Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsS Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Masaharu
2 Mech.Infs moved from Ulaan Ude to Kyzal
2 Artillerys moved from Ulaan Ude to Kyzal
4 Tanks moved from Ulaan Ude to Kyzal
2 Infantry moved from Ulaan Ude to Kyzal
1 Bomber moved from Ulaan Ude to Kyzal
1 EarlyFighter moved from Ulaan Ude to Kyzal
1 Infantry moved from Yakutsk to Magadan
1 Artillery moved from Yakutsk to Magadan
1 L.Fighter moved from Akina to Thailand
1 NakajimaG5N moved from Akina to Thailand
5 Transports moved from sz73 to sz74Purchase Units - Masaharu
Masaharu buy 2 Destroyers and 7 Infantry; Remaining resources: 0 PUs;Combat - Masaharu
Battle in Kyzal
Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Infantry, 2 Mech.Infs and 4 Tanks
Russians defend with 11 Elites
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Infantry, 2 Mech.Infs and 4 Tanks in Kyzal, round 2 : 5/0 hits
Russians roll dice for 11 Elites in Kyzal, round 2 : 3/1 hits
1 Artillery owned by the Masaharu , 5 Elites owned by the Russians and 2 Infantry owned by the Masaharu lost in Kyzal
Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 2 Mech.Infs and 4 Tanks in Kyzal, round 3 : 4/0 hits
Russians roll dice for 6 Elites in Kyzal, round 3 : 2/0 hits
1 Artillery owned by the Masaharu , 4 Elites owned by the Russians and 1 Mech.Inf owned by the Masaharu lost in Kyzal
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Kyzal, round 4 : 4/1 hits
Russians roll dice for 2 Elites in Kyzal, round 4 : 1/1 hits
2 Elites owned by the Russians and 1 Mech.Inf owned by the Masaharu lost in Kyzal
Masaharu win, taking Kyzal from Russians with 1 Bomber, 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 11 Elites
Casualties for Masaharu: 2 Artillerys, 2 Infantry and 2 Mech.Infs
Battle in Magadan
Masaharu attack with 1 Artillery and 1 Infantry
Americans defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Magadan, round 2 : 1/1 hits
Russians roll dice for 1 Infantry in Magadan, round 2 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in Magadan
Masaharu win, taking Magadan from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Masaharu: 1 InfantryNon Combat Move - Masaharu
1 EarlyFighter moved from Kyzal to Tulun
1 Bomber moved from Kyzal to TulunPlace Units - Masaharu
2 Destroyers placed in sz16
6 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Russians
1 Fighter moved from Kaask to Kyzal
3 Tanks moved from Bratsk to Kyzal
1 Marine moved from Kaask to Kyzal
1 Elite moved from Kaask to KyzalPurchase Units - Russians
Russians buy 1 Elite, 2 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Kyzal
Russians attack with 1 Elite, 1 Fighter, 1 Marine and 3 Tanks
Masaharu defend with 4 Tanks
Russians roll dice for 1 Elite, 1 Fighter, 1 Marine and 3 Tanks in Kyzal, round 2 : 3/1 hits
Masaharu roll dice for 4 Tanks in Kyzal, round 2 : 2/0 hits
1 Elite owned by the Russians , 1 Marine owned by the Russians and 3 Tanks owned by the Masaharu lost in Kyzal
Russians roll dice for 1 Fighter and 3 Tanks in Kyzal, round 3 : 2/0 hits
Masaharu roll dice for 1 Tank in Kyzal, round 3 : 1/1 hits
1 Tank owned by the Russians and 1 Tank owned by the Masaharu lost in Kyzal
Russians win, taking Kyzal from Masaharu with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 1 Elite, 1 Marine and 1 Tank
Casualties for Masaharu: 4 TanksNon Combat Move - Russians
1 Fighter moved from Kyzal to KaaskPlace Units - Russians
1 Elite, 2 Infantry and 3 Tanks placed in KaaskTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from Ulaan Ude to Kyzal
1 Artillery moved from Tulun to Kyzal
5 Infantry moved from Tulun to Kaask
1 Infantry moved from Ustkut to Bratsk
1 Artillery moved from Tulun to Bratsk
3 Artillerys moved from Tulun to Kaask
1 Tank moved from Tulun to Kaask
2 Mech.Infs moved from Ustkut to Kaask
1 Infantry moved from Quingdao to Ulaan Ude
3 Tanks moved from Amursk to Vostok
3 S.Subs moved from sz78 to sz16
4 Infantry moved from Burma to Bengal
1 Artillery moved from Burma to Bengal
2 Mech.Infs moved from Burma to Bengal
3 Tanks moved from Burma to Bengal
8 Mech.Infs moved from Chunking to Bengal
2 Infantry moved from Chunking to Burma
1 Artillery moved from Chunking to Burma
1 Tank moved from N.French I. to Phuket
1 EarlyFighter moved from Hongkong to Phuket
2 Bombers moved from Thailand to Bengal
3 EarlyFighters moved from Phuket to Bengal
1 Infantry moved from N.French I. to Burma
3 Mech.Infs moved from Ulaan Ude to Kaask
2 Tanks moved from Tokyo to Akina
1 Mech.Inf moved from Ustkut to Kaask
2 Infantry moved from Vladivostok to sz15
1 Tank moved from Vladivostok to sz15
1 Infantry moved from Vladivostok to sz15
3 Infantry, 1 Tank and 2 Transports moved from sz15 to sz1
3 Infantry moved from sz1 to Sukhalin
1 Tank moved from sz1 to Sukhalin
2 Transports moved from sz74 to sz15
2 Tanks moved from Tokyo to Japan
2 Infantry moved from Frenchindochina to sz67
1 Artillery moved from Frenchindochina to sz67
1 Marine moved from Hongkong to sz67
1 Infantry, 1 Marine and 1 Transport moved from sz67 to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
2 Infantry moved from sz68 to Mindor
1 Artillery moved from sz68 to Mindor
1 Marine moved from sz68 to Mindor
1 B.Transport moved from sz67 to sz79Purchase Units - Yamamoto
Yamamoto buy 6 Destroyers, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Bratsk
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 2 Elites
Yamamoto roll dice for 1 Artillery and 1 Infantry in Bratsk, round 2 : 0/1 hits
Russians roll dice for 2 Elites in Bratsk, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Bratsk
