@Adam514
no
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
-
You can move them if it’s worth giving the Axis an additional reroll (if you missed that sentence).
I can see how you might not consider that worthwhile though.
-
ok wheat, i feel like a big chump giving you an additional LL reroll, but i guess, why the heck not. go forth with the map i posted and TWO LL rerolls :-o
let’s have some fun. i know you are probably going to win, but it should be a ton of fun to play it out.
-
Eh, I’ll probably end up wasting one on something petty anyways.
I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit :lol:
I’m impressed you’ve restrained the urge to use yours all this time.
-
Eh, I’ll probably end up wasting one on something petty anyways.
I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit :lol:
I’m impressed you’ve restrained the urge to use yours all this time.
i WAS doing it so you wouldn’t get another. oops.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun, 4 artilleries and 2 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Romania to Eastern PolandPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 33
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 24 / 24
British : 13 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Germany requires a little thought.
Are the US planes in SZ110 all on US carriers?
-
Germany requires a little thought.
Are the US planes in SZ110 all on US carriers?
yes, on 2 USA acc. ftr, tac on 1 and ftr on the other.
-
there are land mines EVERYWHERE for both of us. this should be fun. :wink: take your time, and i will do the same - hopefully neither of us will make another game ending error anytime soon :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 bombers and 6 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Baltic States to Ukraine
2 fighters moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters and 6 mech_infantrys
British defend with 1 armour and 6 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 2 fighters and 6 mech_infantrys in Ukraine, round 2 : 3/10 hits
Russians roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 4/7 hits
3 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Ukraine, round 3 : 4/6 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 3 : 2/4 hits
1 armour owned by the British , 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking 106 Sea Zone from British with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour and 6 mech_infantrys
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
2 bombers moved from Ukraine to Southern Italy
3 aaGuns, 9 armour, 47 artilleries, 53 infantry and 14 mech_infantrys moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 8 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Novgorod to 113 Sea Zone
1 fighter moved from France to Western Germany
1 armour moved from Eastern Poland to Bessarabia
1 aaGun, 2 artilleries and 8 infantry moved from Western Germany to Denmark
4 artilleries and 4 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 fighter moved from France to Denmark
1 submarine moved from 127 Sea Zone to 126 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 submarine moved from 117 Sea Zone to 124 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in United Kingdom
2 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3,2,4,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 43 PUs (14 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 57 / 53
Russians : 25 / 33
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 24 / 24
British : 13 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there are land mines EVERYWHERE for both of us.
Europe is an Axis nightmare and the Pacific is an Allied nightmare :lol:
I hope I made the appropriate call with Germany.
-
the real question here is how much will russia need to help in china. i need to sit down and analyze it for a while, will require some real thought.
-
No rush. I expect Japan will take a fair bit of planning too.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Baltic States to Belarus
2 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
8 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Algeria to CyprusPlace Units - Russians
3 mech_infantrys placed in Volgograd
5 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from Chinese
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Ethiopia to British Somaliland
Japanese take British Somaliland from British
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Amur to Manchuria
3 bombers moved from Amur to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Amur to Manchuria
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Solomon Islands
Battle in Johnston Island
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking Johnston Island from Americans, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 5 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 bombers and 1 infantry in Manchuria, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
6 carriers moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
5 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to 30 Sea Zone
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to Japan
1 aaGun, 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Siberia
5 bombers moved from Manchuria to Japan
2 battleships, 7 destroyers and 8 submarines moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Shan State to French Indo China
3 fighters moved from Southern Italy to United Kingdom
1 tactical_bomber moved from Iraq to Southern Italy
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
4 artilleries and 6 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
1 transport moved from 58 Sea Zone to 42 Sea Zone
1 transport moved from 58 Sea Zone to 42 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 49 Sea Zone to 30 Sea ZonePlace Units - Japanese
3 fighters placed in West India
3 fighters placed in India
3 infantry placed in Union of South Africa
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 55 / 53
Russians : 27 / 31
Japanese : 75 / 90
Americans : 52 / 72
Chinese : 20 / 24
British : 12 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
USA14 - can’t post through tripleA at the moment… ?
-
Test summary from TripleA, engine version: 1.7.0.3, time: 20:14:02
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Western Ukraine from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
3 artilleries and 3 infantry moved from Caucasus to Volgograd
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea ZoneTurn Complete - UK_Pacific
-
Those American bombers are so ominous.
-
To say nothing of the Soviets controlling 68 mech/tank!





