man, this was a tough turn to plan, spent a long time vacillating, probably not the best plan I went with either, lotsa close calcs and hard to assess and math out choice trees.
War all around! S.A. & V.
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I totally messed up UK’s turn. I built units for london that I meant for India. Going to re-do from scratch.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 93 Sea Zone
1 artillery and 10 infantry moved from United Kingdom to Scotland
2 infantry moved from Trans-Jordan to Syria
2 fighters moved from 81 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Yunnan to Hunan
2 fighters, 2 infantry and 1 tactical_bomber moved from Kweichow to Anhwe
1 battleship moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from JapaneseCombat - British
Battle in Syria
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Syria from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Anhwe from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 artillery and 10 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Syria to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
4 infantry moved from India to West India
2 infantry moved from Burma to Yunnan
1 aaGun moved from Kwangsi to Kwangtung
2 aaGuns moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - British
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to Kiangsu
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 68 Sea Zone
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 3 artilleries and 8 infantry
Russians defend with 4 artilleries and 5 infantry
Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Belarus, round 2 : 2/15 hits
Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 4/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Belarus, round 3 : 7/11 hits
Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 7 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 8 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 5/9 hits
British roll dice for 1 artillery and 8 infantry in Scotland, round 2 : 0/9 hits
6 infantry owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 3 : 6/9 hits
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 8 infantryNon Combat Move - Germans
1 fighter moved from Scotland to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from Scotland to Western Germany
1 tactical_bomber moved from Scotland to 111 Sea Zone
5 infantry moved from Germany to Poland
1 bomber moved from Scotland to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.603
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 73Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.533
Median : 3.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 45British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Belarus
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Belarus
8 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 4 infantry
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour, 3 artilleries and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Northwest Persia to RostovPlace Units - Russians
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_PacificCombat - Japanese
Battle in Philippines
Battle in 36 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 2 fighters; Americans defend with 2 transports
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 : 1/1 hits
1 carrier owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 11 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 2 transports
2 fighters owned by the ANZAC forced to land in French Indo ChinaNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4,6,2,1,2,1,1,4,6,2,3,3,6,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Tarnation, I need to work on my Japanese game
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 bombers
Battle in Philippines
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
8 destroyers and 5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 17 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour placed in Eastern United States
2 carriers, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 31 PUs;
British buy 5 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 5 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
1 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsu to Jehol
1 battleship moved from 19 Sea Zone to 35 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 battleship; Americans loiter and taunt with
Japanese defend with 1 transport
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
2 artilleries and 3 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Yunnan to Kweichow
1 aaGun and 4 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 aaGuns and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - British
3 submarines placed in 81 Sea Zone
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
I saved your kamikazes but it you wanted to roll them on that UK battleship you can
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
I dont know how to roll my Kami’s when it’s not my turn, sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Kazakhstan
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs





