13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 17 damage on 17 factory_majors; Remaining resources: 35 PUs;
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Bryansk to Rostov
                1 mech_infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                8 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 8 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                4 aaGuns, 18 artilleries and 59 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Vologda to Timguska
                2 aaGuns moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 bombers moved from French Indo China to 37 Sea Zone
                2 mech_infantrys moved from Shensi to Szechwan
                1 armour and 3 mech_infantrys moved from Kweichow to Szechwan
                2 tactical_bombers moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 5 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 :  6/8 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 37 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 11 submarines, 5 tactical_bombers and 3 transports moved from 43 Sea Zone to 35 Sea Zone
                1 aaGun moved from Kweichow to Szechwan
                2 tactical_bombers moved from Szechwan to French Indo China
                1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 aaGun, 1 armour and 4 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
        Borneo : 1 flag, 1 artillery and 4 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 4 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 8 infantry and 2 tactical_bombers
        Celebes : 1 flag, 2 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 6 fighters, 12 submarines, 6 tactical_bombers and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 17 / 17
        Japanese : 59 / 59
        Americans : 50 / 70
        Chinese : 4 / 2
        British : 36 / 30
        UK_Pacific : 7 / 14
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                8 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo
                1 destroyer and 1 submarine moved from 86 Sea Zone to 85 Sea Zone

    Combat - Americans
                Battle in 85 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Americans attack with 1 artillery, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 4 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                8 fighters and 2 tactical_bombers moved from Borneo to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 6 damage on 6 factory_minors; Remaining resources: 8 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
                1 bomber moved from Burma to Malaya

    Combat - British
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in Celebes
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Celebes from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from 42 Sea Zone to Burma
                1 artillery and 5 infantry moved from Persia to Northwest Persia
                3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Bryansk to Russia
                1 bomber moved from Malaya to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,4
                British collect 32 PUs (4 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 16 PUs total
                Some Units in India change ownership: 2 infantry


  • I am going to take a 21 day vacation.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                4 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                3 artilleries and 3 infantry moved from Algeria to Tunisia
                3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 armour, 2 fighters, 1 harbour and 7 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        France : 3 aaGuns, 2 artilleries and 6 infantry
        Tunisia : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
        Tobruk : 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry
        Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 17 / 17
        Japanese : 51 / 59
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 36 / 34
        UK_Pacific : 14 / 16
        Italians : 14 / 29
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Soulblighter:

    I am going to take a 21 day vacation.

    No problem.  I’ll watch for your post around Dec then.  I heard you had some technical issues; hope it all gets resolved.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • @PGMatt:

    @Soulblighter:

    I am going to take a 21 day vacation.

    No problem.� I’ll watch for your post around Dec then.� I heard you had some technical issues; hope it all gets resolved.

    I did have technical issues. However I mostly needed some time off. I was unable to focus.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    intercept Moscow?

    Soulblighter_2.tsvg


  • @PGMatt:

    intercept Moscow?

    No intercept.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys moved from Smolensk to Bryansk
                      Germans take Bryansk from Russians
                5 artilleries and 9 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 10 infantry moved from Ukraine to Rostov
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Urals

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 5,7,3 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Urals
                    Germans attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 3 artilleries and 10 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 3 artilleries and 10 infantry in Rostov, round 2 :  1/13 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 3 artilleries and 8 infantry in Rostov, round 3 :  3/11 hits
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        2 artilleries owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                2 aaGuns moved from Smolensk to Bryansk
                1 artillery moved from Archangel to Belarus
                1 infantry moved from Belarus to Bryansk
                1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to France
                1 aaGun moved from France to Western Germany
                3 bombers moved from Bryansk to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Germany
                1 infantry placed in Western Germany
                3 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
        Poland : 2 infantry
        Germany : 1 factory_major and 10 infantry
        Norway : 4 infantry
        Belarus : 1 flag, 1 armour, 2 artilleries and 7 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 8 armour, 16 artilleries, 48 infantry and 17 mech_infantrys
        Rostov : 1 flag, 3 artilleries and 8 infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 artilleries and 7 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 9 infantry
        Smolensk : 1 flag
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 2 destroyers and 8 submarines
        Bulgaria : 1 flag
        115 Sea Zone : 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 12 / 17
        Japanese : 51 / 59
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 36 / 34
        UK_Pacific : 14 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 17 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Kansu to Timguska
                1 aaGun and 8 infantry moved from Tsinghai to Shensi
                1 aaGun moved from Tsinghai to Shensi

    Turn Complete - Russians
                Russians collect 13 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 8 infantry
        Yenisey : 1 mech_infantry
        Timguska : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 20 artilleries, 1 factory_major, 2 fighters, 65 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 50 / 59
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 36 / 34
        UK_Pacific : 14 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,800
            Median : 4,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 36 Sea Zone
                2 bombers and 1 fighter moved from Philippines to 43 Sea Zone
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Szechwan to Yunnan
                      Japanese take Yunnan from Chinese
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                4 artilleries, 10 infantry and 3 mech_infantrys moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 artilleries and 8 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 transport; Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    retreated to 36 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone
                    Japanese win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Szechwan to Shan State
                1 aaGun moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 infantry placed in Kiangsu
                1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 aaGun and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 mech_infantrys
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 6 artilleries, 18 infantry and 5 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        43 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 4 submarines and 2 transports

