@Avner Still need your email to put into the game to get dice rolls
A & A Suprise Attack vs Mr Roboto
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour, 4 infantry and 1 mech_infantry moved from Persia to Iraq
4 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 7 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Karelia
Russians attack with 2 artilleries and 7 infantry
Germans defend with 6 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Russians: 5 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Poland to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
5 infantry moved from Bryansk to Ukraine
1 armour and 4 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Olgiy to Kansu
10 infantry moved from Amur to UlaanbaatarPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3
Russians collect 43 PUs (3 lost to blockades); end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 armour moved from Manchuria to Amur
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter moved from Manchuria to Korea
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 armour moved from Manchuria to Amur
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter moved from Manchuria to Korea
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 2.
2 armour and 1 infantry placed in Kiangsu
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.098
Median : 3.000
Variance : 1.260
Standard Deviation : 1.122
Total rolls : 51Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.029
Median : 3.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 35ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 battleships, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 tactical_bombers moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 submarine moved from 54 Sea Zone to 47 Sea ZonePlace Units - Americans
2 battleships and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 2 artilleries moved from Egypt to Alexandria
1 bomber moved from United Kingdom to France
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Yunnan to 41 Sea ZoneCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 1 armour and 2 artilleries
Italians defend with 1 fighter
British win, taking Alexandria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 artillery
Casualties for Italians: 1 fighter
Battle in Tanganyika Territory
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from France to United Kingdom
2 fighters moved from 41 Sea Zone to 39 Sea Zone
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to YunnanPlace Units - British
2 destroyers and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 20 PUs (8 lost to blockades); end with 20 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUsPlace Units - UK_Pacific
2 destroyers and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarines -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10French Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone -
Does your sub in 101 want to fight or submerge?
S.A. -
submerge
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 3 : 3/4 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 3 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans winGermans win, taking 101 Sea Zone from Neutral with 1 submarine remaining, taking Poland from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 3 infantry placed in Germany
2 infantry placed in Western Germany
1 artillery placed in Western Germany
1 armour and 2 infantry placed in Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.455
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Russians Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vyborg to Finland
2 artilleries and 2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
3 artilleries, 7 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
10 infantry moved from Ulaanbaatar to Amur
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to SyriaCombat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Finland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Syria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
1 armour and 4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 cruisers moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 fighter moved from 6 Sea Zone to Amur
1 armour moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Amur
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 cruisers moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 fighter moved from 6 Sea Zone to Amur
1 armour moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Amur
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 47 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 47 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 47 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 47 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 2 cruisers in Amur, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/9 hits
Russians roll dice for 9 infantry in Amur, round 2 : 2/9 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 3 fighters and 2 tactical_bombers in Amur, round 3 : 4/7 hits
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits
4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Amur, round 4 : 3/6 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 9 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 23 times
Average roll : 3.875
Median : 4.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 80Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.706
Median : 4.000
Variance : 0.220
Standard Deviation : 0.469
Total rolls : 51Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.533
Median : 5.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15British Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 submarines; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 tactical_bomber moved from Yunnan to Tsinghai
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 4 infantry moved from Yunnan to French Indo China
1 artillery and 4 infantry moved from Yunnan to KwangsiCombat - British
Battle in Tsinghai
British attack with 1 tactical_bomber
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery
Casualties for British: 1 tactical_bomber
Battle in 41 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 37 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 2 submarines
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Battle in French Indo China
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 109 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 28 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,1,6,4,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 22 PUs total
Some Units in 39 Sea Zone change ownership: 3 submarines -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Syria, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Syria
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits
Russians roll dice for 1 armour in Syria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits
Russians roll dice for 1 armour in Syria, round 4 : 0/1 hits
1 armour owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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