sorry its been a while.
Dogoneit & S.A. This time "1941"
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no lets keep playing
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Scramble the plane at the Philippines
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
3 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
3 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 4 transports
Americans defend with 1 destroyer and 1 fighter
Japanese win with 1 destroyer and 4 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine; British defend with 1 battleship, 1 carrier, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 2 fighters and 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Philippines
Japanese attack with 8 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 8 Sea Zone to Kiangsu
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kweichow to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Ulaanbaatar to Manchuria
1 fighter moved from Ulaanbaatar to Manchuria
1 fighter moved from Buryatia to Manchuria
1 aaGun moved from Manchuria to Amur
1 aaGun moved from Manchuria to Jehol
2 bombers moved from 37 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Central United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 117 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 28 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from 117 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.407
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.519
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 52Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.308
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 unit repaired.
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 35 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/8 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship and 1 cruiser
British roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser and 1 destroyer
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarineNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to India
1 artillery and 2 infantry moved from India to Burma
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour, 2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 5 infantryDice Statistics:
Total
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.533
Median : 4.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 105Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.560
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Italians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 cruiser and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 fighter
Battle in SiamNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 63 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in New ZealandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Looks different than all the other games, It’s kinda cool, and nobody has had 1,579 games to perfect a strat
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 3 factory_majors and 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 14 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour, 3 artilleries, 13 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Romania to Eastern Poland
4 mech_infantrys moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 3 factory_majors and 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 14 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour, 3 artilleries, 13 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Romania to Eastern Poland
4 mech_infantrys moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 13 armour, 8 artilleries, 32 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 13 armour, 8 artilleries, 32 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
2 aaGuns, 2 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in France
1 artillery and 5 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 1.
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Baltic States to Eastern Poland
2 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 bomber moved from Novgorod to Denmark
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Baltic States to Eastern Poland
2 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 bomber moved from Novgorod to Denmark
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 6 armour, 3 artilleries, 4 fighters, 26 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 13 armour, 8 artilleries, 32 infantry and 12 mech_infantrys
AA fire in Eastern Poland : 1/5 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 6 armour, 3 artilleries, 3 fighters, 26 infantry, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/46 hits
Germans roll dice for 2 aaGuns, 13 armour, 8 artilleries, 32 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 23/65 hits
23 infantry owned by the Russians , 11 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Eastern Poland
3 infantry owned by the Russians , 6 armour owned by the Russians , 7 mech_infantrys owned by the Russians and 3 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 13 armour, 8 artilleries, 21 infantry and 12 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Germans: 2 aaGuns and 11 infantry
Casualties for Russians: 1 fighter and 23 infantry
Battle in Denmark
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Denmark
Russians win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Denmark to Finland
2 infantry moved from Novgorod to Baltic States
3 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
4 artilleries and 6 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery and 4 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 24 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 19 times
Average roll : 3.467
Median : 3.000
Variance : 1.041
Standard Deviation : 1.020
Total rolls : 122Germans Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.458
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 72Russians Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.480
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 submarines moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 armour and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kiangsu to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Kwangsi to Szechwan