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 12 / 30
        Japanese : 54 / 53
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 36 / 34
        UK_Pacific : 13 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                4 fighters moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Gibraltar
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers moved from 109 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 85 Sea Zone to 87 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 :  2/7 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 armour, 2 fighters, 1 harbour and 7 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 2 :  3/13 hits
                        Italians roll dice for 1 armour, 2 fighters and 7 infantry in Gibraltar, round 2 :  5/10 hits
                        1 mech_infantry owned by the Americans , 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Gibraltar, round 3 :  4/8 hits
                        Italians roll dice for 1 armour, 2 fighters and 4 infantry in Gibraltar, round 3 :  3/7 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
                    Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -9
                    Casualties for Italians: 7 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    2 fighters owned by the Americans , 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
                6 submarines moved from 109 Sea Zone to 91 Sea Zone
                5 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                6 fighters moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Gibraltar to French West Africa

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                2 destroyers and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Borneo : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 submarines and 2 tactical_bombers
        44 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 8 submarines
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        French West Africa : 1 bomber
        87 Sea Zone : 1 destroyer
        85 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 1 submarine
        91 Sea Zone : 3 carriers, 5 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 12 / 30
        Japanese : 54 / 53
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 36 / 34
        UK_Pacific : 13 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 13 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3,448
            Median : 3,000
            Variance : 0,316
            Standard Deviation : 0,562
            Total rolls : 58

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,294
            Median : 3,000
            Variance : 1,188
            Standard Deviation : 1,090
            Total rolls : 17

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,579
            Median : 4,000
            Variance : 0,324
            Standard Deviation : 0,569
            Total rolls : 38


  • I got diced badly at Gibraltar  :-(


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 12 / 30
        Japanese : 52 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 34
        UK_Pacific : 13 / 16
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 13 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3,448
            Median : 3,000
            Variance : 0,316
            Standard Deviation : 0,562
            Total rolls : 58

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,294
            Median : 3,000
            Variance : 1,188
            Standard Deviation : 1,090
            Total rolls : 17

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,579
            Median : 4,000
            Variance : 0,324
            Standard Deviation : 0,569
            Total rolls : 38


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 4 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Gibraltar
                    British attack with 3 artilleries and 3 infantry
                    Italians defend with 1 armour, 2 fighters and 1 harbour
                        British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 2 fighters in Gibraltar, round 2 :  3/3 hits
                        3 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                        British roll dice for 3 artilleries in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 3 :  1/2 hits
                        1 artillery owned by the British lost in Gibraltar
                        British roll dice for 2 artilleries in Gibraltar, round 4 :  0/2 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Gibraltar
                        British roll dice for 1 artillery in Gibraltar, round 5 :  1/1 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 5 :  2/2 hits
                        1 fighter owned by the Italians and 1 artillery owned by the British lost in Gibraltar
                    Italians win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 3 artilleries and 3 infantry
                    Casualties for Italians: 1 armour and 1 fighter
                Battle in Kazakhstan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 3 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        British roll dice for 1 artillery and 4 infantry in Kazakhstan, round 4 :  0/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 :  1/2 hits
                        1 infantry owned by the British lost in Kazakhstan
                        British roll dice for 1 artillery and 3 infantry in Kazakhstan, round 5 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,3
                British collect 32 PUs (4 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 artilleries

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Kazakhstan : 1 artillery and 2 infantry
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
        36 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 artilleries, 1 factory_minor, 1 harbour and 26 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        Caucasus : 1 infantry
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 9 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 3 transports
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 13 / 30
        Japanese : 51 / 53
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 36 / 32
        UK_Pacific : 13 / 17
        Italians : 14 / 29
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 24 times
                3 was rolled 25 times
                4 was rolled 21 times
                5 was rolled 20 times
                6 was rolled 27 times
            Average roll : 3,444
            Median : 3,000
            Variance : 0,308
            Standard Deviation : 0,555
            Total rolls : 144

    Null / Other
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3,250
            Median : 3,000
            Variance : 1,226
            Standard Deviation : 1,107
            Total rolls : 32

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3,636
            Median : 5,000
            Variance : 1,900
            Standard Deviation : 1,378
            Total rolls : 11

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,613
            Median : 4,000
            Variance : 0,633
            Standard Deviation : 0,796
            Total rolls : 31

    Italians Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3,250
            Median : 3,000
            Variance : 1,226
            Standard Deviation : 1,107
            Total rolls : 32

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,579
            Median : 4,000
            Variance : 0,324
            Standard Deviation : 0,569
            Total rolls : 38

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