AK_Grown/Bar91 (Axis) vs. Wittmann/UnknownSoldier


  • Boo-hoo!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Egypt to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    Italians win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '13

    @wittmann:

    I forgot to do France.
    Probably because I so flustered by my lack of success at sea in my Anzac go.
    Let’s see if France have more luck.

    At least the Frenchman hit the destroyer  :-D


  • They crashed into it as you English only gave  them half a tank of fuel you distrust them that much.

  • '13

    @wittmann:

    They crashed into it as you English only gave  them half a tank of fuel you distrust them that much.

    :lol:

  • '13

    That’ll teach to ANZACs to attack the peace-loving Japanese Navy

  • '13

    @Bar91:

    That’ll teach to ANZACs to attack the peace-loving Japanese Navy

    Perhaps we need a major electrical storm in which the USS Nimitz is transported back in time to 1941….like in the movie The Final Countdown  :-D


  • I hope you did not like that film. I bought it for £5(cheaply) and watched it, then took it to a charity shop!

  • '13

    @wittmann:

    I hope you did not like that film. I bought it for �5(cheaply) and watched it, then took it to a charity shop!

    Never even watched it! I heard some guys at work talking about it yesterday actually.  8-)

    Being a veteran, I rarely like any movie involving the military because it perturbs me when they cannot even get a salute correct, much less anything else.


  • Being a veteran, I rarely like any movie involving the military because it perturbs me when they cannot even get a salute correct, much less anything else.

    My biggest complaint as well.  I mean, a proper salute is NOT hard.  It doesn’t even have to be as snappy as a Marine salute, but at least keep those fingers rigid people!!!  Hollywood  :roll:

    If you don’t mind my asking, what branch?

    I was US Navy for 8 years.

  • '13

    @AK_Grown:

    Being a veteran, I rarely like any movie involving the military because it perturbs me when they cannot even get a salute correct, much less anything else.

    My biggest complaint as well.  I mean, a proper salute is NOT hard.  It doesn’t even have to be as snappy as a Marine salute, but at least keep those fingers rigid people!!!  Hollywood  :roll:

    If you don’t mind my asking, what branch?

    I was US Navy for 8 years.

    Amen brother! I was US Navy for almost 11 years….6 on board the USS Enterprise.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Karelia to Novgorod
                3 bombers moved from Finland to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 artillery and 1 infantry moved from Norway to 113 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 transport
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
                    Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 artillery, 3 bombers and 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 3 bombers and 4 infantry in Novgorod, round 2 :  4/8 hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 3 bombers and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
                1 armour moved from Germany to Baltic States
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Eastern Poland to Baltic States
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                2 infantry moved from Denmark to Western Germany
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                3 infantry moved from Eastern Poland to Baltic States
                4 infantry moved from Finland to Karelia
                3 bombers moved from Novgorod to Western Germany

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                Germans undo move 1.
                2 artilleries and 8 infantry placed in Germany
                1 artillery and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • @UnknownSoldier:

    @AK_Grown:

    Being a veteran, I rarely like any movie involving the military because it perturbs me when they cannot even get a salute correct, much less anything else.

    My biggest complaint as well.  I mean, a proper salute is NOT hard.  It doesn’t even have to be as snappy as a Marine salute, but at least keep those fingers rigid people!!!  Hollywood  :roll:

    If you don’t mind my asking, what branch?

    I was US Navy for 8 years.

    Amen brother! I was US Navy for almost 11 years….6 on board the USS Enterprise.

    Nice!  I was stationed on the USS Kitty Hawk.

  • '13

    @AK_Grown:

    @UnknownSoldier:

    @AK_Grown:

    Being a veteran, I rarely like any movie involving the military because it perturbs me when they cannot even get a salute correct, much less anything else.

    My biggest complaint as well.  I mean, a proper salute is NOT hard.  It doesn’t even have to be as snappy as a Marine salute, but at least keep those fingers rigid people!!!  Hollywood  :roll:

    If you don’t mind my asking, what branch?

    I was US Navy for 8 years.

    Amen brother! I was US Navy for almost 11 years….6 on board the USS Enterprise.

    Nice!  I was stationed on the USS Kitty Hawk.

    I thought my ship was old! LOL…just kidding. She was decommissioned just last December.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Smolensk to Novgorod
                1 artillery moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                4 infantry moved from Archangel to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 fighter moved from Ukraine to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 2 artilleries and 5 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 armour
                    Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Russians
                1 mech_infantry moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Samara to Bryansk
                7 infantry moved from Russia to Smolensk
                6 infantry moved from Novosibirsk to Samara
                1 aaGun and 4 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 aaGun moved from Archangel to Smolensk
                1 fighter moved from Smolensk to Archangel

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                2 infantry moved from Manchuria to Amur
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                4 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to India
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Paulau Island to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 cruiser moved from 56 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Shantung to Chahar

    Combat - Japanese
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Chahar
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 8 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 aaGun moved from Manchuria to Amur
                1 fighter moved from Hopei to Anhwe
                1 bomber moved from 55 Sea Zone to Malaya
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
                1 infantry moved from Jehol to Manchuria
                3 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from Amur to Manchuria
                1 fighter moved from Kiangsu to Japan
                1 tactical_bomber moved from Kiangsu to Manchuria
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 tactical_bombers moved from 37 Sea Zone to Malaya
                1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from New Guinea to Dutch New Guinea
                1 fighter moved from 16 Sea Zone to Japan
                1 tactical_bomber moved from Kiangsi to Japan

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 26 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 cruiser and 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 46 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser and 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 cruiser and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 bomber and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                3 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 artilleries and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 armour, 1 artillery, 1 bomber and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 2 destroyers and 1 submarine
        10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Quebec : 1 infantry and 1 mech_infantry
        Morocco : 1 artillery, 6 infantry and 2 mech_infantrys
        Tunisia : 1 flag, 1 mech_infantry
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 33 / 39
        Japanese : 58 / 63
        Americans : 53 / 73
        Chinese : 7 / 16
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Suiyuyan
                5 infantry moved from Shensi to Szechwan
                5 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 15 infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 33 / 39
        Japanese : 57 / 63
        Americans : 53 / 73
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Egypt to Cyprus
                1 fighter moved from Egypt to 99 Sea Zone
                3 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from Burma to Yunnan

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 transport
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 :  1/3 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Cyprus
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Cyprus, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 2 :  4/7 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from Yunnan to Burma
                2 infantry moved from India to Burma
                1 battleship, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                3 armour moved from Egypt to Iraq
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 bomber moved from Cyprus to Egypt
                2 fighters moved from Morocco to United Kingdom
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                3 infantry moved from Quebec to 106 Sea Zone
                3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 artillery and 5 infantry
        Shan State : 1 infantry
        Burma : 3 aaGuns, 1 artillery, 2 fighters, 20 infantry and 1 tactical_bomber
        India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery and 4 infantry
        Algeria : 1 flag
        Tobruk : 1 flag, 1 artillery
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 3 armour
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 33 / 39
        Japanese : 55 / 63
        Americans : 53 / 73
        Chinese : 9 / 9
        British : 34 / 39
        UK_Pacific : 7 / 4
        Italians : 17 / 24
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                3 infantry moved from Bulgaria to Romania
                1 infantry moved from Bulgaria to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

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