Yamamoto roll dice for 1 Artillery in Bratsk, round 3 : 1/1 hits
Russians roll dice for 2 Elites in Bratsk, round 3 : 0/1 hits
1 Elite owned by the Russians lost in Bratsk
Yamamoto roll dice for 1 Artillery in Bratsk, round 4 : 0/1 hits
Russians roll dice for 1 Elite in Bratsk, round 4 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Bratsk
Russians win with 1 Elite remaining. Battle score for attacker is -2
Casualties for Russians: 1 Elite
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Kyzal
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 2 Tanks
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 2 : 1/1 hits
Russians roll dice for 2 Tanks in Kyzal, round 2 : 1/0 hits
1 Tank owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal
Yamamoto roll dice for 1 Artillery in Kyzal, round 3 : 0/1 hits
Russians roll dice for 1 Tank in Kyzal, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Kyzal
Russians win with 1 Tank remaining. Battle score for attacker is -1
Casualties for Russians: 1 Tank
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks
British defend with 2 AAGuns and 6 Tanks
AA fire in Bengal : 0/1 hits
Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks in Bengal, round 2 : 9/1 hits
British roll dice for 6 Tanks in Bengal, round 2 : 3/0 hits
6 Tanks owned by the British and 3 Infantry owned by the Yamamoto lost in Bengal
Yamamoto win, taking Bengal from British with 1 Artillery, 2 Bombers, 3 EarlyFighters, 1 Infantry, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 24
Casualties for British: 6 Tanks
Casualties for Yamamoto: 3 Infantry
Battle in Sukhalin
Yamamoto attack with 3 Infantry and 1 Tank
Americans defend with 4 Elites and 1 Marine
Yamamoto roll dice for 3 Infantry and 1 Tank in Sukhalin, round 2 : 1/0 hits
Americans roll dice for 4 Elites and 1 Marine in Sukhalin, round 2 : 2/1 hits
2 Infantry owned by the Yamamoto and 1 Marine owned by the Americans lost in Sukhalin
Yamamoto roll dice for 1 Infantry and 1 Tank in Sukhalin, round 3 : 1/1 hits
Americans roll dice for 4 Elites in Sukhalin, round 3 : 2/1 hits
1 Elite owned by the Americans , 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sukhalin
Americans win with 3 Elites remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Infantry and 1 Tank
Casualties for Americans: 1 Elite and 1 Marine
Battle in Mindor
Yamamoto attack with 1 Artillery, 2 Infantry and 1 Marine
Dutch defend with 1 Artillery and 1 Elite
Yamamoto roll dice for 2 Battleships and 1 Cruiser in Mindor, round 2 : 2/1 hits
1 Artillery owned by the Dutch and 1 Elite owned by the Dutch lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 Artillery, 2 Infantry and 1 Marine remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Artillery and 1 Elite
Battle in Kaask
Yamamoto attack with 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank
Russians defend with 2 AAGuns, 5 Elites, 1 Factory, 1 Fighter, 2 Infantry and 3 Tanks
Yamamoto roll dice for 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 2 : 6/1 hits
Russians roll dice for 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks in Kaask, round 2 : 4/1 hits
4 Elites owned by the Russians , 2 Infantry owned by the Russians and 4 Infantry owned by the Yamamoto lost in Kaask
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 3 : 3/1 hits
Russians roll dice for 1 Elite, 1 Fighter and 3 Tanks in Kaask, round 3 : 2/1 hits
1 Elite owned by the Russians , 2 Tanks owned by the Russians , 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kaask
Yamamoto roll dice for 2 Artillerys, 6 Mech.Infs and 1 Tank in Kaask, round 4 : 3/1 hits
Russians roll dice for 1 Fighter and 1 Tank in Kaask, round 4 : 2/1 hits
1 Tank owned by the Russians , 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Russians lost in Kaask
Yamamoto win, taking Kaask from Russians with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 27
Casualties for Russians: 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks
Casualties for Yamamoto: 3 Artillerys and 5 Infantry
Battle in sz16
Yamamoto attack with 3 S.Subs; Masaharu loiter and taunt with
Anzac defend with 1 S.Sub
Yamamoto roll dice for 3 S.Subs in sz16, round 2 : 2/1 hits
Anzac roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits
1 S.Sub owned by the Anzac lost in sz16
Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 9
Casualties for Anzac: 1 S.SubNon Combat Move - Yamamoto
2 Bombers moved from Bengal to Burma
3 EarlyFighters moved from Bengal to BurmaPlace Units - Yamamoto
6 Destroyers placed in sz78
1 Elite and 2 Mech.Infs placed in Hongkong
3 Mech.Infs placed in AmurskTurn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
3 Elites moved from Gansu to N.Shangsi
1 L.Fighter moved from Tsingnan to N.Shangsi
1 Infantry moved from Gobi to W.Mongolia
2 Infantry moved from S.Mongolia to Gansu
1 Elite moved from Szechwan to Shangsi
Chinese take Shangsi from Hisaichi
2 Elites moved from Sikang to W.Sian
1 Elite moved from Szechwan to W.Sian
5 Infantry moved from Nancheng to Sikang
2 Elites moved from Xining to Nancheng
1 Elite moved from Xining to Ming Jong
1 Tank moved from Xining to Gansu
1 Tank moved from Xining to QuyanPurchase Units - Chinese
Chinese buy 3 Marines and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in N.Shangsi
Chinese attack with 3 Elites and 1 L.Fighter
Hisaichi defend with 2 EarlyFighters and 2 Fighters
Chinese roll dice for 3 Elites and 1 L.Fighter in N.Shangsi, round 2 : 2/1 hits
Yamamoto roll dice for 2 EarlyFighters and 2 Fighters in N.Shangsi, round 2 : 2/1 hits
