bd6bd62f-da25-4c01-9853-a2fc6a9d7456-image.png
sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese repair 14 damage on 2 airfields and 12 factory_majors; Remaining resources: 14 PUs; 1 SuicideAttackTokens;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Java
Non Combat Move - Japanese
1 carrier, 2 destroyers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 battleships, 4 carriers, 8 destroyers, 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 72 Sea Zone to 42 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 88 Sea Zone
2 bombers moved from India to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
3 carriers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 88 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 88 Sea Zone
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 81 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 carrier and 1 transport; Germans defend with 1 infantry; Italians defend with 1 infantry
Americans roll dice for 2 bombers in 81 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers in 81 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 4 : 0/1 hits
1 infantry owned by the Germans , 1 transport owned by the Japanese , 1 carrier owned by the Japanese and 1 infantry owned by the Italians lost in 81 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
Americans attack with 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 carrier, 4 destroyers, 2 fighters, 9 submarines and 2 transports; Italians defend with 1 carrier and 4 fighters
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Italians
Germans roll dice for 9 submarines in 109 Sea Zone, round 2 : 0/9 hits
Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 4/12 hits
Units damaged: 2 carriers owned by the Americans
1 carrier owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 3 submarines in 109 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 5 submarines in 109 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 3/12 hits
Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 3 : 4/12 hits
3 submarines owned by the Americans , 2 carriers owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 : 5/12 hits
Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 4 : 9/12 hits
5 fighters owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 5 : 2/3 hits
Germans roll dice for 2 carriers, 6 fighters and 2 transports in 109 Sea Zone, round 5 : 7/8 hits
1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 carrier owned by the Germans and 2 tactical_bombers owned by the Americans lost in 109 Sea Zone
Germans win with 6 fighters and 2 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 carrier, 4 destroyers and 9 submarines
Casualties for Italians: 1 carrier
Casualties for Americans: 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
2 fighters owned by the Italians and 2 fighters owned by the Germans forced to land in United Kingdom
Non Combat Move - Americans
1 bomber moved from 81 Sea Zone to Italian Somaliland
1 bomber moved from 81 Sea Zone to British Somaliland
4 bombers moved from Yunnan to Caucasus
4 fighters and 2 tactical_bombers moved from Kweichow to Caucasus
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,3,4,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
British Somaliland : 1 bomber
Italian Somaliland : 1 bomber
Caucasus : 4 bombers, 4 fighters and 2 tactical_bombers
106 Sea Zone : 1 flag, 1 artillery, 1 carrier, 11 infantry, 1 submarine and 6 transports
101 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
Brazil : 1 flag
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 85
Russians : 28 / 28
Japanese : 25 / 31
Americans : 58 / 75
Chinese : 23 / 87
British : 7 / 0
UK_Pacific : 13 / 26
Italians : 29 / 50
ANZAC : 13 / 34
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Persia
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to Caucasus
1 infantry moved from Burma to India
1 transport moved from 38 Sea Zone to 79 Sea Zone
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Turkmenistan : 1 mech_infantry
Caucasus : 1 fighter
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 69 / 85
Russians : 28 / 28
Japanese : 25 / 31
Americans : 58 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 29 / 50
ANZAC : 13 / 34
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
please change your ool in sz109 to what you like.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
Italians win with 1 bomber remaining. Battle score for attacker is 53
Casualties for British: 1 fighter
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombers
Non Combat Move - Italians
1 bomber moved from Caucasus to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 carrier moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
Italians win with 1 bomber remaining. Battle score for attacker is 53
Casualties for British: 1 fighter
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombers
Non Combat Move - Italians
1 bomber moved from Caucasus to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 carrier moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Sorry for the double post, got an error the first time but I guess it actually worked.
OOL in sz109 was fine.
