@Adam514
no
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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Okay, the LL reroll won’t be used to attack Belarus on either I13 or G14. Probably not going to risk that again, especially since Pacific victory should be tougher to attain now.
How long should we pick as the turn limit? If the league doesn’t technically approve we can just have a personal agreement not to bump until we exceed the duration we pick.
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I didn’t plan on making Midway part of the deal. If you want to offer the Axis another LL reroll option (two total, same I13/G14 Belarus restriction naturally), then that would be acceptable.
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I don’t mean to be a hard-@ss, but in the reason I suggested the end of UK13 is so that we trade error for error (Belarus/Kiangsi … my error potentially game-ending in a delayed capacity, your error definitely game-ending), plus both these errors force us to sacrifice good dice (Soviets in Belarus, Japan in Kiangsi).
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ok that’s fine - just put em back in midway.
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You can move them if it’s worth giving the Axis an additional reroll (if you missed that sentence).
I can see how you might not consider that worthwhile though.
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ok wheat, i feel like a big chump giving you an additional LL reroll, but i guess, why the heck not. go forth with the map i posted and TWO LL rerolls :-o
let’s have some fun. i know you are probably going to win, but it should be a ton of fun to play it out.
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Eh, I’ll probably end up wasting one on something petty anyways.
I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit :lol:
I’m impressed you’ve restrained the urge to use yours all this time.
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Eh, I’ll probably end up wasting one on something petty anyways.
I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit :lol:
I’m impressed you’ve restrained the urge to use yours all this time.
i WAS doing it so you wouldn’t get another. oops.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun, 4 artilleries and 2 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Romania to Eastern PolandPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 33
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 24 / 24
British : 13 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Germany requires a little thought.
Are the US planes in SZ110 all on US carriers?
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Germany requires a little thought.
Are the US planes in SZ110 all on US carriers?
yes, on 2 USA acc. ftr, tac on 1 and ftr on the other.
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there are land mines EVERYWHERE for both of us. this should be fun. :wink: take your time, and i will do the same - hopefully neither of us will make another game ending error anytime soon :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 bombers and 6 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Baltic States to Ukraine
2 fighters moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters and 6 mech_infantrys
British defend with 1 armour and 6 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 2 fighters and 6 mech_infantrys in Ukraine, round 2 : 3/10 hits
Russians roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 4/7 hits
3 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Ukraine, round 3 : 4/6 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 3 : 2/4 hits
1 armour owned by the British , 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking 106 Sea Zone from British with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour and 6 mech_infantrys
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
2 bombers moved from Ukraine to Southern Italy
3 aaGuns, 9 armour, 47 artilleries, 53 infantry and 14 mech_infantrys moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 8 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Novgorod to 113 Sea Zone
1 fighter moved from France to Western Germany
1 armour moved from Eastern Poland to Bessarabia
1 aaGun, 2 artilleries and 8 infantry moved from Western Germany to Denmark
4 artilleries and 4 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 fighter moved from France to Denmark
1 submarine moved from 127 Sea Zone to 126 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 submarine moved from 117 Sea Zone to 124 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in United Kingdom
2 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3,2,4,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 43 PUs (14 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 57 / 53
Russians : 25 / 33
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 24 / 24
British : 13 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there are land mines EVERYWHERE for both of us.
Europe is an Axis nightmare and the Pacific is an Allied nightmare :lol:
I hope I made the appropriate call with Germany.
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the real question here is how much will russia need to help in china. i need to sit down and analyze it for a while, will require some real thought.
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No rush. I expect Japan will take a fair bit of planning too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Baltic States to Belarus
2 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
8 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Algeria to CyprusPlace Units - Russians
3 mech_infantrys placed in Volgograd
5 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from Chinese
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Ethiopia to British Somaliland
Japanese take British Somaliland from British
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Amur to Manchuria
3 bombers moved from Amur to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Amur to Manchuria
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Solomon Islands
Battle in Johnston Island
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking Johnston Island from Americans, taking 6 Sea Zone from Americans with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 5 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 bombers and 1 infantry in Manchuria, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
6 carriers moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
5 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to 30 Sea Zone
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to Japan
1 aaGun, 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Siberia
5 bombers moved from Manchuria to Japan
2 battleships, 7 destroyers and 8 submarines moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Shan State to French Indo China
3 fighters moved from Southern Italy to United Kingdom
1 tactical_bomber moved from Iraq to Southern Italy
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
4 artilleries and 6 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
1 transport moved from 58 Sea Zone to 42 Sea Zone
1 transport moved from 58 Sea Zone to 42 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 49 Sea Zone to 30 Sea ZonePlace Units - Japanese
3 fighters placed in West India
3 fighters placed in India
3 infantry placed in Union of South Africa
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 55 / 53
Russians : 27 / 31
Japanese : 75 / 90
Americans : 52 / 72
Chinese : 20 / 24
British : 12 / 0
UK_Pacific : 3 / 0
Italians : 13 / 14
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
USA14 - can’t post through tripleA at the moment… ?





