13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from India to Burma
                2 fighters moved from New South Wales to 42 Sea Zone
                2 aaGuns moved from Northern Territory to South Australia
                4 fighters moved from Caucasus to Northwest Persia

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 24 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Burma : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        South Australia : 2 aaGuns and 1 infantry
        Java : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 2 carriers, 4 fighters, 1 submarine and 2 transports
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        Egypt : 1 fighter and 2 infantry
        Northwest Persia : 4 fighters

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 10 / 0
        Japanese : 47 / 43
        Americans : 50 / 70
        Chinese : 9 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
                Germans buy 1 artillery, 1 bomber, 1 carrier, 5 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Normandy Bordeaux to United Kingdom
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 mech_infantrys moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                5 artilleries and 15 infantry moved from Rostov to Caucasus

  • 16

    scramble for 109 or 110?  Intercept for UK?  A little of each?

    This is a pretty good game still; sorry for the somewhat irregular play intervals, between work and holiday season I’m aware I’m not on my turn a day pace.


  • Planes stay on the ground.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
                Germans buy 1 artillery, 1 bomber, 1 carrier, 5 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Normandy Bordeaux to United Kingdom
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 mech_infantrys moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                5 artilleries and 15 infantry moved from Rostov to Caucasus

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Battle in 109 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 5 artilleries and 15 infantry
                    British defend with 2 artilleries and 4 infantry
                        Germans roll dice for 5 artilleries and 15 infantry in Caucasus, round 2 :  4/20 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 :  3/6 hits
                        4 infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 5 artilleries and 12 infantry in Caucasus, round 3 :  5/17 hits
                        Russians roll dice for 2 artilleries in Caucasus, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 artilleries and 4 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                14 armour, 10 artilleries, 49 infantry and 17 mech_infantrys moved from Russia to Tambov
                3 artilleries and 2 infantry moved from Bryansk to Tambov
                4 aaGuns, 12 artilleries and 13 infantry moved from Rostov to Tambov
                3 mech_infantrys moved from Ukraine to Caucasus
                4 infantry moved from Romania to Bulgaria
                3 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Northern Italy to Southern France
                6 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from Western Germany to Northern Italy
                2 artilleries and 10 infantry moved from Germany to Western Germany
                3 infantry moved from Karelia to Novgorod

    Place Units - Germans
                1 carrier and 2 submarines placed in 112 Sea Zone
                1 artillery, 1 bomber and 5 infantry placed in Western Germany
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
        Germany : 1 factory_major
        Norway : 4 infantry
        Northern Italy : 11 infantry
        Southern Italy : 14 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 4 aaGuns, 15 armour, 25 artilleries, 64 infantry and 17 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 5 artilleries, 11 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 3 transports
        Bulgaria : 1 flag, 4 infantry
        109 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 6 / 0
        Japanese : 47 / 43
        Americans : 50 / 70
        Chinese : 9 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                21 artilleries and 68 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 21 artilleries and 68 infantry
                    Germans defend with 5 artilleries, 11 infantry and 3 mech_infantrys
                        Russians roll dice for 21 artilleries and 68 infantry in Caucasus, round 2 :  22/89 hits
                        Germans roll dice for 5 artilleries, 11 infantry and 3 mech_infantrys in Caucasus, round 2 :  6/19 hits
                        6 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 5 artilleries owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 21 artilleries and 62 infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 5 artilleries, 11 infantry and 3 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Kweichow : 2 aaGuns and 6 infantry
        Egypt : 2 fighters and 1 tactical_bomber
        Urals : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 4 aaGuns, 21 artilleries and 62 infantry

    Production/PUs Summary :

    Germans : 66 / 88
        Russians : 8 / 0
        Japanese : 47 / 43
        Americans : 50 / 70
        Chinese : 9 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 19 times
                5 was rolled 21 times
                6 was rolled 18 times
            Average roll : 3,583
            Median : 4,000
            Variance : 0,262
            Standard Deviation : 0,512
            Total rolls : 108

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,632
            Median : 4,000
            Variance : 0,056
            Standard Deviation : 0,236
            Total rolls : 19

    Russians Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3,573
            Median : 4,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 89

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Chahar to Hopei
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 bombers moved from Shan State to Hopei
                6 artilleries, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  4/4 hits
                        2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 7 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  14/44 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Hopei to Jehol
                1 artillery and 3 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 artillery, 2 bombers and 3 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 7 artilleries, 22 infantry and 11 mech_infantrys
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 infantry
        Shan State : 1 flag, 1 aaGun
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 5 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        46 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 66 / 88
        Russians : 6 / 0
        Japanese : 50 / 49
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 37
        UK_Pacific : 13 / 20
        Italians : 14 / 24
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 11 fighters, 21 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                7 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
                2 submarines moved from 26 Sea Zone to 46 Sea Zone


  • Scramble orders + we probably should roll the battle on the forum. As Triple A allows submarines to fire first even with destroyers present and there are 28 on my side and 11 on your side currently.

  • 16

    sure, I’ll scramble all planes.

    I’d think for me you can tip all the capitol ships, then go up the food chain through subs, DD, CA.  Clearly, you might have to save a DD to allow my planes to hit.

    I’ll use all my kamikazi vs your DDs.


