14L G40 PGMatt (axis) vs souL (allies +8)

  • 16

    I’ll need OOL for z33 and z34.

    My subs in z33 hit once.


  • max defense

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 34 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 22 Sea Zone
                1 submarine moved from 22 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
                1 artillery and 3 infantry moved from 34 Sea Zone to Paulau Island
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery moved from Kweichow to Hopei
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
                1 artillery moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 :  0/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 3 :  4/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 :  1/4 hits
                        2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 cruiser and 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Paulau Island
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery in Paulau Island, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Paulau Island
                    Japanese win, taking Paulau Island from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 43 Sea Zone to Malaya
                1 mech_infantry moved from Kiangsu to Kweichow
                1 aaGun moved from Kweichow to Yunnan
                1 artillery and 3 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Manchuria to Amur
                1 aaGun and 2 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 4 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Paulau Island : 1 artillery and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag, 1 artillery and 3 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun and 4 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers
        34 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 63 / 91
        Russians : 12 / 14
        Japanese : 49 / 49
        Americans : 56 / 76
        Chinese : 4 / 14
        British : 30 / 36
        UK_Pacific : 14 / 11
        Italians : 15 / 25
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 108 Sea Zone to 91 Sea Zone
                4 fighters moved from Queensland to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to 33 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Gibraltar
                    Americans attack with 3 infantry and 3 mech_infantrys
                    Italians defend with 1 armour, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 infantry and 3 mech_infantrys in Gibraltar, round 3 :  1/5 hits
                        Italians roll dice for 1 armour and 2 infantry in Gibraltar, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 infantry and 3 mech_infantrys in Gibraltar, round 4 :  0/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 :  1/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 3 mech_infantrys in Gibraltar, round 5 :  0/3 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 5 :  0/2 hits
                        Americans roll dice for 3 mech_infantrys in Gibraltar, round 6 :  1/3 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 6 :  2/2 hits
                        2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 mech_infantry in Gibraltar, round 7 :  1/1 hits
                        Italians roll dice for 1 armour in Gibraltar, round 7 :  0/1 hits
                        1 armour owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour and 3 infantry
                    Casualties for Americans: 3 infantry and 2 mech_infantrys
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 2 :  4/6 hits
                        1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 bomber and 2 fighters in 33 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 3 :  3/5 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                    1 tactical_bomber owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 tactical_bomber moved from Western United States to Midway
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 10 Sea Zone to 51 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Borneo : 1 infantry
        Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
        Sumatra : 1 flag, 1 infantry
        51 Sea Zone : 1 transport
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 mech_infantry
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 63 / 91
        Russians : 12 / 14
        Japanese : 49 / 49
        Americans : 56 / 74
        Chinese : 4 / 14
        British : 30 / 36
        UK_Pacific : 14 / 11
        Italians : 15 / 25
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Szechwan : 3 infantry
        Sikang : 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 63 / 91
        Russians : 12 / 14
        Japanese : 48 / 49
        Americans : 56 / 74
        Chinese : 5 / 7
        British : 30 / 36
        UK_Pacific : 14 / 11
        Italians : 15 / 25
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 bomber moved from Egypt to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 bomber and 2 infantry in Persia, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 bomber moved from Persia to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                3 aaGuns, 3 artilleries, 1 fighter, 21 infantry and 1 mech_infantry moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone
                1 cruiser placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 fighter
                EDIT: Adding units owned by UK_Pacific to India: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shan State : 3 infantry and 1 mech_infantry
        Burma : 3 aaGuns, 3 artilleries, 21 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        French Indo China : 1 flag
        39 Sea Zone : 1 destroyer
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 3 infantry
        71 Sea Zone : 1 destroyer
        Persia : 1 flag, 2 infantry
        91 Sea Zone : 1 fighter
        110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 56 / 91
        Russians : 12 / 14
        Japanese : 48 / 49
        Americans : 56 / 74
        Chinese : 5 / 7
        British : 39 / 39
        UK_Pacific : 14 / 14
        Italians : 13 / 25
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 battleship, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 fighters and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium
                2 infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 2 fighters and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 4 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 2 artilleries and 2 infantry
        Western Germany : 1 fighter
        Holland Belgium : 2 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Greece : 1 flag, 2 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 12 / 14
        Japanese : 48 / 49
        Americans : 56 / 74
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    You’re pacific dice have not done you any favor’s this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                4 fighters moved from New Guinea to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 2 :  3/5 hits
                        1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 34 Sea Zone
                        ANZAC roll dice for 4 fighters in 34 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
                        ANZAC roll dice for 3 fighters in 34 Sea Zone, round 4 :  3/3 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 34 Sea Zone, round 4 :  2/2 hits
                        1 transport owned by the Japanese , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 34 Sea Zone
                        1 transport owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for ANZAC: 1 destroyer, 3 fighters and 2 submarines

    Non Combat Move - ANZAC
                1 fighter moved from 34 Sea Zone to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 artilleries and 2 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 12 / 14
        Japanese : 48 / 49
        Americans : 56 / 74
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Libya to Tobruk