2 EarlyFighters owned by the Hisaichi and 2 Elites owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Elite and 1 L.Fighter in N.Shangsi, round 3 : 1/1 hits
Yamamoto roll dice for 2 Fighters in N.Shangsi, round 3 : 2/1 hits
1 Elite owned by the Chinese , 1 Fighter owned by the Hisaichi and 1 L.Fighter owned by the Chinese lost in N.Shangsi
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 EarlyFighters and 1 Fighter
Casualties for Chinese: 3 Elites and 1 L.Fighter
Battle in W.Sian
Chinese attack with 3 Elites
Yamamoto defend with 2 Infantry
Chinese roll dice for 3 Elites in W.Sian, round 2 : 1/1 hits
Hisaichi roll dice for 2 Infantry in W.Sian, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in W.Sian
Chinese roll dice for 3 Elites in W.Sian, round 3 : 1/1 hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits
1 Infantry owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 3 Elites remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 InfantryNon Combat Move - Chinese
2 AAGuns moved from Tsingnan to GansuPlace Units - Chinese
1 Marine and 2 Tanks placed in Urumal
2 Marines and 1 Tank placed in XiningTurn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
3 Infantry moved from Ulaan Ude to Kyzal
1 Tank moved from Ulaan Ude to Bratsk
1 Tank moved from Ulaan Ude to Kyzal
1 Marine moved from Ulaan Ude to Kyzal
1 Marine moved from Hsingan to Manchuria
1 Elite moved from Jinan to Hsingan
1 Marine moved from Jinan to Hsingan
3 Mech.Infs moved from Seoul to Vostok
3 S.Subs moved from sz79 to sz1
3 S.Subs moved from sz75 to sz70
1 Submarine moved from sz75 to sz70
1 Destroyer moved from sz75 to sz70
1 Cruiser moved from sz75 to sz70
2 Destroyers moved from sz75 to sz16
1 Cruiser moved from sz75 to sz16
1 Battleship moved from sz75 to sz16
1 Elite moved from E.Shansi to Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 EarlyFighter moved from Burma to W.Sian
1 Infantry moved from Sian to W.Sian
2 Mech.Infs moved from Sian to W.Sian
1 NakajimaG5N moved from Sian to Xining
1 Bomber moved from Sian to W.SianPurchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 2 Infantry, 1 Marine, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Bratsk
Hisaichi attack with 1 Tank
Russians defend with 1 Elite
Hisaichi roll dice for 1 Tank in Bratsk, round 2 : 1/1 hits
Russians roll dice for 1 Elite in Bratsk, round 2 : 0/1 hits
1 Elite owned by the Russians lost in Bratsk
Hisaichi win, taking Bratsk from Russians with 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Elite
Battle in Kyzal
Hisaichi attack with 3 Infantry, 1 Marine and 1 Tank
Russians defend with 1 Tank
Hisaichi roll dice for 3 Infantry, 1 Marine and 1 Tank in Kyzal, round 2 : 2/1 hits
Russians roll dice for 1 Tank in Kyzal, round 2 : 0/1 hits
1 Tank owned by the Russians lost in Kyzal
Hisaichi win, taking Kyzal from Russians with 3 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Battle in sz70
Hisaichi attack with 1 Cruiser, 1 Destroyer, 3 S.Subs and 1 Submarine
Anzac defend with 1 Battleship and 6 Submarines; Americans defend with 3 B.Transports, 1 Carrier and 2 Fighters
Hisaichi roll dice for 3 S.Subs and 1 Submarine in sz70, round 2 : 2/1 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 6 Submarines in sz70, round 2 : 1/0 hits
Hisaichi roll dice for 1 Cruiser and 1 Destroyer in sz70, round 2 : 1/1 hits
Anzac roll dice for 3 B.Transports, 1 Battleship, 1 Carrier and 2 Fighters in sz70, round 2 : 3/0 hits
2 Submarines owned by the Anzac , 1 Submarine owned by the Hisaichi , 2 S.Subs owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz70
1 Cruiser and 1 S.Sub retreated to sz71
Anzac win with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Fighters and 4 Submarines remaining. Battle score for attacker is -20
Casualties for Hisaichi: 1 Destroyer, 2 S.Subs and 1 Submarine
Casualties for Anzac: 2 Submarines
Battle in Shangsi
Hisaichi attack with 1 Elite and 1 Infantry
Chinese defend with 1 Elite
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/1 hits
Chinese roll dice for 1 Elite in Shangsi, round 2 : 0/1 hits
1 Elite owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Battle in W.Sian
Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs
Chinese defend with 3 Elites
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in W.Sian, round 2 : 2/0 hits
Chinese roll dice for 3 Elites in W.Sian, round 2 : 1/0 hits
1 Infantry owned by the Hisaichi and 2 Elites owned by the Chinese lost in W.Sian
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Mech.Infs in W.Sian, round 3 : 1/1 hits
Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits
1 Elite owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Bomber, 1 EarlyFighter and 2 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 3 ElitesNon Combat Move - Hisaichi
1 EarlyFighter moved from W.Sian to Sian
1 Bomber moved from W.Sian to Sian
1 NakajimaG5N moved from Xining to Sian
1 Fighter moved from N.Shangsi to Shangsi
1 Fighter moved from Shangsi to SianPlace Units - Hisaichi
3 Tanks placed in Sian
3 Mech.Infs placed in Peking
2 Infantry and 1 Marine placed in Seoul
2 Destroyers placed in sz79Turn Complete - Hisaichi
Hisaichi collect 49 PUs; end with 49 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Dutch
1 Transport moved from sz58 to sz57
1 Tank moved from E.Borneo to S.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from Borneo to N.B
1 Infantry moved from E.Borneo to Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Artillery moved from N.B to BorneoPurchase Units - Dutch
Dutch buy 1 Marine and 5 Tanks; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Marine placed in Celebs
1 Tank placed in N.S
