13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                21 artilleries and 68 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 21 artilleries and 68 infantry
                    Germans defend with 5 artilleries, 11 infantry and 3 mech_infantrys
                        Russians roll dice for 21 artilleries and 68 infantry in Caucasus, round 2 :  22/89 hits
                        Germans roll dice for 5 artilleries, 11 infantry and 3 mech_infantrys in Caucasus, round 2 :  6/19 hits
                        6 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 5 artilleries owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 21 artilleries and 62 infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 5 artilleries, 11 infantry and 3 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Kweichow : 2 aaGuns and 6 infantry
        Egypt : 2 fighters and 1 tactical_bomber
        Urals : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 4 aaGuns, 21 artilleries and 62 infantry

    Production/PUs Summary :

    Germans : 66 / 88
        Russians : 8 / 0
        Japanese : 47 / 43
        Americans : 50 / 70
        Chinese : 9 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 19 times
                5 was rolled 21 times
                6 was rolled 18 times
            Average roll : 3,583
            Median : 4,000
            Variance : 0,262
            Standard Deviation : 0,512
            Total rolls : 108

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,632
            Median : 4,000
            Variance : 0,056
            Standard Deviation : 0,236
            Total rolls : 19

    Russians Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3,573
            Median : 4,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 89

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Chahar to Hopei
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 bombers moved from Shan State to Hopei
                6 artilleries, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  4/4 hits
                        2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  14/44 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Hopei to Jehol
                1 artillery and 3 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 artillery, 2 bombers and 3 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 7 artilleries, 22 infantry and 11 mech_infantrys
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 infantry
        Shan State : 1 flag, 1 aaGun
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 5 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        46 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 66 / 88
        Russians : 6 / 0
        Japanese : 50 / 49
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 11 fighters, 21 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                7 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
                2 submarines moved from 26 Sea Zone to 46 Sea Zone


  • Scramble orders + we probably should roll the battle on the forum. As Triple A allows submarines to fire first even with destroyers present and there are 28 on my side and 11 on your side currently.

  • 16

    sure, I’ll scramble all planes.

    I’d think for me you can tip all the capitol ships, then go up the food chain through subs, DD, CA.  Clearly, you might have to save a DD to allow my planes to hit.

    I’ll use all my kamikazi vs your DDs.


  • Lets start with kamikaze. 1 kamikaze for 1 destroyers. so 6 destroyers are being attacked.
    DiceRolls: 6@1; Total Hits: 16@1: (4, 3, 4, 3, 6, 1)


  • 1 hit. That leaves:

    US:
    7 carriers (0)
    28 submarines, 6 destroyers, 34 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Japanese fleet
    11 submarines rolling at 1
    10 destroyers, 6 carriers, 16 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters rolling at 4

    US:
    DiceRolls: 34@2 13@3 4@4; Total Hits: 2134@2: (2, 3, 5, 5, 3, 1, 5, 3, 4, 1, 2, 1, 4, 1, 6, 1, 4, 6, 6, 3, 4, 3, 6, 3, 6, 1, 1, 5, 5, 5, 2, 6, 2, 1)13@3: (5, 5, 2, 3, 1, 5, 4, 3, 6, 2, 4, 6, 2)4@4: (1, 6, 1, 4)

    Japan:
    DiceRolls: 11@1 16@2 9@3 8@4; Total Hits: 1411@1: (3, 3, 3, 6, 3, 4, 6, 2, 3, 5, 3)16@2: (2, 6, 4, 1, 4, 5, 3, 5, 4, 1, 1, 3, 2, 5, 3, 3)9@3: (5, 2, 4, 2, 4, 1, 5, 3, 3)8@4: (3, 2, 5, 5, 6, 1, 1, 5)


  • Hits:
    US:
    tipping 7 carriers and a battleship. Remaining 6 hits go to submarines. This leaves the following fleet:
    7 carriers (0)
    22 submarines, 6 destroyers, 26 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Japan:
    8 of the 21 hits go to tipping the capital ships. 11 hits go to the submarines. 2 to the destroyers. This leaves the following fleet
    8 destroyers, 6 carriers, 16 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters rolling at 4

    Us:
    DiceRolls: 26@2 13@3 4@4; Total Hits: 1626@2: (1, 6, 3, 4, 3, 4, 3, 6, 6, 6, 2, 3, 5, 5, 2, 6, 4, 1, 5, 5, 5, 6, 4, 1, 4, 5)13@3: (4, 6, 2, 6, 1, 3, 5, 3, 1, 2, 1, 4, 1)4@4: (6, 3, 3, 2)

    Japan
    DiceRolls: 16@2 9@3 8@4; Total Hits: 1316@2: (2, 1, 4, 1, 5, 5, 5, 4, 3, 5, 1, 4, 2, 5, 1, 2)9@3: (1, 6, 2, 4, 5, 5, 4, 1, 5)8@4: (2, 2, 5, 5, 4, 6, 6, 5)


