14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 17

    Neither side would be able to sink the other by the time they met :lol:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 bomber, 4 fighters and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Belarus to Finland
                1 bomber moved from Russia to Finland
                1 fighter moved from Belarus to 115 Sea Zone

    Combat - Americans
                Battle in 115 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 3 transports
                    Americans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Finland
                    Americans attack with 3 bombers
                    Germans defend with 1 aaGun and 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 bomber moved from Finland to Belarus
                1 fighter moved from 115 Sea Zone to Belarus
                1 bomber moved from Russia to Belarus
                4 fighters and 3 tactical_bombers moved from Shensi to Kiangsi
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 64 Sea Zone
                1 fighter moved from 89 Sea Zone to 64 Sea Zone
                9 fighters moved from Gibraltar to 64 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 64 Sea Zone
                2 carriers, 1 cruiser, 9 destroyers, 9 submarines and 1 transport moved from 89 Sea Zone to 64 Sea Zone
                1 artillery moved from Volgograd to Samara
                5 artilleries and 5 infantry moved from 64 Sea Zone to Central America
                3 bombers moved from Russia to Kiangsi
                2 bombers moved from Russia to Belarus
                1 bomber moved from Russia to Kiangsi

    Place Units - Americans
                1 bomber and 4 fighters placed in Western United States
                1 harbour placed in Southeast Mexico
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central America: 1 mech_infantry
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangtung
                    Chinese attack with 4 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 45 infantry moved from Kwangsi to Kiangsi
                4 artilleries and 11 infantry moved from Anhwe to Kiangsi
                20 infantry moved from Jehol to Anhwe
                1 fighter moved from Manchuria to Anhwe
                1 infantry moved from Burma to Yunnan

    Place Units - Chinese
                8 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1
                Chinese collect 26 PUs (1 lost to blockades); end with 26 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 26 to 27
                EDIT: Turning off Edit Mode

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - British
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 artilleries and 2 infantry moved from Volgograd to Caucasus

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Caucasus from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
                5 transports moved from 101 Sea Zone to 64 Sea Zone
                3 aaGuns and 5 infantry moved from Kwangsi to Kiangsi

    Turn Complete - UK_Pacific

  • 17

    That’s not at all what I expected.

  • 12

    @wheatbeer:

    That’s not at all what I expected.

    Nor I!

  • 12

    Very difficult to hold off a 100ipc per turn japan without some heavy lifting from usa.  Your 9 trn build may have caused me to overcompensate.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 3 artilleries, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Romania
                2 aaGuns moved from Eastern Poland to Baltic States
                2 armour and 4 mech_infantrys moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 tactical_bomber moved from Baltic States to Romania
                2 fighters moved from United Kingdom to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 25 / 29
        Japanese : 72 / 102
        Americans : 51 / 66
        Chinese : 27 / 27
        British : 12 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 2 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from Volgograd to Caucasus

    Turn Complete - French

  • 17

    If we were to use a LL reroll on a SBR, would it apply through each stage of rolls (dogfight, facility aa, and damage) or would we be limited to picking just one of those stages?

  • 12

    Dogfight separate for sure.  I think aa and bombing can go together.

  • 12

    Cant use ll rerloll if it is possible for ll rwroll to go as badly as original roll.

  • 17

    @Boldfresh:

    Cant use ll rerloll if it is possible for ll rwroll to go as badly as original roll.

    That’s sensible. Seperating dogfight from aa/bombing also seems good.

  • 12

    @wheatbeer:

    @Boldfresh:

    Cant use ll rerloll if it is possible for ll rwroll to go as badly as original roll.

    That’s sensible. Seperating dogfight from aa/bombing also seems good.

    Yeah ll reroll is meant for results way off average.  If 68aa shots are fired with 2 hits, obviously a ll reroll cannot be used for example.

  • 17

    You meant 8 aa shots right?

  • 12

    Yeah 8… lol

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 destroyers, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Eastern Poland to Novgorod
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
                2 bombers moved from Southern Italy to Gibraltar
                1 mech_infantry moved from Eastern Poland to Novgorod

    Combat - Germans
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Novgorod
                    Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 :  2/8 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 :  3/7 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 9 armour, 47 artilleries, 51 infantry and 6 mech_infantrys moved from Eastern Poland to Baltic States
                6 mech_infantrys moved from Yugoslavia to Romania
                2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
                1 bomber moved from Gibraltar to Southern France
                10 infantry moved from Western Germany to Germany
                5 artilleries moved from Northern Italy to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Scotland to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                6 infantry moved from 113 Sea Zone to Germany
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 battleship and 2 cruisers moved from 110 Sea Zone to 113 Sea Zone
                1 carrier moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                2 artilleries and 13 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 fighter moved from 110 Sea Zone to Southern Italy
                1 fighter moved from Holland Belgium to 113 Sea Zone
                2 fighters moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 destroyers and 1 transport placed in 93 Sea Zone
                2 armour and 8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 57 / 63
        Russians : 23 / 29
        Japanese : 72 / 102
        Americans : 51 / 66
        Chinese : 27 / 27
        British : 12 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 2 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Rostov to Novgorod
                2 infantry moved from Belarus to Novgorod
                2 fighters moved from Russia to Eastern Poland
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Belarus to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians

    Combat - Russians
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 1 bomber, 2 fighters and 1 infantry
                    Italians defend with 1 artillery
                    Russians win, taking Eastern Poland from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Novgorod
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 submarine
                    Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                2 artilleries and 1 infantry moved from Volgograd to Caucasus
                5 armour and 8 mech_infantrys moved from Rostov to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
                2 fighters moved from Eastern Poland to Belarus
                2 infantry moved from Kweichow to Anhwe
                1 bomber moved from Eastern Poland to Kazakhstan
                1 infantry moved from Shensi to Hopei

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

  • 12

    This japan move is a mystery to me.  I have no idea how this game is going to proceed and thats not usually a good sign for me.

  • 17

    Mystery to me too :lol:

    The grand return to China will be delayed again I guess.

Suggested Topics

  • 59
  • 70
  • 40
  • 27
  • 62
  • 98
  • 93
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.9k

Users

40.7k

Topics

1.8m

Posts