4 Tanks placed in S.BorneoTurn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
Purchase Units - Thai
Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Place Units - Thai
1 Bunker and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
4 Transports moved from sz50 to sz46
1 Artillery moved from Townsville to sz46
1 Infantry moved from Townsville to sz46
1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz70
1 Artillery moved from sz70 to Mindanao
Americans take Mindanao from Hisaichi
1 Infantry moved from sz70 to Mindanao
4 Submarines moved from sz70 to sz68
1 S.Sub moved from sz45 to sz68
1 Fighter moved from Manila to sz68
3 EarlyFighters and 3 L.Fighters moved from Manila to sz71
2 Carriers moved from sz46 to sz70
1 Destroyer moved from sz46 to sz70
4 Infantry moved from N.G to E.G
1 Tank moved from Darwin to Townsville
1 Battleship moved from sz37 to sz46Purchase Units - Anzac
Anzac buy 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz68
Anzac attack with 1 Fighter, 1 S.Sub and 4 Submarines
Yamamoto defend with 2 Battleships, 1 Cruiser and 2 Transports
Units damaged: 2 Battleships owned by the Yamamoto
1 S.Sub owned by the Anzac , 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Anzac lost in sz68
Yamamoto win with 1 Battleship remaining. Battle score for attacker is -1
Casualties for Anzac: 1 Fighter, 1 S.Sub and 4 Submarines
Casualties for Yamamoto: 1 Battleship, 1 Cruiser and 2 Transports
Battle in sz71
Anzac attack with 3 EarlyFighters and 3 L.Fighters
Hisaichi defend with 1 Cruiser and 1 S.Sub
Anzac win with 2 EarlyFighters and 3 L.Fighters remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Cruiser and 1 S.Sub
Casualties for Anzac: 1 EarlyFighterNon Combat Move - Anzac
2 EarlyFighters moved from sz71 to Manila
3 L.Fighters moved from sz71 to Manila
1 AAGun moved from Darwin to N.Australia
1 AAGun moved from Melbourne to SydneyPlace Units - Anzac
2 L.Fighters and 1 Tank placed in DarwinTurn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
1 Infantry moved from Ostrov to Sukhalin
6 S.Subs moved from sz7 to sz2
6 Infantry moved from Palana to sz2
6 Infantry moved from sz2 to Yakutsk
4 Tanks moved from Palana to Yakutsk
3 Infantry moved from Alaska to sz4
3 Infantry moved from sz4 to Palana
2 Infantry moved from Seattle to British Columbia
1 Infantry moved from Portland to Seattle
9 S.Subs moved from sz23 to sz13
1 Marine moved from Hilo to sz13
1 Marine moved from Kauai to sz13
2 Infantry moved from Pearl Harbor to sz13
4 Infantry moved from Kauai to sz13
5 Infantry, 1 Marine and 6 S.Subs moved from sz13 to sz29
1 Infantry, 1 Marine and 3 S.Subs moved from sz13 to sz29
2 B.Transports and 8 Elites moved from sz25 to sz30
1 Elite moved from Taka to sz40
1 B.Transport moved from sz70 to sz72
1 Artillery moved from Fais to sz72
1 Tank moved from Fais to sz72
1 Infantry moved from Fais to sz72
1 B.Transport moved from sz70 to sz72
1 Infantry moved from Gaferut to sz72
1 Artillery moved from Fais to sz72
1 Elite and 1 S.Sub moved from sz40 to sz72
1 Tank moved from sz72 to Iwo Jima
2 Infantry moved from sz72 to Iwo Jima
2 Artillerys moved from sz72 to Iwo Jima
1 Elite moved from sz72 to Iwo Jima
1 Battleship moved from sz42 to sz72
1 B.Carrier moved from sz42 to sz72
2 L.Fighters moved from sz42 to Iwo Jima
2 Fighters moved from sz70 to Iwo Jima
1 Carrier moved from sz42 to sz70
1 Tank moved from Davao to sz70
1 Elite moved from Davao to sz70
1 Tank moved from sz70 to Samar
Americans take Samar from Yamamoto
1 Elite moved from sz70 to Samar
1 B.Transport moved from sz4 to sz6Purchase Units - Americans
Americans buy 3 B.Transports, 3 B29s and 4 Elites; Remaining resources: 1 PUs;Combat - Americans
Battle in Iwo Jima
Americans attack with 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 2 L.Fighters and 1 Tank
Yamamoto defend with 1 AAGun, 1 Bunker, 3 Infantry and 2 Tanks
AA fire in Iwo Jima : 1/1 hits
1 L.Fighter owned by the Americans lost in Iwo Jima
Americans roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 1 L.Fighter and 1 Tank in Iwo Jima, round 2 : 4/0 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 3 Infantry and 2 Tanks in Iwo Jima, round 2 : 3/1 hits
1 Artillery owned by the Americans , 3 Infantry owned by the Yamamoto and 2 Infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank in Iwo Jima, round 3 : 3/0 hits
Yamamoto roll dice for 1 Bunker and 2 Tanks in Iwo Jima, round 3 : 1/1 hits
1 Artillery owned by the Americans , 2 Tanks owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Iwo Jima
Americans win, taking Iwo Jima from Yamamoto with 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Bunker, 3 Infantry and 2 Tanks
Casualties for Americans: 2 Artillerys, 2 Infantry and 1 L.Fighter
Battle in Yakutsk
Americans attack with 6 Infantry and 4 Tanks
Yamamoto defend with 3 Mech.Infs
Americans roll dice for 6 Infantry and 4 Tanks in Yakutsk, round 2 : 3/0 hits
Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 : 1/0 hits
1 Infantry owned by the Americans and 3 Mech.Infs owned by the Yamamoto lost in Yakutsk
Americans win, taking Yakutsk from Yamamoto with 5 Infantry and 4 Tanks remaining. Battle score for attacker is 13
Casualties for Yamamoto: 3 Mech.Infs
Casualties for Americans: 1 InfantryNon Combat Move - Americans
8 Elites moved from sz30 to Taka
2 Fighters moved from Iwo Jima to sz72
1 L.Fighter moved from Iwo Jima to sz72
2 Elites moved from Davao to Mindanao
1 Tank moved from Davao to Mindanao
2 Elites moved from Davao to MindanaoPlace Units - Americans
2 B.Transports placed in sz25
1 B.Transport placed in sz25
4 Elites placed in Davao
Americans undo move 1.
