sorry its been a while.
Dogoneit & S.A. This time "1941"
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to FinlandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Finland
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Finland, round 2 : 3/10 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 armour, 2 artilleries, 1 cruiser, 1 fighter, 9 infantry and 6 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 6 transports in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 armour owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 10 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 11 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 12 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 13 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 14 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 15 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 16 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 95
Casualties for Germans: 1 armour, 2 artilleries, 1 cruiser, 9 infantry and 6 transports
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Germany to Novgorod
3 fighters moved from Finland to Novgorod
3 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 22 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 3.684
Standard Deviation : 1.919
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27 -
You were aware that the game started on 3 and Germany could declare war anytime, I thought you were going to do it right away
S.A. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
3 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
3 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone -
scramble orders.
I really cant understand this war any ways. if I had a plan its been so long i’ve forgot what I was doing anyways. and with uk so rich in the pacific im not sure I can do anything there. and no I didn’t no I could attack rite away with germany -
Yes send up the one plane from the Philippines
Oztea’s game starts at the beginning of the 3rd round and its up to the German player to decide if they want to start against Russia or wait a turn…We can throw this in the bin and try another, whatever you want
Tanks
Kris AKA “Surprise Attack”ps. I think Scott is going to do a Sunday game this weekend, double boards one on one eliminations…something should be fun:)
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no lets keep playing
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Scramble the plane at the Philippines
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
3 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
3 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 4 transports
Americans defend with 1 destroyer and 1 fighter
Japanese win with 1 destroyer and 4 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine; British defend with 1 battleship, 1 carrier, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 2 fighters and 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Philippines
Japanese attack with 8 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 8 Sea Zone to Kiangsu
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kweichow to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Ulaanbaatar to Manchuria
1 fighter moved from Ulaanbaatar to Manchuria
1 fighter moved from Buryatia to Manchuria
1 aaGun moved from Manchuria to Amur
1 aaGun moved from Manchuria to Jehol
2 bombers moved from 37 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Central United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 117 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 28 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from 117 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.407
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.519
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 52Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.308
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 unit repaired.
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 35 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/8 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship and 1 cruiser
British roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser and 1 destroyer
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarineNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to India
1 artillery and 2 infantry moved from India to Burma
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour, 2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 5 infantryDice Statistics:
Total
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.533
Median : 4.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 105Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.560
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Italians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 cruiser and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 fighter
Battle in SiamNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 63 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in New ZealandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5





