A & A Suprise Attack vs Mr Roboto

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Shan State to Siam
                2 fighters and 1 tactical_bomber moved from India to Siam
                1 infantry moved from Shan State to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 112 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                British collect 22 PUs (7 lost to blockades); end with 22 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '19 '18

    Although your Amur attack was not very wise in my opinion, you still suffered from horrible dice again. I guess it’s just not meant for you to win this game… I feel sorry for you.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 fighter moved from Southern Italy to Egypt
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 fighter moved from Southern Italy to Egypt
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Egypt, round 2 :  3/11 hits
                        British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 :  3/10 hits
                        1 infantry owned by the British , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 :  2/8 hits
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 :  2/7 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 4 :  2/6 hits
                        British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 4 :  4/5 hits
                        1 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 :  0/2 hits
                        British roll dice for 1 armour and 2 artilleries in Egypt, round 5 :  1/3 hits
                        1 armour owned by the Italians lost in Egypt
                    British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Italians: 2 armour, 2 artilleries and 6 infantry
                    1 fighter owned by the Italians retreated
                Battle in Syria

    Non Combat Move - Italians
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to France
                1 fighter moved from Egypt to Alexandria

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.566
            Median : 4.000
            Variance : 1.058
            Standard Deviation : 1.028
            Total rolls : 53

    British Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

    Italians Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 28


  • Yea these last 2 months have been the worst dice I’ve seen, when I first started I had dice like this and I went and got a different dice server. I was loosing battles like attack France with the typical, 6 Inf., 4 Inf/Art combo, 4 or 5 Tanks and the 2 planes, and end up with just 1 hit on the opening attack. I would hate to quit because I loose 100% battles. I’m hopping my dice Karma changes
    Tanks
    Kris aka Surprise Attack

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Eastern Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from France to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 armour moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Eastern Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from France to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 armour moved from Romania to Bessarabia

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 bomber
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 bomber in Normandy Bordeaux, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 artillery and 3 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 7 infantry placed in Germany
                1 armour, 1 fighter and 2 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Yeah I’m addicted to this game, hook, line, and sinker
    S.A.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 4 infantry and 1 mech_infantry moved from Persia to Iraq
                4 infantry moved from Baltic States to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 artilleries and 7 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Karelia
                    Russians attack with 2 artilleries and 7 infantry
                    Germans defend with 6 infantry
                    Russians win, taking Karelia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 5 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from Poland to Novgorod
                1 aaGun moved from Western Ukraine to Ukraine
                5 infantry moved from Bryansk to Ukraine
                1 armour and 4 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Olgiy to Kansu
                10 infantry moved from Amur to Ulaanbaatar

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3
                Russians collect 43 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 armour moved from Manchuria to Amur
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
                1 fighter moved from Manchuria to Korea
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
                2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 armour moved from Manchuria to Amur
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
                1 fighter moved from Manchuria to Korea
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
                2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 destroyers and 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  4/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 fighter moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 fighter moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 aaGun moved from Manchuria to Jehol
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                Japanese undo move 2.
                2 armour and 1 infantry placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.098
            Median : 3.000
            Variance : 1.260
            Standard Deviation : 1.122
            Total rolls : 51

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.029
            Median : 3.000
            Variance : 1.853
            Standard Deviation : 1.361
            Total rolls : 35

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 battleships, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 tactical_bombers moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 48 Sea Zone
                1 submarine moved from 54 Sea Zone to 47 Sea Zone

    Place Units - Americans
                2 battleships and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour and 2 artilleries moved from Egypt to Alexandria
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                2 fighters moved from Yunnan to 41 Sea Zone

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Alexandria
                    British attack with 1 armour and 2 artilleries
                    Italians defend with 1 fighter
                    British win, taking Alexandria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 fighter
                Battle in Tanganyika Territory
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 bomber moved from France to United Kingdom
                2 fighters moved from 41 Sea Zone to 39 Sea Zone
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan

    Place Units - British
                2 destroyers and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 20 PUs (8 lost to blockades); end with 20 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUs

    Place Units - UK_Pacific
                2 destroyers and 2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs total
                Some Units in 39 Sea Zone change ownership: 2 destroyers and 2 submarines


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 :  1/2 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Morocco
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 :  1/2 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 infantry placed in Southern Italy
                1 armour and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    French Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone


  • Does your sub in 101 want to fight or submerge?
    S.A.

  • '19 '18

    submerge

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