1 B.Transport placed in sz25
1 B.Transport placed in sz25
1 B29 placed in Pearl Harbor
2 B29s placed in San FranciscoTurn Complete - Americans
Americans collect 100 PUs; end with 101 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
2 Elites moved from Quingdao to Vostok
1 EarlyFighter moved from Tulun to Vostok
1 Bomber moved from Tulun to Vostok
3 Mech.Infs moved from Thailand to S.Tibet
1 NakajimaG5N moved from Thailand to S.Tibet
5 Transports moved from sz74 to sz15Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 1 Destroyer and 3 Infantry; Remaining resources: 0 PUs;Combat - Masaharu
Battle in S.Tibet
Masaharu attack with 3 Mech.Infs and 1 NakajimaG5N
British defend with 1 Tank
Masaharu roll dice for 3 Mech.Infs and 1 NakajimaG5N in S.Tibet, round 2 : 1/1 hits
British roll dice for 1 Tank in S.Tibet, round 2 : 0/1 hits
1 Tank owned by the British lost in S.Tibet
Masaharu win, taking S.Tibet from British with 3 Mech.Infs and 1 NakajimaG5N remaining. Battle score for attacker is 5
Casualties for British: 1 TankNon Combat Move - Masaharu
1 NakajimaG5N moved from S.Tibet to ThailandPlace Units - Masaharu
4 Artillerys and 4 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 Elites and 2 Marines; Remaining resources: 0 PUs;Place Units - Russians
2 Elites and 2 Marines placed in AchinskTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
The game didn’t let me place all the elites. I have two left over. I will put them in inventory until I can place them. I can only place 4 units at the moment so if I lose my last city then they will just remain in inventory and I will legally place them through edit mode in the future.
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Mech.Infs moved from Amursk to Vostok
1 Mech.Inf moved from Vostok to Angarsk
6 Mech.Infs moved from Kaask to Achinsk
Yamamoto take Krasnoyarsk from Russians
1 Infantry moved from Ulaan Ude to Irkutsk
1 T.Boat moved from sz1 to sz2
3 S.Subs moved from sz16 to sz2
2 Tanks moved from Akina to sz15
2 Tanks and 2 Transports moved from sz15 to sz1
2 Tanks moved from sz1 to Vostok
1 Submarine moved from sz75 to sz72
1 Cruiser moved from sz75 to sz72
1 Battleship moved from sz68 to sz72
1 Destroyer moved from sz75 to sz72
6 Destroyers moved from sz78 to sz72
1 Battleship moved from sz75 to sz74
2 Carriers moved from sz75 to sz74
2 Infantry moved from Mindor to Manila
1 Artillery moved from Mindor to Manila
1 Marine moved from Mindor to Manila
1 Elite moved from Hongkong to sz67
2 Mech.Infs moved from Hongkong to sz67
1 B.Transport and 1 Mech.Inf moved from sz67 to sz74
1 Mech.Inf moved from sz74 to Manila
1 Elite, 1 Mech.Inf and 1 Transport moved from sz67 to sz74
1 Elite moved from sz74 to Manila
1 Mech.Inf moved from sz74 to Manila
2 EarlyFighters moved from Phuket to Manila
1 Infantry moved from Bengal to Nepal
1 Artillery moved from Bengal to Nepal
1 Mech.Inf moved from Bengal to Nepal
9 Mech.Infs moved from Bengal to E.India
3 Tanks moved from Bengal to E.India
1 Bomber moved from Burma to Calcutta
1 Bomber moved from Burma to Calcutta
1 Tank moved from Phuket to Malaya
1 EarlyFighter moved from Burma to Malaya
1 Tank moved from Kaask to Jinquan
Yamamoto take Jinquan from Russians
1 Tank moved from Jinquan to Kyzyl
Yamamoto take Kyzyl from RussiansPurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 2 Destroyers, 1 Fighter, 1 Marine, 3 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Malaya
Yamamoto attack with 1 EarlyFighter and 1 Tank
British defend with 1 Infantry
Yamamoto win, taking Malaya from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in E.India
Yamamoto attack with 9 Mech.Infs and 3 Tanks
British defend with 1 Tank
Yamamoto win, taking E.India from British with 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Tank
Casualties for Yamamoto: 1 Mech.Inf
Battle in sz2
Yamamoto attack with 3 S.Subs and 1 T.Boat
Americans defend with 6 S.Subs
1 T.Boat owned by the Yamamoto lost in sz2
2 S.Subs owned by the Americans lost in sz2
4 S.Subs owned by the Americans Submerged
Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 T.Boat
Casualties for Americans: 2 S.Subs
Battle in sz72
Yamamoto attack with 1 Battleship, 1 Cruiser, 7 Destroyers and 1 Submarine
Americans defend with 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
Units damaged: 1 Battleship owned by the Americans and 1 B.Carrier owned by the Americans
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto win with 1 Battleship, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 43
Casualties for Yamamoto: 6 Destroyers and 1 Submarine
Casualties for Americans: 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
Battle in Manila
Yamamoto attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 2 Infantry, 1 Marine and 2 Mech.Infs
Anzac defend with 2 EarlyFighters and 3 L.Fighters
Yamamoto win, taking Manila from Americans with 1 Artillery, 2 EarlyFighters, 1 Elite, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 48
Casualties for Anzac: 2 EarlyFighters and 3 L.Fighters
Casualties for Yamamoto: 2 Infantry
Battle in Achinsk
Yamamoto attack with 6 Mech.Infs
Russians defend with 2 Elites, 1 Factory and 2 Marines
Yamamoto captures 15PUs while taking Russians capital
Yamamoto win, taking Achinsk from Russians with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Russians: 2 Elites and 2 Marines
Casualties for Yamamoto: 2 Mech.Infs
Battle in Nepal
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
British defend with 1 Tank
Yamamoto win, taking Nepal from British with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Strategic bombing raid in Calcutta
Bombing raid in Calcutta rolls: 5,5 and costs: 8 PUs.