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 21 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Archangel to Vologda
                1 artillery moved from Smolensk to Vologda
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Vologda
                1 bomber moved from Novgorod to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                    Russians defend with 1 aaGun and 5 infantry
                        AA fire in Vologda :  0/1 hits
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Vologda, round 2 :  2/7 hits
                        Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 2 :  2/5 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Vologda, round 3 :  3/5 hits
                        Russians roll dice for 4 infantry in Vologda, round 3 :  2/4 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                    1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Vologda to Novgorod
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 10 infantry moved from Rostov to Volgograd
                3 artilleries moved from Ukraine to Rostov
                1 artillery and 4 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Northwest Persia to Caucasus
                1 artillery and 5 infantry moved from Western Ukraine to Ukraine
                2 artilleries and 14 infantry moved from Poland to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 artilleries and 2 infantry moved from Novgorod to Archangel
                2 infantry moved from 115 Sea Zone to Novgorod
                7 infantry moved from Germany to Poland
                9 infantry moved from Western Germany to Germany
                1 fighter moved from France to Western Germany
                2 tactical_bombers moved from France to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 bomber and 9 infantry placed in Western Germany
                1 infantry placed in Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Poland : 7 infantry
        Germany : 1 factory_major and 10 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 4 aaGuns, 5 artilleries and 8 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 4 artilleries and 2 infantry
        Eastern Poland : 1 flag, 2 artilleries and 14 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 8 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 8 armour, 3 artilleries, 1 factory_minor, 16 infantry and 22 mech_infantrys
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
        Caucasus : 1 flag, 1 artillery, 4 infantry and 3 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        113 Sea Zone : 4 submarines
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 11 / 14
        Japanese : 48 / 49
        Americans : 56 / 74
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 infantry moved from Sakha to Buryatia
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Timguska to Yenisey
                1 fighter moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Novosibirsk to Kansu
                1 tactical_bomber moved from Russia to Kansu
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Buryatia, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 fighter in Tambov, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Yenisey, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Yenisey to Timguska
                1 tactical_bomber moved from Kansu to Timguska
                1 fighter moved from Tambov to Russia
                1 infantry moved from Kazakhstan to Sikang
                1 aaGun moved from Novosibirsk to Timguska

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Sikang : 1 infantry
        Yenisey : 1 infantry
        Timguska : 1 aaGun, 1 fighter and 1 tactical_bomber
        Buryatia : 5 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 71 infantry and 3 mech_infantrys
        Vologda : 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 14 / 16
        Japanese : 45 / 49
        Americans : 56 / 74
        Chinese : 6 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 3 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Suiyuyan to Kansu
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kansu, round 2 :  0/5 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  2/2 hits
                        2 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Szechwan, round 3 :  3/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Szechwan
                4 infantry moved from Korea to Amur
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Malaya
                3 artilleries and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 artillery and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 artilleries and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun and 8 infantry
        Siberia : 1 flag
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 49 / 49
        Americans : 56 / 74
        Chinese : 3 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 transport moved from 51 Sea Zone to 63 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 harbour and 4 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  0/3 hits
                        Italians roll dice for 4 infantry in Gibraltar, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 :  3/3 hits
                        Italians roll dice for 4 infantry in Gibraltar, round 3 :  1/4 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
                1 bomber moved from Midway to Queensland

    Place Units - Americans
                3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Borneo : 1 infantry
        Queensland : 1 artillery, 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 1 destroyer and 1 submarine
        63 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Gibraltar : 1 artillery
        86 Sea Zone : 2 transports
        102 Sea Zone : 1 transport
        101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 49 / 49
        Americans : 56 / 73
        Chinese : 3 / 7
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 4 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 49 / 49
        Americans : 56 / 73
        Chinese : 3 / 4
        British : 34 / 39
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                10 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Norway

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 125 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Changing ownership of Norway from British to Germans
                EDIT: Turning off Edit Mode
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                4 infantry moved from India to West India
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State
                3 aaGuns moved from Burma to Yunnan
                1 fighter moved from 41 Sea Zone to India
                1 bomber moved from Egypt to India
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                3 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 armour moved from Belgian Congo to Egypt
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from 91 Sea Zone to United Kingdom

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 armour placed in Union of South Africa
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 3 aaGuns and 10 infantry
        Shan State : 3 artilleries, 14 infantry and 2 mech_infantrys
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        French Indo China : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 transport
        West India : 4 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 3 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 48 / 49
        Americans : 56 / 73
        Chinese : 4 / 4
        British : 34 / 33
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I decided against taking Norway.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery, 2 fighters and 3 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from France to Southern France
                4 infantry moved from Northern Italy to France

    Place Units - Italians
                1 armour and 2 infantry placed in Southern France
                2 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to France: 2 infantry
                EDIT: Removing units owned by Italians from Holland Belgium: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 artillery and 8 infantry
        Western Germany : 1 fighter
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 transport
        Greece : 1 flag, 2 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 48 / 49
        Americans : 56 / 73
        Chinese : 4 / 4
        British : 34 / 33
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 cruiser; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 artilleries and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        33 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 1 cruiser
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 48 / 49
        Americans : 56 / 73
        Chinese : 4 / 4
        British : 34 / 33
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 16
        Japanese : 48 / 49
        Americans : 56 / 73
        Chinese : 4 / 4
        British : 34 / 33
        UK_Pacific : 14 / 14
        Italians : 15 / 25
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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