@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Morocco
Non Combat Move - British
2 transports moved from 69 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from India to Burma
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5
British collect 36 PUs (1 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
2 infantry placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Malaya change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hopei: 1 bomber
EDIT: Adding units owned by British to Burma: 1 bomber
EDIT: Turning off Edit Mode
Small ncm.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits
British roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 1/3 hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Bulgaria to Yugoslavia
6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
6 infantry moved from Tobruk to Alexandria
6 infantry moved from 96 Sea Zone to Libya
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 aaGun, 1 armour, 11 artilleries, 1 fighter, 31 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Libya : 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
95 Sea Zone : 1 submarine
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Yugoslavia : 4 infantry
98 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 18 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 18 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Northwest Persia to Caucasus
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Egypt to Caucasus
1 transport moved from 35 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Burma : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery
Java : 1 flag, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 carriers and 4 fighters
18 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
62 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
Egypt : 2 infantry
Caucasus : 5 fighters
Production/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,056
Median : 2,500
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18
Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,056
Median : 2,500
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18
Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
3 mech_infantrys moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Tsinghai
4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
I’m back in town, so ready to resume when you’re back from holiday too, no rush of course.
I’ll need scramble for 110
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
3 mech_infantrys moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Tsinghai
4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 7 fighters and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
2 submarines owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Germans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 artillery and 3 mech_infantrys moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Russia to Tambov
1 artillery moved from Samara to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
3 infantry moved from Belarus to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 fighter placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Russia
2 submarines placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Territory Summary for Germans :
Tsinghai : 1 flag, 5 mech_infantrys
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Germany : 1 factory_major
Norway : 4 infantry
Northern Italy : 11 infantry
Southern Italy : 14 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag, 3 artilleries
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 27 artilleries, 1 factory_minor, 1 fighter, 64 infantry and 5 mech_infantrys
Turkmenistan : 1 flag, 15 armour and 15 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
93 Sea Zone : 5 submarines
Bulgaria : 1 flag, 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 71 / 92
Russians : 2 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 5 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Hopei to Suiyuyan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 7 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
5 infantry moved from Yenisey to Timguska
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 7 artilleries, 25 infantry and 11 mech_infantrys
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 5 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 2 transports
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 52 / 84
Chinese : 3 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 4 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits
4 submarines owned by the Americans , 2 destroyers owned by the Americans and 8 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 6/8 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 5 artilleries and 5 infantry in Morocco, round 2 : 3/10 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Shan State : 1 infantry
Malaya : 1 artillery
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 transports
26 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 6 fighters and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 5 artilleries and 5 infantry
United Kingdom : 1 fighter and 1 tactical_bomber
Morocco : 1 flag, 5 artilleries and 3 infantry
Caucasus : 1 bomber
85 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
91 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 5 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3,106
Median : 3,000
Variance : 1,376
Standard Deviation : 1,173
Total rolls : 94
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2,962
Median : 2,500
Variance : 0,880
Standard Deviation : 0,938
Total rolls : 26
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,300
Median : 3,000
Variance : 0,780
Standard Deviation : 0,883
Total rolls : 60
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 3
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3,106
Median : 3,000
Variance : 1,376
Standard Deviation : 1,173
Total rolls : 94
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2,962
Median : 2,500
Variance : 0,880
Standard Deviation : 0,938
Total rolls : 26
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,300
Median : 3,000
Variance : 0,780
Standard Deviation : 0,883
Total rolls : 60
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 12 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shan State: 1 infantry
EDIT: Adding units owned by Americans to Siam: 1 infantry
EDIT: Turning off Edit Mode
Non Combat Move - British
1 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 artilleries moved from India to Burma
1 infantry moved from India to West India
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 3 infantry
EDIT: Adding units owned by British to Belgian Congo: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,5
British collect 32 PUs (4 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
3 infantry placed in India
2 infantry placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 2 infantry
Burma : 3 aaGuns, 18 artilleries, 1 bomber, 5 fighters, 12 infantry and 3 tactical_bombers
India : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
35 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
6 Sea Zone : 1 carrier and 1 cruiser
West India : 1 infantry
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 46 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 3 artilleries and 31 infantry
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 5 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 3
British : 36 / 35
UK_Pacific : 18 / 18
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 bombers moved from Southern Italy to United Kingdom
Intercept London?
I am a bit slow, but launch all fighters.