Bombing raid costs 8 PUsNon Combat Move - Yamamoto
2 Bombers moved from Calcutta to Burma
2 EarlyFighters moved from Manila to sz74
1 EarlyFighter moved from Malaya to BurmaPlace Units - Yamamoto
1 Bunker placed in Vostok
3 Tanks placed in Amursk
3 Mech.Infs and 3 Tanks placed in Hongkong
2 Destroyers placed in sz78
1 Fighter and 1 Marine placed in KaaskTurn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 108 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
1 Infantry moved from W.Mongolia to Jinquan
Chinese take Jinquan from Yamamoto
1 Tank moved from Quyan to Kyzyl
1 Tank moved from Urumal to Abakan
1 Tank moved from Urumal to Kyzyl
1 Marine moved from Urumal to Haixi
1 Tank moved from Gansu to E.Shansi
Chinese take N.Shangsi from Yamamoto
Chinese take E.Shansi from Hisaichi
2 Infantry moved from Gansu to Shangsi
2 Elites moved from Szechwan to Shangsi
1 Infantry moved from Sikang to Szechwan
4 Infantry moved from Sikang to W.Sian
2 Elites moved from Nancheng to Sikang
1 Tank moved from Xining to Sikang
1 Elite moved from Ming Jong to Quyan
2 Marines moved from Xining to TsingnanPurchase Units - Chinese
Chinese buy 6 Elites; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kyzyl
Chinese attack with 2 Tanks
Yamamoto defend with 1 Tank
Chinese roll dice for 2 Tanks in Kyzyl, round 2 : 1/0 hits
Yamamoto roll dice for 1 Tank in Kyzyl, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in Kyzyl
Chinese win, taking Kyzyl from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Tank
Battle in W.Sian
Chinese attack with 4 Infantry
Hisaichi defend with 2 Mech.Infs
Chinese roll dice for 4 Infantry in W.Sian, round 2 : 1/1 hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 0/1 hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese roll dice for 4 Infantry in W.Sian, round 3 : 0/1 hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits
Chinese roll dice for 4 Infantry in W.Sian, round 4 : 1/1 hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 3 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Chinese attack with 2 Elites and 2 Infantry
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 2 Elites and 2 Infantry in Shangsi, round 2 : 1/1 hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 3 : 1/1 hits
Hisaichi roll dice for 1 Elite in Shangsi, round 3 : 0/1 hits
1 Elite owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 AAGuns moved from Gansu to ShangsiPlace Units - Chinese
4 Elites placed in Urumal
2 Elites placed in XiningTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
2 Destroyers moved from sz16 to sz2
1 Cruiser moved from sz16 to sz2
1 Battleship moved from sz16 to sz2
3 S.Subs moved from sz1 to sz2
1 Marine moved from Manchuria to Tientsin
1 Elite moved from Hsingan to Tientsin
1 Marine moved from Hsingan to Quingdao
1 NakajimaG5N moved from Sian to Xining
2 Destroyers moved from sz79 to sz78
1 Marine moved from Seoul to sz79
2 Infantry moved from Seoul to sz79
1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz74
1 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
1 Marine moved from sz74 to Hopeh
1 Bomber moved from Sian to Shangsi
1 EarlyFighter moved from Sian to Shangsi
1 Fighter moved from Sian to Shangsi
1 Mech.Inf moved from Peking to Shansi
1 Mech.Inf moved from Shansi to Shangsi
2 Mech.Infs moved from Peking to E.Shansi
2 Tanks moved from Sian to ShangsiPurchase Units - Hisaichi
Hisaichi buy 1 Elite, 6 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in E.Shansi
Hisaichi attack with 2 Mech.Infs
Chinese defend with 1 Tank
Hisaichi roll dice for 2 Mech.Infs in E.Shansi, round 2 : 1/1 hits
Chinese roll dice for 1 Tank in E.Shansi, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Tank owned by the Chinese lost in E.Shansi
Hisaichi win, taking E.Shansi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Tank
Battle in sz2
Hisaichi attack with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs; Yamamoto loiter and taunt with
Americans defend with 4 S.Subs
Hisaichi roll dice for 3 S.Subs in sz2, round 2 : 2/1 hits
Americans roll dice for 4 S.Subs in sz2, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz2, round 2 : 2/1 hits
4 S.Subs owned by the Americans lost in sz2
Hisaichi win with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs remaining. Battle score for attacker is 36
Casualties for Americans: 4 S.Subs
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Shangsi
Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Fighter, 1 Mech.Inf and 2 Tanks
Chinese defend with 2 AAGuns, 2 Elites and 1 Infantry
AA fire in Shangsi : 1/1 hits
1 Fighter owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 2/1 hits
Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 2 : 1/0 hits
1 Mech.Inf owned by the Hisaichi , 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Shangsi, round 3 : 2/0 hits
Chinese roll dice for 1 Elite in Shangsi, round 3 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Fighter, 1 Mech.Inf and 1 Tank
Casualties for Chinese: 2 Elites and 1 InfantryNon Combat Move - Hisaichi
1 EarlyFighter moved from Shangsi to Sian
1 Bomber moved from Shangsi to Sian
1 NakajimaG5N moved from Xining to SianPlace Units - Hisaichi