Guess I’m getting all the luck now, was just going to strafe Caucasus and got 10 hits in the first round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
5 bombers moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 5 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Kwangtung
1 bomber moved from 44 Sea Zone to Kwangtung
5 bombers moved from 41 Sea Zone to India
5 fighters moved from Queensland to Siam
2 aaGuns moved from Queensland to New South Wales
2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 bombers and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield and 5 fighters
India : 1 artillery and 7 bombers
Kwangtung : 2 bombers
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 bombers, 1 factory_minor, 2 fighters and 1 harbour
Dutch New Guinea : 1 flag
39 Sea Zone : 1 transport
63 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 flag
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 69 / 85
Russians : 25 / 28
Japanese : 25 / 31
Americans : 58 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 32 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
5 bombers moved from Western Germany to Rostov
3 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from British Guiana to Brazil
Germans take Brazil from Americans
Combat - Germans
Battle in Rostov
Germans attack with 5 bombers and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
5 bombers moved from Rostov to Western Ukraine
3 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 destroyers placed in 109 Sea Zone
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Russians
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Vologda
1 bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Korea : 1 artillery and 1 infantry
Bryansk : 1 artillery and 2 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 18 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 31
Americans : 56 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 31 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea Zone
Do you want to scramble from Siam?
no thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield and 5 fighters
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 5 fighters
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 bomber moved from British Somaliland to Northwest Persia
1 bomber moved from Italian Somaliland to Northwest Persia
Combat - Americans
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 1 artillery
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Northwest Persia
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 carrier and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Northwest Persia to Eastern Persia
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 55 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
Eastern Persia : 1 bomber
101 Sea Zone : 2 carriers
Production/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 30
Americans : 56 / 77
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 31 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Turkmenistan to Persia
British take Persia from Italians
Combat - British
Non Combat Move - British
1 fighter and 2 mech_infantrys moved from India to Eastern Persia
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,3,4,2,4,5,6,5,6,3,3,4,6,6,3,3,4,6,5,2,3,1,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter and 2 mech_infantrys
79 Sea Zone : 1 transport
Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 9 / 0
UK_Pacific : 13 / 16
Italians : 29 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Purchase Units - Italians
Italians buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
2 armour, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
2 bombers moved from Southern Italy to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bryansk from Russians with 2 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Persia to Ukraine
4 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Bryansk to Ukraine
5 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Iraq
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
3 bombers moved from India to Sumatra
4 bombers moved from India to Caucasus
2 bombers moved from Kwangtung to Caucasus
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 bombers
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
ANZAC attack with 6 bombers
Italians defend with 1 armour and 5 mech_infantrys
ANZAC roll dice for 6 bombers in Caucasus, round 2 : 6/6 hits
Italians roll dice for 1 armour and 5 mech_infantrys in Caucasus, round 2 : 3/6 hits
3 bombers owned by the ANZAC , 5 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
ANZAC win with 3 bombers remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 bombers
Casualties for Italians: 1 armour and 5 mech_infantrys
Non Combat Move - ANZAC
3 bombers moved from Caucasus to Russia
3 bombers moved from Sumatra to India
2 aaGuns and 2 fighters moved from New South Wales to Queensland
4 bombers moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,3,6,2,4,1,3,3,6,3,4,3,5,5,5,5,4,2,5,5,5,5,3,2
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield
India : 3 bombers
Queensland : 2 aaGuns, 1 airfield, 4 bombers, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 flag, 1 transport
Italian Somaliland : 1 flag
Russia : 3 bombers
Production/PUs Summary :
Germans : 72 / 89
Russians : 20 / 25
Japanese : 21 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 13 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
5 bombers moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 6 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Western Germany
5 bombers moved from Smolensk to Germany
1 aaGun, 3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Scotland
1 fighter moved from Western Germany to United Kingdom
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries, 2 bombers and 1 infantry placed in Western Germany
3 fighters placed in Novgorod
3 destroyers placed in 109 Sea Zone
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 bomber and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Tambov to Russia
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Korea : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 23 infantry and 5 mech_infantrys
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery
Production/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 21 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 13 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0