  • Lets start with kamikaze. 1 kamikaze for 1 destroyers. so 6 destroyers are being attacked.
    DiceRolls: 6@1; Total Hits: 16@1: (4, 3, 4, 3, 6, 1)


  • 1 hit. That leaves:

    US:
    7 carriers (0)
    28 submarines, 6 destroyers, 34 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Japanese fleet
    11 submarines rolling at 1
    10 destroyers, 6 carriers, 16 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters rolling at 4

    US:
    DiceRolls: 34@2 13@3 4@4; Total Hits: 2134@2: (2, 3, 5, 5, 3, 1, 5, 3, 4, 1, 2, 1, 4, 1, 6, 1, 4, 6, 6, 3, 4, 3, 6, 3, 6, 1, 1, 5, 5, 5, 2, 6, 2, 1)13@3: (5, 5, 2, 3, 1, 5, 4, 3, 6, 2, 4, 6, 2)4@4: (1, 6, 1, 4)

    Japan:
    DiceRolls: 11@1 16@2 9@3 8@4; Total Hits: 1411@1: (3, 3, 3, 6, 3, 4, 6, 2, 3, 5, 3)16@2: (2, 6, 4, 1, 4, 5, 3, 5, 4, 1, 1, 3, 2, 5, 3, 3)9@3: (5, 2, 4, 2, 4, 1, 5, 3, 3)8@4: (3, 2, 5, 5, 6, 1, 1, 5)


  • Hits:
    US:
    tipping 7 carriers and a battleship. Remaining 6 hits go to submarines. This leaves the following fleet:
    7 carriers (0)
    22 submarines, 6 destroyers, 26 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    Japan:
    8 of the 21 hits go to tipping the capital ships. 11 hits go to the submarines. 2 to the destroyers. This leaves the following fleet
    8 destroyers, 6 carriers, 16 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters rolling at 4

    Us:
    DiceRolls: 26@2 13@3 4@4; Total Hits: 1626@2: (1, 6, 3, 4, 3, 4, 3, 6, 6, 6, 2, 3, 5, 5, 2, 6, 4, 1, 5, 5, 5, 6, 4, 1, 4, 5)13@3: (4, 6, 2, 6, 1, 3, 5, 3, 1, 2, 1, 4, 1)4@4: (6, 3, 3, 2)

    Japan
    DiceRolls: 16@2 9@3 8@4; Total Hits: 1316@2: (2, 1, 4, 1, 5, 5, 5, 4, 3, 5, 1, 4, 2, 5, 1, 2)9@3: (1, 6, 2, 4, 5, 5, 4, 1, 5)8@4: (2, 2, 5, 5, 4, 6, 6, 5)


  • 13 hits go to 13 us submarines. That leaves the following fleet:
    7 carriers (0)
    9 submarines, 6 destroyers, 15 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    14 hits go to 7 destroyers, 6 carriers and 1 cruiser. That leaves the following fleet:
    1 destroyer rolling at 2
    1 cruisers, 7 tactical bombers, 8 total rolling at 3
    8 fighters rolling at 4

    US:
    DiceRolls: 15@2 13@3 4@4; Total Hits: 1515@2: (1, 6, 3, 2, 4, 5, 6, 6, 2, 5, 2, 3, 1, 5, 6)13@3: (2, 1, 3, 4, 6, 4, 3, 1, 4, 6, 1, 5, 2)4@4: (1, 4, 5, 1)

    Japan:
    DiceRolls: 1@2 8@3 8@4; Total Hits: 131@2: (3)8@3: (1, 2, 1, 6, 1, 1, 1, 6)8@4: (2, 3, 1, 1, 3, 2, 1, 6)


  • ugh nvm I forgot 2 battleships on your side at the beginning. How do you want to resolve that.

  • 16

    Bit of a pickle, not so much for the missed BBs but because you rolled good and I rolled bad.

    The sim tells us that you should end up with about 23 units after.  I’d be OK with setting the board to that.

    That would leave you with 6 CV, 10 planes and a tipped BB.

    The other option I’m good with, and one that reflects the dice throws already is just to add in 1 hit in for the first round, then 2 hits for the other 2 to reflect the two BBs and the 2 DDs that wouldn’t have sunk, if you follow.

    That would put the order of battle after the last round you posted:

    15 hits go to 15 us submarines. That leaves the following fleet:
    7 carriers (0)
    7 submarines, 6 destroyers, 13 total rolling at 2:
    2 cruisers, 11 fighters, 13 rolling at 3:
    1 battleship , 3 tactical bombers , 4 rolling at 4

    14 hits go to 9 destroyers, 5 carriers. That leaves the following fleet:
    1 destroyers, 1 carrier, 2 total rolling at 2
    2 cruisers, 7 tactical bombers, 9 total rolling at 3
    8 fighters, 2 Battleships rolling at 4

    I’m in favor of the second option because it preserves the dice rolls and allows for great acts of heroism in the final couple rounds.

    As an aside:  you’ll want to rolls subs in a seperate batch, as they can’t hit planes, and Kami’s hit on 2, not 1.

  • 16

    I made a mistake in my post, your sub group should be down another 3 units to 4, reflecting 1 hit in the first round (8 attack factors from the BBs) and 2 hits in the second round (8 attack factors from the BBs, and 4 from the sunk DDs that should have been taken as soaks).


  • I actually assigned 8 hits to your capital ships (6 carriers and 2 battleships), which means all I forgot was rolling dice for the battleships.


  • And you are right about the kamikaze, but fortunately no 2s were rolled.

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