@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
in case you can’t open file
I want the mech in rostov instead of volgo.
All the mech from Volgo to Rostov?
yes, to confirm here is the file
Working on Japan’s NCM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry and 9 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Siberia to Manchuria
1 artillery moved from Solomon Islands to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
5 bombers moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Combat - Japanese
Battle in Guam
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Guam from Americans, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 5 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 bombers and 1 mech_infantry in Manchuria, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Battle in Caucasus
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Japanese win, taking Kwangtung from UK_Pacific, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
3 carriers moved from 30 Sea Zone to 25 Sea Zone
2 battleships moved from 30 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 6 artilleries and 1 infantry moved from Siberia to Amur
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from South West Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from British Somaliland to Ethiopia
7 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 artillery and 10 infantry moved from Northwest Persia to Iraq
3 fighters moved from West India to Iraq
3 fighters moved from India to Iraq
1 transport moved from 42 Sea Zone to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Philippines
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 45 Sea Zone
1 carrier moved from 39 Sea Zone to 45 Sea Zone
3 destroyers moved from 30 Sea Zone to 26 Sea Zone
8 submarines moved from 30 Sea Zone to 26 Sea Zone
4 carriers and 4 destroyers moved from 30 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to French Indo China
5 bombers moved from Manchuria to French Indo China
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
Place Units - Japanese
6 transports placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in New South Wales
1 infantry placed in Japan
Japanese undo move 5.
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from South Australia: 1 mech_infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 55 / 67
Russians : 23 / 29
Japanese : 81 / 102
Americans : 51 / 67
Chinese : 21 / 24
British : 12 / 0
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
9 japanese transports. just what i was afraid of.
Japan is jealous of the American wrecking ball in the Atlantic.
They are two very formidable fleets. Will they ever clash?
Neither side would be able to sink the other by the time they met :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Belarus to Finland
1 bomber moved from Russia to Finland
1 fighter moved from Belarus to 115 Sea Zone
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Finland
Americans attack with 3 bombers
Germans defend with 1 aaGun and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun and 1 mech_infantry
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 bomber moved from Finland to Belarus
1 fighter moved from 115 Sea Zone to Belarus
1 bomber moved from Russia to Belarus
4 fighters and 3 tactical_bombers moved from Shensi to Kiangsi
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from 89 Sea Zone to 64 Sea Zone
9 fighters moved from Gibraltar to 64 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Central United States to Southeast Mexico
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 64 Sea Zone
2 carriers, 1 cruiser, 9 destroyers, 9 submarines and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 artillery moved from Volgograd to Samara
5 artilleries and 5 infantry moved from 64 Sea Zone to Central America
3 bombers moved from Russia to Kiangsi
2 bombers moved from Russia to Belarus
1 bomber moved from Russia to Kiangsi
Place Units - Americans
1 bomber and 4 fighters placed in Western United States
1 harbour placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Central America: 1 mech_infantry
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 45 infantry moved from Kwangsi to Kiangsi
4 artilleries and 11 infantry moved from Anhwe to Kiangsi
20 infantry moved from Jehol to Anhwe
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Burma to Yunnan
Place Units - Chinese
8 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1
Chinese collect 26 PUs (1 lost to blockades); end with 26 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 26 to 27
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Volgograd to Caucasus
Combat - British
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Caucasus from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
5 transports moved from 101 Sea Zone to 64 Sea Zone
3 aaGuns and 5 infantry moved from Kwangsi to Kiangsi
Turn Complete - UK_Pacific
That’s not at all what I expected.
Very difficult to hold off a 100ipc per turn japan without some heavy lifting from usa. Your 9 trn build may have caused me to overcompensate.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 3 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
2 aaGuns moved from Eastern Poland to Baltic States
2 armour and 4 mech_infantrys moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 tactical_bomber moved from Baltic States to Romania
2 fighters moved from United Kingdom to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 55 / 67
Russians : 25 / 29
Japanese : 72 / 102
Americans : 51 / 66
Chinese : 27 / 27
British : 12 / 0
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
4 infantry moved from Volgograd to Caucasus
Turn Complete - French
If we were to use a LL reroll on a SBR, would it apply through each stage of rolls (dogfight, facility aa, and damage) or would we be limited to picking just one of those stages?
Dogfight separate for sure. I think aa and bombing can go together.