Scramble sz110?
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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Planes stay on the ground.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
Germans buy 1 artillery, 1 bomber, 1 carrier, 5 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Normandy Bordeaux to United Kingdom
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 mech_infantrys moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
5 artilleries and 15 infantry moved from Rostov to CaucasusCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in 109 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 5 artilleries and 15 infantry
British defend with 2 artilleries and 4 infantry
Germans roll dice for 5 artilleries and 15 infantry in Caucasus, round 2 : 4/20 hits
Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 3/6 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 5 artilleries and 12 infantry in Caucasus, round 3 : 5/17 hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 4 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
14 armour, 10 artilleries, 49 infantry and 17 mech_infantrys moved from Russia to Tambov
3 artilleries and 2 infantry moved from Bryansk to Tambov
4 aaGuns, 12 artilleries and 13 infantry moved from Rostov to Tambov
3 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Romania to Bulgaria
3 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
6 infantry moved from Western Germany to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern Italy
2 artilleries and 10 infantry moved from Germany to Western Germany
3 infantry moved from Karelia to NovgorodPlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Germany : 1 factory_major
Norway : 4 infantry
Northern Italy : 11 infantry
Southern Italy : 14 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 4 aaGuns, 15 armour, 25 artilleries, 64 infantry and 17 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 flag, 5 artilleries, 11 infantry and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 3 transports
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 68 / 88
Russians : 6 / 0
Japanese : 47 / 43
Americans : 50 / 70
Chinese : 9 / 10
British : 36 / 37
UK_Pacific : 13 / 20
Italians : 14 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
21 artilleries and 68 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 21 artilleries and 68 infantry
Germans defend with 5 artilleries, 11 infantry and 3 mech_infantrys
Russians roll dice for 21 artilleries and 68 infantry in Caucasus, round 2 : 22/89 hits
Germans roll dice for 5 artilleries, 11 infantry and 3 mech_infantrys in Caucasus, round 2 : 6/19 hits
6 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 5 artilleries owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 21 artilleries and 62 infantry remaining. Battle score for attacker is 47
Casualties for Germans: 5 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Kweichow : 2 aaGuns and 6 infantry
Egypt : 2 fighters and 1 tactical_bomber
Urals : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 4 aaGuns, 21 artilleries and 62 infantryProduction/PUs Summary :
Germans : 66 / 88
Russians : 8 / 0
Japanese : 47 / 43
Americans : 50 / 70
Chinese : 9 / 10
British : 36 / 37
UK_Pacific : 13 / 20
Italians : 14 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 18 times
Average roll : 3,583
Median : 4,000
Variance : 0,262
Standard Deviation : 0,512
Total rolls : 108Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,632
Median : 4,000
Variance : 0,056
Standard Deviation : 0,236
Total rolls : 19Russians Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3,573
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 89 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 bombers moved from Shan State to Hopei
6 artilleries, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits
2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 14/44 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Hopei to Jehol
1 artillery and 3 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 artillery, 2 bombers and 3 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 7 artilleries, 22 infantry and 11 mech_infantrys
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 aaGun
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 5 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
46 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 66 / 88
Russians : 6 / 0
Japanese : 50 / 49
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 37
UK_Pacific : 13 / 20
Italians : 14 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 11 fighters, 21 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone -
Scramble orders + we probably should roll the battle on the forum. As Triple A allows submarines to fire first even with destroyers present and there are 28 on my side and 11 on your side currently.
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sure, I’ll scramble all planes.
I’d think for me you can tip all the capitol ships, then go up the food chain through subs, DD, CA. Clearly, you might have to save a DD to allow my planes to hit.
I’ll use all my kamikazi vs your DDs.
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Lets start with kamikaze. 1 kamikaze for 1 destroyers. so 6 destroyers are being attacked.