3 Tanks placed in Sian
3 Mech.Infs placed in Peking
1 Elite and 3 Mech.Infs placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Dutch
1 Transport moved from sz57 to sz60
2 Marines moved from Sumatra to sz60
1 Fighter moved from S.Borneo to Malaya
2 Marines moved from sz60 to Malaya
2 Destroyers moved from sz57 to sz69
1 Destroyer moved from sz57 to sz69
1 Submarine moved from sz57 to sz69
1 Artillery moved from Borneo to E.Borneo
4 Tanks moved from S.Borneo to W.BorneoPurchase Units - Dutch
Dutch buy 1 Elite, 1 Fighter and 2 Transports; Remaining resources: 1 PUs;Combat - Dutch
Battle in Malaya
Dutch attack with 1 Fighter and 2 Marines
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Fighter and 2 Marines in Malaya, round 2 : 1/1 hits
Yamamoto roll dice for 1 Tank in Malaya, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Malaya
Dutch win, taking Malaya from Yamamoto with 1 Fighter and 2 Marines remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 TankNon Combat Move - Dutch
1 Fighter moved from Malaya to W.Borneo
1 Infantry moved from N.S to SumatraPlace Units - Dutch
1 Elite and 1 Fighter placed in N.S
2 Transports placed in sz69Turn Complete - Dutch
Dutch collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
1 Marine moved from Phuket to Malaya
2 Tanks moved from Phuket to Malaya
1 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 1 Infantry, 1 Marine and 2 Tanks
Dutch defend with 2 Marines
Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
British roll dice for 2 Marines in Malaya, round 2 : 0/1 hits
2 Marines owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Dutch: 2 MarinesNon Combat Move - Thai
Place Units - Thai
1 Bunker and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
8 Tanks moved from Calcutta to E.India
3 Tanks moved from Nagpur to Nepal
1 Artillery moved from C.India to E.India
1 Infantry moved from C.India to E.India
1 Elite moved from Nagpur to Nepal
1 Elite moved from Nagpur to Nepal
1 Tank moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
1 Tank moved from Dheli to W.Tibet
1 Elite moved from Nagpur to E.India
2 Transports moved from sz66 to sz56
3 Transports moved from sz66 to sz63
1 B.Carrier moved from sz66 to sz63
2 L.Fighters moved from sz66 to E.India
2 T.Boats moved from sz66 to sz64
3 Submarines moved from sz73 to sz74
5 Destroyers moved from sz73 to sz74
1 Battleship moved from sz73 to sz74
1 Cruiser moved from sz73 to sz74
4 Infantry moved from Magadan to Yakutsk
1 Artillery moved from Palana to Magadan
3 Infantry moved from Palana to Magadan
2 Infantry moved from Palana to Kamchatka
1 Tank moved from Vancouver to sz6
1 Marine moved from Vancouver to sz6
1 Marine, 1 Tank and 1 Transport moved from sz6 to sz4
1 Tank moved from sz4 to Palana
1 Marine moved from sz4 to Palana
1 Transport moved from sz4 to sz6
1 B.Transport moved from sz4 to sz6
2 Fighters moved from Moresby to sz70
1 Lancaster moved from Moresby to Davao
1 Elite moved from N.G to Sarong
4 Infantry moved from E.G to N.G
1 Artillery moved from Buala to ChoiseoulPurchase Units - British
British buy 1 Battleship, 1 Cruiser, 1 Elite, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in sz74
British attack with 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
Hisaichi defend with 3 Transports; Yamamoto defend with 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport
British roll dice for 3 Submarines in sz74, round 2 : 1/0 hits
Units damaged: 1 Battleship owned by the Yamamoto
British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 2 : 3/1 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 4 Transports in sz74, round 2 : 4/1 hits
Units damaged: 1 Battleship owned by the British
3 Submarines owned by the British , 2 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 3 : 3/1 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport in sz74, round 3 : 3/0 hits
1 Transport owned by the Hisaichi , 1 B.Transport owned by the Yamamoto , 3 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz74, round 4 : 1/1 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 EarlyFighter in sz74, round 4 : 2/1 hits
2 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship and 1 Cruiser in sz74, round 5 : 2/1 hits
Yamamoto roll dice for 1 Battleship and 2 Carriers in sz74, round 5 : 2/1 hits
1 Battleship owned by the British , 1 Cruiser owned by the British and 2 Carriers owned by the Yamamoto lost in sz74
Yamamoto win with 1 Battleship remaining. Battle score for attacker is -12
Casualties for Hisaichi: 3 Transports
Casualties for British: 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
Casualties for Yamamoto: 1 B.Transport, 2 Carriers, 2 EarlyFighters and 1 Transport
Battle in Nepal
British attack with 2 Elites and 5 Tanks
Yamamoto defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
British roll dice for 2 Elites and 5 Tanks in Nepal, round 2 : 4/1 hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Nepal, round 2 : 1/0 hits
1 Elite owned by the British , 1 Artillery owned by the Yamamoto , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Nepal
British win, taking Nepal from Yamamoto with 1 Elite and 5 Tanks remaining. Battle score for attacker is 7
Casualties for British: 1 Elite
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Mech.Inf
Battle in E.India
British attack with 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks
Yamamoto defend with 8 Mech.Infs and 3 Tanks
British roll dice for 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks in E.India, round 2 : 7/1 hits
Yamamoto roll dice for 8 Mech.Infs and 3 Tanks in E.India, round 2 : 4/1 hits
1 Elite owned by the British , 1 Tank owned by the British , 1 Infantry owned by the British , 1 Artillery owned by the British and 7 Mech.Infs owned by the Yamamoto lost in E.India
British roll dice for 2 L.Fighters and 7 Tanks in E.India, round 3 : 4/1 hits
Yamamoto roll dice for 1 Mech.Inf and 3 Tanks in E.India, round 3 : 1/1 hits
1 Tank owned by the British , 3 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in E.India
British win, taking E.India from Yamamoto with 2 L.Fighters and 6 Tanks remaining. Battle score for attacker is 35
Casualties for British: 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks
Casualties for Yamamoto: 8 Mech.Infs and 3 TanksNon Combat Move - British
2 L.Fighters moved from E.India to sz63
1 AAGun moved from Moresby to E.G
1 AAGun moved from Vancouver to British ColumbiaPlace Units - British
1 Battleship, 1 Cruiser and 1 S.Sub placed in sz6
1 Elite and 2 Tanks placed in CalcuttaTurn Complete - British
British collect 54 PUs; end with 54 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
3 Tanks moved from Townsville to sz46
1 Artillery moved from New Britain to sz46
1 Marine moved from N.Australia to sz46
2 Infantry moved from Choiseoul to sz46
1 Infantry moved from Townsville to sz46
1 Tank moved from Darwin to Townsville
1 Artillery moved from Mindanao to sz70
1 Infantry moved from Mindanao to sz70
1 Infantry moved from sz70 to Punay
Americans take Punay from Yamamoto
1 Artillery moved from sz70 to Punay
2 L.Fighters moved from Darwin to sz72
1 Battleship and 1 Destroyer moved from sz70 to sz72
1 Battleship moved from sz46 to sz72
1 Artillery, 3 Infantry, 1 Marine, 3 Tanks and 4 Transports moved from sz46 to sz48
4 Infantry moved from E.G to N.G
1 Artillery, 3 Infantry, 1 Marine and 3 Tanks moved from sz48 to SarongPurchase Units - Anzac
Anzac buy 1 Elite, 1 L.Fighter and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz72
Anzac attack with 2 Battleships, 1 Destroyer and 2 L.Fighters
Yamamoto defend with 1 Battleship, 1 Cruiser and 1 Destroyer
Anzac roll dice for 2 Battleships, 1 Destroyer and 2 L.Fighters in sz72, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in sz72, round 2 : 2/1 hits
Units damaged: 2 Battleships owned by the Anzac
1 Destroyer owned by the Yamamoto and 1 Cruiser owned by the Yamamoto lost in sz72
Anzac roll dice for 2 Battleships, 1 Destroyer and 2 L.Fighters in sz72, round 3 : 3/1 hits
Yamamoto roll dice for 1 Battleship in sz72, round 3 : 1/1 hits
1 Battleship owned by the Yamamoto and 1 Destroyer owned by the Anzac lost in sz72
Anzac win with 2 Battleships and 2 L.Fighters remaining. Battle score for attacker is 30
Casualties for Anzac: 1 Destroyer
Casualties for Yamamoto: 1 Battleship, 1 Cruiser and 1 DestroyerNon Combat Move - Anzac
2 L.Fighters moved from sz72 to sz70
1 AAGun moved from N.Australia to Townsville
1 AAGun moved from Sydney to E.AustraliaPlace Units - Anzac
2 Transports placed in sz37
1 Elite and 1 L.Fighter placed in DarwinTurn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
8 Infantry moved from Taka to sz30
2 B.Transports and 8 Infantry moved from sz30 to sz42
6 Infantry, 2 Marines and 9 S.Subs moved from sz29 to sz40
1 Infantry moved from Johnston to sz40
7 Infantry, 2 Marines and 9 S.Subs moved from sz40 to sz42
2 Artillerys moved from Kauai to sz25
2 Artillerys moved from Kauai to sz25
1 Artillery moved from Kauai to sz25
5 Artillerys and 3 B.Transports moved from sz25 to sz30
4 Elites moved from Davao to sz70
4 Elites moved from sz70 to Boho
Americans take Boho from Hisaichi
1 Tank moved from Samar to S
Americans take S from Yamamoto
1 Tank moved from S to Samar
1 Tank moved from Mindanao to Davao
2 Elites moved from Mindanao to Davao
2 Bombers moved from Sarong to Iwo Jima
1 B29 moved from Sarong to Iwo Jima
1 B29 moved from Pearl Harbor to Iwo Jima
2 B29s moved from San Francisco to Wake
1 Infantry moved from Seattle to sz6
1 B.Transport and 1 Infantry moved from sz6 to sz4
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
1 Infantry moved from Amchitka to sz4
3 Transports moved from sz4 to sz6
3 Infantry moved from Palana to Magadan
4 Infantry moved from sz4 to Palana
1 Infantry moved from Sukhalin to N.JapanPurchase Units - Americans
Americans buy 1 B.Transport, 1 Cruiser, 2 Destroyers, 4 Elites, 4 L.Fighters and 1 Marine; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
1 Artillery moved from Taka to sz30
3 Infantry moved from Taka to sz30Place Units - Americans
4 Elites placed in Davao
1 B.Transport, 1 Cruiser and 2 Destroyers placed in sz23
2 L.Fighters placed in Pearl Harbor
2 L.Fighters placed in Hilo
1 Marine placed in San FranciscoTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUs total