanese fighters to SZ95

    submarines in SZ97 will surface for round 1 (they will likely choose to submerge for round 2 though)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 4 carriers and 1 harbour; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 109 Sea Zone to Spain
                2 tactical_bombers moved from United Kingdom to Spain
                5 fighters moved from United Kingdom to Spain
                1 fighter moved from 109 Sea Zone to 104 Sea Zone
                6 fighters moved from Scotland to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Spain
                6 fighters moved from 104 Sea Zone to Gibraltar
                1 infantry moved from Portugal to Spain
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                6 bombers moved from Scotland to Northern Italy
                1 bomber moved from Northern Italy to 95 Sea Zone
                5 bombers moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island

    Combat - Americans
                Japanese scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Johnston Island
                Battle in Gibraltar
                    Americans attack with 6 fighters and 2 infantry
                    Germans defend with 1 harbour and 1 mech_infantry
                    Americans win, taking Johnston Island from Japanese, taking Gibraltar from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Spain
                    Americans attack with 6 fighters, 1 infantry and 3 tactical_bombers
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Spain from Italians with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 tactical_bomber
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 3 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                    retreated to 95 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 3 submarines
                Battle in 97 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Italians defend with 2 destroyers and 2 submarines
                    retreated to 97 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                5 bombers moved from 97 Sea Zone to Malta
                1 bomber moved from 95 Sea Zone to Malta
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                6 fighters and 2 tactical_bombers moved from Spain to Algeria
                4 carriers moved from 101 Sea Zone to 91 Sea Zone
                4 submarines moved from 88 Sea Zone to 92 Sea Zone
                1 destroyer moved from 64 Sea Zone to 30 Sea Zone
                3 infantry moved from Scotland to United Kingdom
                2 aaGuns moved from 109 Sea Zone to United Kingdom
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                6 fighters moved from Gibraltar to 91 Sea Zone
                6 fighters and 1 tactical_bomber moved from Tsagaan Olom to Russia
                1 fighter moved from Southeast Mexico to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Western United States
                4 fighters moved from Hawaiian Islands to Western United States
                2 fighters moved from Southeast Mexico to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 64 Sea Zone to 51 Sea Zone
                1 destroyer moved from 51 Sea Zone to 52 Sea Zone
                1 armour and 4 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
                5 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 90 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 battleship, 7 carriers, 3 cruisers, 9 destroyers, 14 fighters, 4 infantry, 4 mech_infantrys, 5 submarines and 4 transports moved from 64 Sea Zone to 26 Sea Zone
                4 infantry and 4 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                5 mech_infantrys moved from Southeast Mexico to Central America

    Place Units - Americans
                1 harbour placed in Rio de Oro
                4 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                3 infantry placed in Kiangsi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,3
                Chinese collect 6 PUs (3 lost to blockades); end with 8 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 8 to 11
                EDIT: Turning off Edit Mode

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Purchase Units - British
                British repair 5 damage on 5 harbours; Remaining resources: 12 PUs;
                British buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Rio de Oro
                1 tactical_bomber moved from Tsagaan Olom to Russia

    Place Units - British
                3 infantry placed in United Kingdom
                1 infantry placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 17 PUs; end with 17 PUs total

    Turn Complete - UK_Pacific

  • 12

    2 USA inf and 2 USA mech on 2 UK trns in z91.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Samara
                      Italians take Samara from Russians
                2 infantry moved from Southern France to Spain
                1 fighter and 1 tactical_bomber moved from Western Germany to Spain
                1 fighter moved from Western Germany to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Spain, round 2 :  3/5 hits
                        Americans roll dice for 1 infantry in Spain, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Spain
                    Italians win, taking Spain from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bryansk
                3 aaGuns, 6 artilleries and 23 infantry moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Southern France to France
                2 fighters and 1 tactical_bomber moved from Spain to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 7 / 10
        Japanese : 101 / 124
        Americans : 61 / 86
        Chinese : 9 / 11
        British : 17 / 17
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 0 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 17

    I wanted to add a NCM (1 aa Bryansk to Ukraine), but an error window popped up every time I attempted to remove one of the Italian aa guns.

  • 12

    @wheatbeer:

    I wanted to add a NCM (1 aa Bryansk to Ukraine), but an error window popped up every time I attempted to remove one of the Italian aa guns.

    it worked for me so it’s taken care of.

