Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 64 Sea Zone to 28 Sea Zone
3 fighters moved from 64 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 64 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to 11 Sea Zone
4 fighters moved from Western United States to 11 Sea Zone
1 submarine moved from 64 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Johnston Island
Battle in 28 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Johnston Island from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour moved from Southeast Mexico to Western United States
4 artilleries, 5 infantry and 2 mech_infantrys moved from Central America to 64 Sea Zone
4 artilleries and 4 infantry moved from Southeast Mexico to 64 Sea Zone
8 artilleries, 1 battleship, 7 carriers, 3 cruisers, 11 destroyers, 9 infantry, 2 mech_infantrys, 12 submarines and 10 transports moved from 64 Sea Zone to 30 Sea Zone
8 artilleries, 9 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
7 fighters and 1 tactical_bomber moved from 28 Sea Zone to 30 Sea Zone
1 fighter moved from 11 Sea Zone to 64 Sea Zone
1 bomber moved from 11 Sea Zone to Western United States
6 fighters moved from 11 Sea Zone to 30 Sea Zone
4 bombers, 4 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu
1 artillery moved from Samara to RussiaPlace Units - Americans
3 fighters, 1 infantry and 3 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries moved from Kiangsi to Kwangtung
50 infantry moved from Kiangsi to Kwangtung
14 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
20 infantry moved from Anhwe to KiangsuPlace Units - Chinese
1 infantry placed in Jehol
8 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsu: 10 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsu: 5 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 7 artilleries and 25 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 7 artilleries and 25 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 6 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - British
Non Combat Move - British
1 destroyer moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 5 transports moved from 64 Sea Zone to 30 Sea Zone
1 artillery moved from Kazakhstan to Caucasus
1 aaGun moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to KiangsuTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
3 artilleries moved from Baltic States to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
2 armour and 3 mech_infantrys moved from Romania to Eastern PolandCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eastern Poland
Italians attack with 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 1/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Baltic States to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 55 / 63
Russians : 28 / 36
Japanese : 76 / 101
Americans : 51 / 66
Chinese : 25 / 25
British : 9 / 0
UK_Pacific : 0 / 0
Italians : 13 / 24
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
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France has no move for the men in Caucasus?
(only asking since this was a CM map and not an end turn map)
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hmm good point - no the french stay put.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Germans
Germans buy 4 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Southern France to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking 93 Sea Zone from Russians with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 artillery and 19 infantry moved from Germany to Poland
1 mech_infantry moved from Romania to Greece
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
2 armour and 8 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Baltic States to Poland
2 aaGuns, 9 armour, 47 artilleries, 48 infantry and 5 mech_infantrys moved from Baltic States to Eastern Poland
1 battleship, 1 carrier, 2 cruisers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to Greece
1 fighter moved from Western Germany to Greece
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Eastern Poland
5 artilleries and 5 infantry moved from Western Germany to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Southern France to Northern Italy
5 infantry moved from Northern Italy to Western Germany
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 destroyer and 3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to GreecePlace Units - Germans
10 mech_infantrys placed in Western Germany
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
2 infantry placed in United Kingdom
Germans undo move 3.
1 infantry and 1 mech_infantry placed in Southern France
1 infantry placed in United KingdomTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 57 / 72
Russians : 26 / 36
Japanese : 76 / 101
Americans : 51 / 66
Chinese : 25 / 25
British : 9 / 0
UK_Pacific : 0 / 0
Italians : 13 / 24
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Baltic States
6 armour moved from Belarus to Ukraine
34 mech_infantrys moved from Belarus to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Japanese
1 bomber moved from Kazakhstan to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 6 armour, 1 bomber and 34 mech_infantrys
Italians defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Italians with 6 armour, 1 bomber and 34 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Russians
4 aaGuns, 19 artilleries, 34 infantry and 14 mech_infantrys moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
5 armour and 8 mech_infantrys moved from Kazakhstan to Rostov
2 artilleries moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Hopei to Shensi
1 bomber moved from Ukraine to RostovPlace Units - Russians
1 armour placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
wheat! i just noticed the UK destroyer is not in the sz in intended!
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i thought i put it in 12 not 27 - must have been a misclick
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it’s there to block your transport from wake of course. don’t think you would have went for it anyway, but obviously there was no reason to put a uk des in z27. only change was the uk des location so you don’t need to download the new map - you can just edit it into 12
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perhaps our fleets will clash earlier than anticipated! :wink:
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was sure nice of me to build all those harbors for you in the pacific huh? :roll:
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Right now the Allies would crush me at sea if I made a stand.
You might get to me sacrifice my transports though … it’s a tough call.
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that would buy me a little time… and you can certainly afford it.
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it’s a very very interesting situation for sure.
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Hrrrm, at best I can make Hawaii a coin flip.
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LL rerolls - remind me - i have one and you have 2 correct?
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Yeah … though it seems unlikely I’ll use both.