Rolls: 6@1; Total Hits: 16@1: (4, 3, 4, 3, 6, 1) -
1 hit. That leaves:
US:
7 carriers (0)
28 submarines, 6 destroyers, 34 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 4Japanese fleet
11 submarines rolling at 1
10 destroyers, 6 carriers, 16 total rolling at 2
2 cruisers, 7 tactical bombers, 9 total rolling at 3
8 fighters rolling at 4US:
Rolls: 34@2 13@3 4@4; Total Hits: 2134@2: (2, 3, 5, 5, 3, 1, 5, 3, 4, 1, 2, 1, 4, 1, 6, 1, 4, 6, 6, 3, 4, 3, 6, 3, 6, 1, 1, 5, 5, 5, 2, 6, 2, 1)13@3: (5, 5, 2, 3, 1, 5, 4, 3, 6, 2, 4, 6, 2)4@4: (1, 6, 1, 4)Japan:
Rolls: 11@1 16@2 9@3 8@4; Total Hits: 1411@1: (3, 3, 3, 6, 3, 4, 6, 2, 3, 5, 3)16@2: (2, 6, 4, 1, 4, 5, 3, 5, 4, 1, 1, 3, 2, 5, 3, 3)9@3: (5, 2, 4, 2, 4, 1, 5, 3, 3)8@4: (3, 2, 5, 5, 6, 1, 1, 5) -
Hits:
US:
tipping 7 carriers and a battleship. Remaining 6 hits go to submarines. This leaves the following fleet:
7 carriers (0)
22 submarines, 6 destroyers, 26 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 4Japan:
8 of the 21 hits go to tipping the capital ships. 11 hits go to the submarines. 2 to the destroyers. This leaves the following fleet
8 destroyers, 6 carriers, 16 total rolling at 2
2 cruisers, 7 tactical bombers, 9 total rolling at 3
8 fighters rolling at 4Us:
Rolls: 26@2 13@3 4@4; Total Hits: 1626@2: (1, 6, 3, 4, 3, 4, 3, 6, 6, 6, 2, 3, 5, 5, 2, 6, 4, 1, 5, 5, 5, 6, 4, 1, 4, 5)13@3: (4, 6, 2, 6, 1, 3, 5, 3, 1, 2, 1, 4, 1)4@4: (6, 3, 3, 2)Japan
Rolls: 16@2 9@3 8@4; Total Hits: 1316@2: (2, 1, 4, 1, 5, 5, 5, 4, 3, 5, 1, 4, 2, 5, 1, 2)9@3: (1, 6, 2, 4, 5, 5, 4, 1, 5)8@4: (2, 2, 5, 5, 4, 6, 6, 5) -
13 hits go to 13 us submarines. That leaves the following fleet:
7 carriers (0)
9 submarines, 6 destroyers, 15 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 414 hits go to 7 destroyers, 6 carriers and 1 cruiser. That leaves the following fleet:
1 destroyer rolling at 2
1 cruisers, 7 tactical bombers, 8 total rolling at 3
8 fighters rolling at 4US:
Rolls: 15@2 13@3 4@4; Total Hits: 1515@2: (1, 6, 3, 2, 4, 5, 6, 6, 2, 5, 2, 3, 1, 5, 6)13@3: (2, 1, 3, 4, 6, 4, 3, 1, 4, 6, 1, 5, 2)4@4: (1, 4, 5, 1)Japan:
Rolls: 1@2 8@3 8@4; Total Hits: 131@2: (3)8@3: (1, 2, 1, 6, 1, 1, 1, 6)8@4: (2, 3, 1, 1, 3, 2, 1, 6) -
ugh nvm I forgot 2 battleships on your side at the beginning. How do you want to resolve that.
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Bit of a pickle, not so much for the missed BBs but because you rolled good and I rolled bad.
The sim tells us that you should end up with about 23 units after. I’d be OK with setting the board to that.
That would leave you with 6 CV, 10 planes and a tipped BB.
The other option I’m good with, and one that reflects the dice throws already is just to add in 1 hit in for the first round, then 2 hits for the other 2 to reflect the two BBs and the 2 DDs that wouldn’t have sunk, if you follow.
That would put the order of battle after the last round you posted:
15 hits go to 15 us submarines. That leaves the following fleet:
7 carriers (0)
7 submarines, 6 destroyers, 13 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 414 hits go to 9 destroyers, 5 carriers. That leaves the following fleet:
1 destroyers, 1 carrier, 2 total rolling at 2
2 cruisers, 7 tactical bombers, 9 total rolling at 3
8 fighters, 2 Battleships rolling at 4I’m in favor of the second option because it preserves the dice rolls and allows for great acts of heroism in the final couple rounds.
As an aside: you’ll want to rolls subs in a seperate batch, as they can’t hit planes, and Kami’s hit on 2, not 1.
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I made a mistake in my post, your sub group should be down another 3 units to 4, reflecting 1 hit in the first round (8 attack factors from the BBs) and 2 hits in the second round (8 attack factors from the BBs, and 4 from the sunk DDs that should have been taken as soaks).
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I actually assigned 8 hits to your capital ships (6 carriers and 2 battleships), which means all I forgot was rolling dice for the battleships.
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And you are right about the kamikaze, but fortunately no 2s were rolled.
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BTW third and more fair option would be rolling for the 2 battleships and change things retroactively. If you score a hit with a bs then I can sink a carrier or a submarine. If I go for the carrier nothing changes retroactively other the fact that I have less carriers left. If I go for a submarine I roll for the submarine in the following round along with the bs and if the submarine rolls a hit, then 1 hit gets removed retroactively.
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I’m fine with that resolution.
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That means I will have to roll for your bbs 3 times.
Round 1:
Rolls: 2@4; Total Hits: 22@4: (3, 1) -
I sink 2 carriers. Other then the fact I only have this left at round 2:
5 carriers (0)
22 submarines, 6 destroyers, 26 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 4Nothing changes.
Round 2 for the bbs:
Rolls: 2@4; Total Hits: 22@4: (2, 4)