  • 13 hits go to 13 us submarines. That leaves the following fleet:
    7 carriers (0)
    9 submarines, 6 destroyers, 15 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    14 hits go to 7 destroyers, 6 carriers and 1 cruiser. That leaves the following fleet:
    1 destroyer rolling at 2
    1 cruisers, 7 tactical bombers, 8 total rolling at 3
    8 fighters rolling at 4

    US:
    DiceRolls: 15@2 13@3 4@4; Total Hits: 1515@2: (1, 6, 3, 2, 4, 5, 6, 6, 2, 5, 2, 3, 1, 5, 6)13@3: (2, 1, 3, 4, 6, 4, 3, 1, 4, 6, 1, 5, 2)4@4: (1, 4, 5, 1)

    Japan:
    DiceRolls: 1@2 8@3 8@4; Total Hits: 131@2: (3)8@3: (1, 2, 1, 6, 1, 1, 1, 6)8@4: (2, 3, 1, 1, 3, 2, 1, 6)


  • ugh nvm I forgot 2 battleships on your side at the beginning. How do you want to resolve that.

  • 16

    Bit of a pickle, not so much for the missed BBs but because you rolled good and I rolled bad.

    The sim tells us that you should end up with about 23 units after.  I’d be OK with setting the board to that.

    That would leave you with 6 CV, 10 planes and a tipped BB.

    The other option I’m good with, and one that reflects the dice throws already is just to add in 1 hit in for the first round, then 2 hits for the other 2 to reflect the two BBs and the 2 DDs that wouldn’t have sunk, if you follow.

    That would put the order of battle after the last round you posted:

    15 hits go to 15 us submarines. That leaves the following fleet:
    7 carriers (0)
    7 submarines, 6 destroyers, 13 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    14 hits go to 9 destroyers, 5 carriers. That leaves the following fleet:
    1 destroyers, 1 carrier, 2 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters, 2 Battleships rolling at 4

    I’m in favor of the second option because it preserves the dice rolls and allows for great acts of heroism in the final couple rounds.

    As an aside:  you’ll want to rolls subs in a seperate batch, as they can’t hit planes, and Kami’s hit on 2, not 1.

  • 16

    I made a mistake in my post, your sub group should be down another 3 units to 4, reflecting 1 hit in the first round (8 attack factors from the BBs) and 2 hits in the second round (8 attack factors from the BBs, and 4 from the sunk DDs that should have been taken as soaks).


  • I actually assigned 8 hits to your capital ships (6 carriers and 2 battleships), which means all I forgot was rolling dice for the battleships.


  • And you are right about the kamikaze, but fortunately no 2s were rolled.


  • BTW third and more fair option would be rolling for the 2 battleships and change things retroactively. If you score a hit with a bs then I can sink a carrier or a submarine. If I go for the carrier nothing changes retroactively other the fact that I have less carriers left. If I go for a submarine I roll for the submarine in the following round along with the bs and if the submarine rolls a hit, then 1 hit gets removed retroactively.

  • 16

    I’m fine with that resolution.


  • That means I will have to roll for your bbs 3 times.

    Round 1:
    DiceRolls: 2@4; Total Hits: 22@4: (3, 1)


  • I sink 2 carriers. Other then the fact I only have this left at round 2:
    5 carriers (0)
    22 submarines, 6 destroyers, 26 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Nothing changes.

    Round 2 for the bbs:
    DiceRolls: 2@4; Total Hits: 22@4: (2, 4)


  • I sink 2 submarines. That means I need to roll for those 2 submarines and I have the following fleet left for round 3:
    5 carriers (0)
    7 submarines, 6 destroyers, 15 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Submarines:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    I am also going to roll round 3 for the bbs:
    DiceRolls: 2@4; Total Hits: 22@4: (1, 1)


  • That means we each get 15 hits in round 3. That only leaves the question how many hits are the submarines are allowed to fire. The easiest solution to this is to assume the first 9 dice are for the submarines. Of these 9 2 dice are removed, leaving 3 hits for the submarines. The other 2 are done by the destroyers.

    US:
    7 hits are assigned to the submarines, 5 hits are assigned to the destroyers. 2 hits are assigned to the cruisers and 1 hit is assigned to a fighter, leaving the following fleet:

    5 carriers (0)
    1 destroyers rolling at 2:
    10 fighters rolling at 3:
    1 battleship , 3 tactical bombers, 4 rolling at 4

    Japan:
    3 hits are assigned to the destroyer and the cruisers and a battleship, 7 hits go to the tactical bombers and the remaining 5 hits go to the fighters, leaving the following:
    1 Battleship and 3 fighters, 4 rolling at 4

    US:
    DiceRolls: 1@2 10@3 4@4; Total Hits: 61@2: (1)10@3: (2, 5, 5, 1, 6, 2, 1, 3, 5, 6)4@4: (5, 6, 5, 5)

    Japan:
    DiceRolls: 4@4; Total Hits: 34@4: (1, 3, 2, 5)

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