14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 17

    Since that offer is unacceptable I’ll rescind it and propose something better:

    We report this result and start a new league game using any saved map of your choice as the starting scenario (Axis still lack a reroll unless you pick a map prior to J5 where I used it).

  • 17

    Okay, one more offer:

    The game resumes from the end of UK13.

    Optional extra: I will give the US the option to move the six strategic bombers which ended on Suiyuyan to a different territory inside China within their original range from Midway in exchange for restoring the Axis’s low luck reroll option.

    Second optional extra: We can extend the turn post time limit to help avoid similar errors in the future (assuming that is acceptable under league rules).

  • 12

    i think your proposal is fine…  i just ask that your newly restored LL reroll cannot be used on belarus on I13 or G14.  you can still make the attack(s), you just don’t have the LL reroll option.  i’m fine with extended turn limits and if we both agree, the league is ok with it too.  after all, this is a 2014 league game - we are way ahead of the curve :-)

  • 12

    put the 6 fated us bombers in jehol.  :roll:

  • 12

    oh what about the midway aircraft?  can they be repositioned as well?

  • 12

    @Boldfresh:

    oh what about the midway aircraft?  can they be repositioned as well?

    if so, they will also go to jehol.

  • 12

    here’s the map.

  • 17

    Okay, the LL reroll won’t be used to attack Belarus on either I13 or G14. Probably not going to risk that again, especially since Pacific victory should be tougher to attain now.

    How long should we pick as the turn limit? If the league doesn’t technically approve we can just have a personal agreement not to bump until we exceed the duration we pick.

  • 17

    I didn’t plan on making Midway part of the deal. If you want to offer the Axis another LL reroll option (two total, same I13/G14 Belarus restriction naturally), then that would be acceptable.

  • 17

    I don’t mean to be a hard-@ss, but in the reason I suggested the end of UK13 is so that we trade error for error (Belarus/Kiangsi … my error potentially game-ending in a delayed capacity, your error definitely game-ending), plus both these errors force us to sacrifice good dice (Soviets in Belarus, Japan in Kiangsi).

  • 12

    ok that’s fine - just put em back in midway.

  • 17

    You can move them if it’s worth giving the Axis an additional reroll (if you missed that sentence).

    I can see how you might not consider that worthwhile though.

  • 12

    ok wheat, i feel like a big chump giving you an additional LL reroll, but i guess, why the heck not.  go forth with the map i posted and TWO LL rerolls  :-o

    let’s have some fun.  i know you are probably going to win, but it should be a ton of fun to play it out.

  • 17

    Eh, I’ll probably end up wasting one on something petty anyways.

    I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit  :lol:

    I’m impressed you’ve restrained the urge to use yours all this time.

  • 12

    @wheatbeer:

    Eh, I’ll probably end up wasting one on something petty anyways.

    I felt pretty dumb about not using it on G1 and then even dumber using it on Sydney and just reviving a single unit  :lol:

    I’m impressed you’ve restrained the urge to use yours all this time.

    i WAS doing it so you wouldn’t get another.  oops.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 aaGun, 4 artilleries and 2 infantry moved from Romania to Eastern Poland
                2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Yugoslavia to Northern Italy
                2 mech_infantrys moved from Yugoslavia to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Romania to Eastern Poland

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
                Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 55 / 63
        Russians : 27 / 33
        Japanese : 70 / 85
        Americans : 52 / 72
        Chinese : 24 / 24
        British : 13 / 0
        UK_Pacific : 3 / 0
        Italians : 13 / 14
        ANZAC : 2 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    Germany requires a little thought.

    Are the US planes in SZ110 all on US carriers?

  • 12

    @wheatbeer:

    Germany requires a little thought.

    Are the US planes in SZ110 all on US carriers?

    yes, on 2 USA acc.  ftr, tac on 1 and ftr on the other.

  • 12

    there are land mines EVERYWHERE for both of us.  this should be fun.  :wink:  take your time, and i will do the same - hopefully neither of us will make another game ending error anytime soon  :-P

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