Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I’ll need OOL for z33 and z34.
My subs in z33 hit once.
max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Kweichow to Hopei
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 0/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 1/4 hits
2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to Malaya
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Manchuria to Amur
1 aaGun and 2 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
2 artilleries and 4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Paulau Island : 1 artillery and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 artillery and 3 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun and 4 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers
34 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 63 / 91
Russians : 12 / 14
Japanese : 49 / 49
Americans : 56 / 76
Chinese : 4 / 14
British : 30 / 36
UK_Pacific : 14 / 11
Italians : 15 / 25
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 108 Sea Zone to 91 Sea Zone
4 fighters moved from Queensland to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 infantry and 3 mech_infantrys in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 1 armour and 2 infantry in Gibraltar, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 mech_infantrys in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 5 : 0/2 hits
Americans roll dice for 3 mech_infantrys in Gibraltar, round 6 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 6 : 2/2 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 mech_infantry in Gibraltar, round 7 : 1/1 hits
Italians roll dice for 1 armour in Gibraltar, round 7 : 0/1 hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/6 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/5 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 tactical_bomber owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 10 Sea Zone to 51 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Borneo : 1 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
51 Sea Zone : 1 transport
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
101 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 63 / 91
Russians : 12 / 14
Japanese : 49 / 49
Americans : 56 / 74
Chinese : 4 / 14
British : 30 / 36
UK_Pacific : 14 / 11
Italians : 15 / 25
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kweichow : 2 infantry
Szechwan : 3 infantry
Sikang : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 63 / 91
Russians : 12 / 14
Japanese : 48 / 49
Americans : 56 / 74
Chinese : 5 / 7
British : 30 / 36
UK_Pacific : 14 / 11
Italians : 15 / 25
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Persia
Combat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 bomber moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
3 aaGuns, 3 artilleries, 1 fighter, 21 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Shan State : 3 infantry and 1 mech_infantry
Burma : 3 aaGuns, 3 artilleries, 21 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
French Indo China : 1 flag
39 Sea Zone : 1 destroyer
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
71 Sea Zone : 1 destroyer
Persia : 1 flag, 2 infantry
91 Sea Zone : 1 fighter
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 56 / 91
Russians : 12 / 14
Japanese : 48 / 49
Americans : 56 / 74
Chinese : 5 / 7
British : 39 / 39
UK_Pacific : 14 / 14
Italians : 13 / 25
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 4 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 2 fighters and 4 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 2 artilleries and 2 infantry
Western Germany : 1 fighter
Holland Belgium : 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Greece : 1 flag, 2 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 59 / 91
Russians : 12 / 14
Japanese : 48 / 49
Americans : 56 / 74
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You’re pacific dice have not done you any favor’s this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
4 fighters moved from New Guinea to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 4 fighters in 34 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 34 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 34 Sea Zone, round 4 : 2/2 hits
1 transport owned by the Japanese , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 destroyer, 3 fighters and 2 submarines
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 59 / 91
Russians : 12 / 14
Japanese : 48 / 49
Americans : 56 / 74
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 21 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Vologda
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
1 bomber moved from Novgorod to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 aaGun and 5 infantry
AA fire in Vologda : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Vologda, round 2 : 2/7 hits
Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 2 : 2/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Vologda, round 3 : 3/5 hits
Russians roll dice for 4 infantry in Vologda, round 3 : 2/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Bryansk
3 artilleries and 10 infantry moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
1 artillery and 4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 5 infantry moved from Western Ukraine to Ukraine
2 artilleries and 14 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from Novgorod to Archangel
2 infantry moved from 115 Sea Zone to Novgorod
7 infantry moved from Germany to Poland
9 infantry moved from Western Germany to Germany
1 fighter moved from France to Western Germany
2 tactical_bombers moved from France to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 9 infantry placed in Western Germany
1 infantry placed in Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Poland : 7 infantry
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 4 aaGuns, 5 artilleries and 8 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 4 artilleries and 2 infantry
Eastern Poland : 1 flag, 2 artilleries and 14 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 8 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 8 armour, 3 artilleries, 1 factory_minor, 16 infantry and 22 mech_infantrys
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
Caucasus : 1 flag, 1 artillery, 4 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 4 submarines
Bulgaria : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 60 / 82
Russians : 11 / 14
Japanese : 48 / 49
Americans : 56 / 74
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Sakha to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Timguska to Yenisey
1 fighter moved from Yakut S.S.R. to Yenisey
3 infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Buryatia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Buryatia, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Yenisey, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 tactical_bomber moved from Kansu to Timguska
1 fighter moved from Tambov to Russia
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Novosibirsk to Timguska
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs total
Territory Summary for Russians :
Kansu : 2 infantry
Sikang : 1 infantry
Yenisey : 1 infantry
Timguska : 1 aaGun, 1 fighter and 1 tactical_bomber
Buryatia : 5 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 71 infantry and 3 mech_infantrys
Vologda : 1 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 82
Russians : 14 / 16
Japanese : 45 / 49
Americans : 56 / 74
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Szechwan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Szechwan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Szechwan
4 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Malaya
3 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 artillery and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun and 8 infantry
Siberia : 1 flag
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 49 / 49
Americans : 56 / 74
Chinese : 3 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 51 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 3/3 hits
Italians roll dice for 4 infantry in Gibraltar, round 3 : 1/4 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Queensland
Place Units - Americans
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Borneo : 1 infantry
Queensland : 1 artillery, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 1 destroyer and 1 submarine
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Gibraltar : 1 artillery
86 Sea Zone : 2 transports
102 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 49 / 49
Americans : 56 / 73
Chinese : 3 / 7
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 49 / 49
Americans : 56 / 73
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
10 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Changing ownership of Norway from British to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
4 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State
3 aaGuns moved from Burma to Yunnan
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Egypt to India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns and 10 infantry
Shan State : 3 artilleries, 14 infantry and 2 mech_infantrys
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 transport
West India : 4 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 3 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 48 / 49
Americans : 56 / 73
Chinese : 4 / 4
British : 34 / 33
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I decided against taking Norway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 2 fighters and 3 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
4 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 2 infantry placed in Southern France
2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 2 infantry
EDIT: Removing units owned by Italians from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 2 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 artillery and 8 infantry
Western Germany : 1 fighter
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 transport
Greece : 1 flag, 2 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 48 / 49
Americans : 56 / 73
Chinese : 4 / 4
British : 34 / 33
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 transport
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 cruiser
Egypt : 2 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 48 / 49
Americans : 56 / 73
Chinese : 4 / 4
British : 34 / 33
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 16
Japanese : 48 / 49
Americans : 56 / 73
Chinese : 4 / 4
British : 34 / 33
UK_Pacific : 14 / 14
Italians : 15 / 25
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0