13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 37 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 7 submarines and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from France to United Kingdom
                1 carrier moved from 108 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                Americans undo move 2.
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 7 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
                1 artillery and 2 infantry moved from Sikang to Szechwan
                1 armour moved from Sikang to Szechwan
                2 infantry moved from Kazakhstan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Tsinghai
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Yunnan
                    British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 artillery
                    British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Szechwan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 fighter moved from Persia to Bryansk
                2 infantry moved from India to 39 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Persia
                1 factory_minor placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,1
                British collect 30 PUs (6 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 14 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                3 artilleries and 3 infantry moved from Morocco to Algeria
                1 aaGun moved from Algeria to Tunisia
                1 fighter moved from Southern Italy to Gibraltar
                2 artilleries and 2 infantry moved from Southern France to France
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                3 aaGuns and 1 infantry moved from Northern Italy to France
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 2 fighters, 1 harbour and 7 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag, 3 artilleries and 3 infantry
        France : 3 aaGuns, 2 artilleries and 3 infantry
        Tunisia : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Tobruk : 2 artilleries and 6 infantry
        Northern Italy : 1 factory_major and 8 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 17 / 52
        Japanese : 60 / 62
        Americans : 50 / 70
        Chinese : 3 / 2
        British : 36 / 30
        UK_Pacific : 7 / 14
        Italians : 14 / 24
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 harbour and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 carriers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 harbour placed in Java

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 18 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 infantry moved from Archangel to Vologda
                2 bombers moved from Belarus to Vologda
                8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys moved from Belarus to Smolensk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 3 mech_infantrys
                        Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 3 mech_infantrys in Vologda, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Russians win with 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys in Smolensk, round 2 :  18/74 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Smolensk
                1 aaGun, 2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
                1 aaGun, 5 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Vyborg to Archangel
                1 infantry moved from Novgorod to Belarus
                3 artilleries and 7 infantry moved from Germany to Poland
                1 armour and 5 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 5 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Germany to Novgorod
                2 bombers moved from Vologda to Novgorod
                1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                10 infantry placed in Western Germany
                4 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 4 infantry
                EDIT: Removing units owned by Germans from France: 4 infantry
                EDIT: Turning off Edit Mode
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 10 infantry
        Poland : 3 artilleries and 7 infantry
        Germany : 1 factory_major and 8 infantry
        Norway : 4 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 artillery and 5 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 1 artillery and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 10 infantry
        Western Ukraine : 1 flag, 1 aaGun, 5 artilleries and 9 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 7 infantry
        Smolensk : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
        125 Sea Zone : 1 submarine
        113 Sea Zone : 5 submarines
        85 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 69
        Russians : 14 / 52
        Japanese : 60 / 62
        Americans : 50 / 70
        Chinese : 3 / 2
        British : 36 / 30
        UK_Pacific : 7 / 14
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 17 damage on 17 factory_majors; Remaining resources: 35 PUs;
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Bryansk to Rostov
                1 mech_infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                8 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 8 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                4 aaGuns, 18 artilleries and 59 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Vologda to Timguska
                2 aaGuns moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 bombers moved from French Indo China to 37 Sea Zone
                2 mech_infantrys moved from Shensi to Szechwan
                1 armour and 3 mech_infantrys moved from Kweichow to Szechwan
                2 tactical_bombers moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 5 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 :  6/8 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 37 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 11 submarines, 5 tactical_bombers and 3 transports moved from 43 Sea Zone to 35 Sea Zone
                1 aaGun moved from Kweichow to Szechwan
                2 tactical_bombers moved from Szechwan to French Indo China
                1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 aaGun, 1 armour and 4 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
        Borneo : 1 flag, 1 artillery and 4 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 4 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 8 infantry and 2 tactical_bombers
        Celebes : 1 flag, 2 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 6 fighters, 12 submarines, 6 tactical_bombers and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 17 / 17
        Japanese : 59 / 59
        Americans : 50 / 70
        Chinese : 4 / 2
        British : 36 / 30
        UK_Pacific : 7 / 14
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                8 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo
                1 destroyer and 1 submarine moved from 86 Sea Zone to 85 Sea Zone

    Combat - Americans
                Battle in 85 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Americans attack with 1 artillery, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 4 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                8 fighters and 2 tactical_bombers moved from Borneo to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 6 damage on 6 factory_minors; Remaining resources: 8 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
                1 bomber moved from Burma to Malaya

    Combat - British
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in Celebes
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Celebes from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from 42 Sea Zone to Burma
                1 artillery and 5 infantry moved from Persia to Northwest Persia
                3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Bryansk to Russia
                1 bomber moved from Malaya to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,4
                British collect 32 PUs (4 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 16 PUs total
                Some Units in India change ownership: 2 infantry


  • I am going to take a 21 day vacation.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                4 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                3 artilleries and 3 infantry moved from Algeria to Tunisia
                3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 armour, 2 fighters, 1 harbour and 7 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        France : 3 aaGuns, 2 artilleries and 6 infantry
        Tunisia : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
        Tobruk : 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry
        Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 17 / 17
        Japanese : 51 / 59
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 36 / 34
        UK_Pacific : 14 / 16
        Italians : 14 / 29
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Soulblighter:

    I am going to take a 21 day vacation.

    No problem.  I’ll watch for your post around Dec then.  I heard you had some technical issues; hope it all gets resolved.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • @PGMatt:

    @Soulblighter:

    I am going to take a 21 day vacation.

    No problem.� I’ll watch for your post around Dec then.� I heard you had some technical issues; hope it all gets resolved.

    I did have technical issues. However I mostly needed some time off. I was unable to focus.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    intercept Moscow?

    Soulblighter_2.tsvg


  • @PGMatt:

    intercept Moscow?

    No intercept.

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