  • 17

    Thanks

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer and 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                3 artilleries and 2 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Bessarabia to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                3 mech_infantrys moved from Turkey to Volgograd
                1 armour and 2 mech_infantrys moved from Saudi Arabia to Iraq
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
                2 infantry moved from Novgorod to Belarus
                3 armour and 16 mech_infantrys moved from Western Germany to Slovakia Hungary
                11 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 armour and 10 mech_infantrys moved from France to Southern France
                1 aaGun and 10 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Bryansk to Southern Italy
                2 fighters and 1 tactical_bomber moved from Finland to Bryansk
                2 mech_infantrys moved from Bryansk to Belarus
                3 infantry moved from France to Western Germany
                1 aaGun moved from France to Southern France

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Slovakia Hungary
                10 mech_infantrys placed in Western Germany
                Germans undo move 4.
                3 mech_infantrys placed in Saudi Arabia
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in France
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 7 / 10
        Japanese : 101 / 124
        Americans : 61 / 86
        Chinese : 9 / 11
        British : 17 / 17
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 0 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                2 armour and 5 mech_infantrys moved from Yenisey to Novosibirsk
                4 fighters and 2 tactical_bombers moved from Tsagaan Olom to Samara
                1 infantry moved from Russia to Samara
                4 armour and 8 mech_infantrys moved from Tsagaan Olom to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 6 armour and 14 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 6 armour and 13 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 mech_infantry
                    Russians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                4 fighters and 2 tactical_bombers moved from Samara to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 10 PUs total

  • 12

    ouch worst possible result.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 3 fighters, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 mech_infantrys moved from Volgograd to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                9 mech_infantrys moved from Shensi to Tsinghai
                3 armour moved from Shensi to Tsinghai
                3 armour and 9 mech_infantrys moved from Tsinghai to Novosibirsk
                2 bombers and 3 mech_infantrys moved from Caucasus to Novosibirsk
                1 bomber moved from India to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Kweichow to Novosibirsk
                5 artilleries and 8 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Chahar to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 submarine moved from 49 Sea Zone to 30 Sea Zone
                1 bomber moved from Japan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
                2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 30 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                        1 transport owned by the Americans lost in 30 Sea Zone
                    Japanese win, taking 54 Sea Zone from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 5 artilleries and 8 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 :  5/13 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 3 armour, 3 bombers, 1 fighter, 2 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Russians defend with 6 armour and 13 mech_infantrys
                        Japanese roll dice for 3 armour, 3 bombers, 1 fighter, 2 infantry, 17 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  7/27 hits
                        Russians roll dice for 6 armour and 13 mech_infantrys in Novosibirsk, round 2 :  11/19 hits
                        2 infantry owned by the Japanese , 7 mech_infantrys owned by the Russians and 9 mech_infantrys owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 3 armour, 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 :  2/16 hits
                        Russians roll dice for 6 armour and 6 mech_infantrys in Novosibirsk, round 3 :  4/12 hits
                        2 mech_infantrys owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 3 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 4 :  4/12 hits
                        Russians roll dice for 6 armour and 4 mech_infantrys in Novosibirsk, round 4 :  3/10 hits
                        4 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 5 :  4/9 hits
                        Russians roll dice for 6 armour in Novosibirsk, round 5 :  4/6 hits
                        4 armour owned by the Russians , 3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Novosibirsk, round 6 :  3/5 hits
                        Russians roll dice for 2 armour in Novosibirsk, round 6 :  1/2 hits
                        2 armour owned by the Russians and 1 fighter owned by the Japanese lost in Novosibirsk
                    Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 3 armour, 1 fighter, 2 infantry and 17 mech_infantrys
                    Casualties for Russians: 6 armour and 13 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Olgiy to Kansu
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Iraq to Trans-Jordan
                25 artilleries and 26 infantry moved from Chahar to Suiyuyan
                1 aaGun, 3 artilleries and 7 infantry moved from Jehol to Chahar
                10 artilleries and 17 infantry moved from Kweichow to Shensi
                3 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Yunnan to Shensi
                1 artillery and 5 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Afghanistan to Kazakhstan
                1 tactical_bomber moved from Novosibirsk to Kazakhstan
                1 armour and 2 mech_infantrys moved from West India to Turkmenistan
                1 infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                1 armour and 2 mech_infantrys moved from India to Afghanistan
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from West India to Afghanistan
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
                11 carriers and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
                2 battleships, 16 fighters and 11 submarines moved from 49 Sea Zone to 33 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 cruisers and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 49 Sea Zone to 30 Sea Zone
                4 destroyers moved from 49 Sea Zone to 33 Sea Zone
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                3 bombers moved from Novosibirsk to Caucasus
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                1 bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
                1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa
                1 fighter moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                2 tactical_bombers moved from New South Wales to 33 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from Manchuria to Jehol
                5 transports moved from 19 Sea Zone to 35 Sea Zone
                4 transports moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Southern Italy to Trans-Jordan
                3 fighters moved from Western Germany to Trans-Jordan
                1 tactical_bomber moved from Western Germany to Trans-Jordan

    Place Units - Japanese
                3 fighters placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in West India
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Manchuria
                1 armour and 2 mech_infantrys placed in Korea
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 105 PUs; end with 105 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 115 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 120 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 125 PUs

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 9 / 10
        Japanese : 105 / 125
        Americans : 61 / 86
        Chinese : 4 / 11
        British : 17 / 17
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 0 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    Totally didnt see the japs could get a bunch of mobile units to novo.  Must be that little connection to the south huh.  Well thats gonna hurt.

  • 17

    At least the Soviets performed far above average (-14 rather than +30 for Japan).

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