13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 12 / 30
        Japanese : 52 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 34
        UK_Pacific : 13 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 13 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3,448
            Median : 3,000
            Variance : 0,316
            Standard Deviation : 0,562
            Total rolls : 58

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,294
            Median : 3,000
            Variance : 1,188
            Standard Deviation : 1,090
            Total rolls : 17

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,579
            Median : 4,000
            Variance : 0,324
            Standard Deviation : 0,569
            Total rolls : 38


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 4 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Gibraltar
                    British attack with 3 artilleries and 3 infantry
                    Italians defend with 1 armour, 2 fighters and 1 harbour
                        British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 2 fighters in Gibraltar, round 2 :  3/3 hits
                        3 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                        British roll dice for 3 artilleries in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 3 :  1/2 hits
                        1 artillery owned by the British lost in Gibraltar
                        British roll dice for 2 artilleries in Gibraltar, round 4 :  0/2 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Gibraltar
                        British roll dice for 1 artillery in Gibraltar, round 5 :  1/1 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 5 :  2/2 hits
                        1 fighter owned by the Italians and 1 artillery owned by the British lost in Gibraltar
                    Italians win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 3 artilleries and 3 infantry
                    Casualties for Italians: 1 armour and 1 fighter
                Battle in Kazakhstan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 3 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 4 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 :  1/2 hits
                        1 infantry owned by the British lost in Kazakhstan
                        British roll dice for 1 artillery and 3 infantry in Kazakhstan, round 5 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,3
                British collect 32 PUs (4 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 artilleries

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Kazakhstan : 1 artillery and 2 infantry
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
        36 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 artilleries, 1 factory_minor, 1 harbour and 26 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        Caucasus : 1 infantry
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 9 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 3 transports
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 24 times
                3 was rolled 25 times
                4 was rolled 21 times
                5 was rolled 20 times
                6 was rolled 27 times
            Average roll : 3,444
            Median : 3,000
            Variance : 0,308
            Standard Deviation : 0,555
            Total rolls : 144

    Null / Other
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3,250
            Median : 3,000
            Variance : 1,226
            Standard Deviation : 1,107
            Total rolls : 32

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3,636
            Median : 5,000
            Variance : 1,900
            Standard Deviation : 1,378
            Total rolls : 11

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,613
            Median : 4,000
            Variance : 0,633
            Standard Deviation : 0,796
            Total rolls : 31

    Italians Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3,250
            Median : 3,000
            Variance : 1,226
            Standard Deviation : 1,107
            Total rolls : 32

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,579
            Median : 4,000
            Variance : 0,324
            Standard Deviation : 0,569
            Total rolls : 38

  • 16

    @Soulblighter:

    I got diced badly at Gibraltar  :-(

    yeah, my guys came up with the natural 20 on that one!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 3 artilleries and 3 infantry moved from Tunisia to Libya
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to Tobruk
                2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        France : 3 aaGuns, 2 artilleries and 6 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour, 4 artilleries, 1 fighter, 13 infantry and 1 mech_infantry
        Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
        Libya : 1 aaGun, 3 artilleries and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
        95 Sea Zone : 1 destroyer
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from New South Wales to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Java : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 2 carriers, 4 fighters, 1 submarine and 2 transports
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Rostov to Caucasus
                2 artilleries and 5 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 bomber moved from Novgorod to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Bryansk
                3 infantry moved from Ukraine to Rostov
                1 armour, 2 artilleries and 7 infantry moved from Belarus to Bryansk
                9 infantry moved from Novgorod to Belarus
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Novgorod to Western Germany
                3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                4 infantry moved from Germany to Poland
                8 infantry moved from Western Germany to Germany
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                2 submarines moved from 113 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                10 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 10 infantry
        Poland : 4 infantry
        Germany : 2 artilleries, 1 factory_major and 9 infantry
        Norway : 4 infantry
        Belarus : 1 flag, 9 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 9 armour, 18 artilleries, 1 bomber, 54 infantry and 17 mech_infantrys
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag, 3 artilleries and 7 infantry
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        Caucasus : 1 flag, 1 artillery and 2 infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 2 destroyers and 6 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        115 Sea Zone : 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 6 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 19 PUs;
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 aaGuns and 5 infantry moved from Shensi to Kweichow

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Kweichow : 2 aaGuns and 6 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry
        Yakut S.S.R. : 1 mech_infantry
        Timguska : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 68 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 8 / 8
        Japanese : 47 / 53
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,714
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,400
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 aaGun and 1 mech_infantry moved from Yunnan to Shan State
                3 mech_infantrys moved from Hunan to Shan State
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Soviet Far East to Siberia
                1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun, 6 artilleries, 19 infantry and 11 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 6 fighters, 15 submarines, 6 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 48 / 43
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to French West Africa
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer, 8 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Borneo : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 11 submarines and 3 tactical_bombers
        44 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 destroyers and 8 submarines
        10 Sea Zone : 1 destroyer, 8 submarines and 1 transport
        16 Sea Zone : 1 destroyer
        63 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        French West Africa : 1 bomber
        87 Sea Zone : 1 destroyer
        89 Sea Zone : 4 transports
        85 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 3 carriers, 4 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 48 / 43
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2,929
            Median : 3,000
            Variance : 0,769
            Standard Deviation : 0,877
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,455
            Median : 3,000
            Variance : 1,700
            Standard Deviation : 1,304
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Hopei : 1 fighter and 4 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2,929
            Median : 3,000
            Variance : 0,769
            Standard Deviation : 0,877
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,455
            Median : 3,000
            Variance : 1,700
            Standard Deviation : 1,304
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 5 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - British
                1 bomber moved from India to Egypt
                3 aaGuns, 6 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber moved from India to Burma
                2 tactical_bombers moved from 42 Sea Zone to Burma
                2 fighters moved from 42 Sea Zone to Burma
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,3
                British collect 32 PUs (5 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 18 PUs total
                Some Units in India change ownership: 3 artilleries

