man, this was a tough turn to plan, spent a long time vacillating, probably not the best plan I went with either, lotsa close calcs and hard to assess and math out choice trees.
War all around! S.A. & V.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Tunisia to Algeria
Germans take Algeria from French
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from 93 Sea Zone to Western Germany
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to Scotland
2 armour moved from Baltic States to Archangel
4 artilleries and 3 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to Belarus
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to 111 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Belarus
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Scotland to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
8 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 artilleries moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Germany to Slovakia Hungary
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Shensi to Hopei
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
4 artilleries and 7 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
6 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hopei
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Germans defend with 1 armour, 4 artilleries and 3 infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 4 artilleries and 3 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Samara to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
1 armour and 1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
1 armour and 1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Soviet Far East
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Anhwe, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Anhwe, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 3 fighters; British defend with 1 battleship; Americans defend with 4 carriers and 3 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 5 carriers and 3 transports in 35 Sea Zone, round 2 : 3/6 hits
2 submarines owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 5 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Japanese
1 bomber moved from Anhwe to Japan
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Korea
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.483
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
6 fighters and 2 tactical_bombers moved from French Indo China to Kiangsu
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from Malaya to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from French Indo China to KiangsuCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Hainan
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Hainan from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in Okinawa
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
6 fighters moved from Kiangsu to 19 Sea Zone
4 carriers moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
8 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to Central United States
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United KingdomPlace Units - Americans
2 armour and 1 infantry placed in French Indo China
2 infantry placed in Central United States
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
2 artilleries and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
I totally messed up UK’s turn. I built units for london that I meant for India. Going to re-do from scratch.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 93 Sea Zone
1 artillery and 10 infantry moved from United Kingdom to Scotland
2 infantry moved from Trans-Jordan to Syria
2 fighters moved from 81 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Yunnan to Hunan
2 fighters, 2 infantry and 1 tactical_bomber moved from Kweichow to Anhwe
1 battleship moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from JapaneseCombat - British
Battle in Syria
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Syria from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Anhwe from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 artillery and 10 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Syria to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
4 infantry moved from India to West India
2 infantry moved from Burma to Yunnan
1 aaGun moved from Kwangsi to Kwangtung
2 aaGuns moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - British
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to Kiangsu
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 68 Sea Zone
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 3 artilleries and 8 infantry
Russians defend with 4 artilleries and 5 infantry
Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Belarus, round 2 : 2/15 hits
Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 4/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Belarus, round 3 : 7/11 hits
Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 7 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 8 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 5/9 hits
British roll dice for 1 artillery and 8 infantry in Scotland, round 2 : 0/9 hits
6 infantry owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 3 : 6/9 hits
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 8 infantryNon Combat Move - Germans
1 fighter moved from Scotland to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from Scotland to Western Germany
1 tactical_bomber moved from Scotland to 111 Sea Zone
5 infantry moved from Germany to Poland
1 bomber moved from Scotland to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.603
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 73Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.533
Median : 3.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 45British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Belarus
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Belarus
8 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 4 infantry
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour, 3 artilleries and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Northwest Persia to RostovPlace Units - Russians
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_PacificCombat - Japanese
Battle in Philippines
Battle in 36 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 2 fighters; Americans defend with 2 transports
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 : 1/1 hits
1 carrier owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 11 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 2 transports
2 fighters owned by the ANZAC forced to land in French Indo ChinaNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4,6,2,1,2,1,1,4,6,2,3,3,6,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Tarnation, I need to work on my Japanese game
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 bombers
Battle in Philippines
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
8 destroyers and 5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 17 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour placed in Eastern United States
2 carriers, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs