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 6 artilleries, 5 fighters, 17 infantry and 3 tactical_bombers
        India : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 battleship, 3 carriers and 2 cruisers
        36 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 29 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        Turkmenistan : 1 artillery and 2 infantry
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 artilleries and 14 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 2 infantry and 3 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,276
            Median : 3,000
            Variance : 1,536
            Standard Deviation : 1,239
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,571
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,000
            Median : 1,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,571
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,455
            Median : 3,000
            Variance : 1,700
            Standard Deviation : 1,304
            Total rolls : 11

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
                1 aaGun, 3 artilleries and 3 infantry moved from Libya to Tobruk
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 aaGuns, 2 artilleries and 6 infantry moved from France to Northern Italy
                1 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
        95 Sea Zone : 1 destroyer
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from 42 Sea Zone to India
                1 fighter moved from India to Persia
                2 fighters moved from New South Wales to 42 Sea Zone
                1 infantry moved from New South Wales to South Australia
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    India : 4 fighters
        Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 infantry
        Java : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 2 carriers, 2 fighters, 1 submarine and 2 transports
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        Egypt : 2 infantry
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to French West Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        French West Africa : 1 fighter

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 7 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 82 PUs;
                Germans buy 6 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans

    Non Combat Move - Germans
                9 infantry moved from Belarus to Bryansk
                3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Tambov to Bryansk
                6 infantry moved from Novgorod to 115 Sea Zone
                3 artilleries moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Southern Italy
                1 bomber moved from Bryansk to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                5 fighters moved from Western Germany to Southern Italy
                10 infantry moved from Western Germany to Northern Italy
                2 artilleries and 9 infantry moved from Germany to Western Germany
                6 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                6 infantry moved from 113 Sea Zone to Western Germany
                4 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                1 artillery and 9 infantry placed in Western Germany
                3 infantry placed in Novgorod
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Slovakia Hungary : 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 24 infantry
        Germany : 1 factory_major
        Norway : 4 infantry
        Northern Italy : 10 infantry
        Southern Italy : 3 bombers and 5 fighters
        Belarus : 1 flag, 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 9 armour, 24 artilleries, 74 infantry and 17 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 infantry
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 3 armour, 3 artilleries, 1 factory_minor and 5 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 2 destroyers, 6 submarines and 3 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 6 / 8
        Japanese : 46 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Russia to Rostov
                      Russians take Tambov from Germans
                      Russians take Rostov from Germans
                2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                21 artilleries and 68 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
                4 aaGuns moved from Russia to Samara
                2 aaGuns moved from Kweichow to Hunan

    Place Units - Russians
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Yunnan : 1 infantry
        Hunan : 2 aaGuns and 6 infantry
        Evenkiyskiy : 1 infantry
        Buryatia : 1 mech_infantry
        Rostov : 1 armour
        Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
        Samara : 4 aaGuns, 21 artilleries and 68 infantry
        Northwest Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 12
        Japanese : 42 / 43
        Americans : 50 / 70
        Chinese : 12 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,500
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 artillery and 4 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Philippines to Yunnan
                3 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Yunnan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 fighters in 16 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                4 infantry moved from Korea to Amur
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Siberia to Sakha
                1 mech_infantry moved from Kiangsu to Jehol
                1 fighter and 1 tactical_bomber moved from Philippines to Shan State
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Yunnan to Shan State

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag
        Yunnan : 1 flag, 3 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Shan State : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag, 1 infantry
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 4 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 6 fighters, 16 submarines, 6 tactical_bombers and 2 transports
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 destroyer, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 12
        Japanese : 44 / 43
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 :  4/6 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                2 destroyers and 8 submarines moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 bomber moved from French West Africa to Egypt
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                4 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Borneo : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 11 fighters, 12 submarines, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 7 submarines and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        63 Sea Zone : 2 destroyers and 8 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Egypt : 1 bomber
        85 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 5 transports
        91 Sea Zone : 3 carriers, 5 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 12
        Japanese : 44 / 43
        Americans : 50 / 71
        Chinese : 10 / 10
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,700
            Median : 2,000
            Variance : 0,889
            Standard Deviation : 0,943
            Total rolls : 10

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,500
            Median : 2,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Hopei to Jehol
                1 infantry moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Kweichow
                4 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 12
        Japanese : 44 / 43
        Americans : 50 / 71
        Chinese : 10 / 11
        British : 37 / 32
        UK_Pacific : 13 / 18
        Italians : 13 / 18
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,375
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 4,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5,500
            Median : 6,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,500
            Median : 2,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

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