14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • 12

    i think it’s safe to say these next few rounds are gonna be really really interesting.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Baltic States
                1 fighter moved from Bessarabia to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Scotland
                1 fighter moved from United Kingdom to Eire
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Eire
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Western Germany to Scotland
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Eire
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eire, round 2 :  4/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Eire, round 2 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Eire
                    Germans win, taking Eire from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Scotland
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to 115 Sea Zone
                1 fighter moved from Baltic States to 115 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 6 transports moved from 113 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 aaGun, 4 artilleries and 8 infantry moved from Holland Belgium to Western Germany
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Eire to United Kingdom
                2 fighters moved from Scotland to United Kingdom
                2 fighters moved from Normandy Bordeaux to Western Germany
                10 mech_infantrys moved from Eastern Poland to Yugoslavia
                9 armour and 10 mech_infantrys moved from Eastern Poland to Poland
                1 submarine moved from 126 Sea Zone to 127 Sea Zone

    Place Units - Germans
                3 infantry placed in United Kingdom
                10 infantry placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,4,1,2,1,5,1,5,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3
                Germans collect 46 PUs (9 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 55 / 51
        Russians : 28 / 34
        Japanese : 71 / 87
        Americans : 52 / 76
        Chinese : 24 / 24
        British : 12 / 0
        UK_Pacific : 3 / 0
        Italians : 12 / 16
        ANZAC : 2 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Boldfresh:

    i think it’s safe to say these next few rounds are gonna be really really interesting.

    Agreed.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 mech_infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Karelia
                3 mech_infantrys moved from Russia to Belarus
                25 artilleries, 5 infantry and 13 mech_infantrys moved from Bryansk to Belarus
                11 armour and 25 mech_infantrys moved from Ukraine to Belarus
                1 infantry moved from Novosibirsk to Tsinghai
                2 infantry moved from Tsinghai to Shensi
                1 bomber moved from Baltic States to Novgorod
                6 mech_infantrys moved from Belarus to Novgorod

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

  • 12

    I wanna put mech arm in nov.  3 mech ukr.  Moscow stays same.

  • 17

    You mean shifting the mobilize right? If so, that’s fine.

  • 12

    @wheatbeer:

    You mean shifting the mobilize right? If so, that’s fine.

    Yeah.  Thanks.

  • 17

    need OOL Kiangsi (aa gun vs infantry)

  • 12

    Well wheat I just gave you the game, unless u are willing to give me a 1 round pass in the pacific.  Twice I just plain forgot about your bombers up there in amur.  Unbelievable.

    Lose aa first.

  • 17

    Victory in Kiangsi isn’t a guarantee, especially with 2 aa hits. Not sure what the odds are at this moment since I can’t run the calc without it assuming aa still need to fire.

  • 12

    you have odds to win the battle, which would end the game.

  • 17

    Scratch my previous comment … the Chinese sorely undershot.

  • 12

    wheat, i made some really really really terrible moves in this last round - like i said, should never make moves on the weekend, especially the weekend before i leave for a week’s vacation.  :?

  • 12

    i meant to move my chinese from kwang to kiangsi obviously.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 4 artilleries and 10 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                2 fighters moved from Japan to Kiangsi
                4 bombers moved from Amur to Kiangsi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  3/6 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kiangsu
                Battle in Kiangsi
                    Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 3 aaGuns; Chinese defend with 11 infantry
                        AA fire in Kiangsi :  2/8 hits
                        2 fighters owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 :  5/12 hits
                        Chinese roll dice for 3 aaGuns and 11 infantry in Kiangsi, round 2 :  1/11 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Kiangsi
                        Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 3 :  8/11 hits
                        Chinese roll dice for 9 infantry in Kiangsi, round 3 :  1/9 hits
                        1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 4 :  8/10 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 2 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 fighters and 3 infantry
                    Casualties for British: 3 aaGuns
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                4 bombers moved from Kiangsi to French Indo China

    Place Units - Japanese
                3 artilleries placed in French Indo China
                1 artillery placed in Malaya
                2 transports placed in 37 Sea Zone
                3 transports placed in 39 Sea Zone
                5 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 92 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 52 / 51
        Russians : 31 / 37
        Japanese : 76 / 97
        Americans : 51 / 76
        Chinese : 20 / 24
        British : 12 / 0
        UK_Pacific : 3 / 0
        Italians : 12 / 16
        ANZAC : 2 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    good game.

  • 12

    just a wham bam final round where i moved knowing you had no chance of victory SOON in the pacific as long as i made the right moves - just forgot i had to move the chinese to kiangsi, which was my obvious goal.  chinese from yunnan to kwang and from kwang to kiansi  :roll:

  • 17

    I’ll repeat my offer of a draw for league purposes given the exceptional play on the other half of the map.

    And I would be happy to play out any alternative scenario for the sake of off-league fun.

  • 17

    Since that offer is unacceptable I’ll rescind it and propose something better:

    We report this result and start a new league game using any saved map of your choice as the starting scenario (Axis still lack a reroll unless you pick a map prior to J5 where I used it).

  • 17

    Okay, one more offer:

    The game resumes from the end of UK13.

    Optional extra: I will give the US the option to move the six strategic bombers which ended on Suiyuyan to a different territory inside China within their original range from Midway in exchange for restoring the Axis’s low luck reroll option.

    Second optional extra: We can extend the turn post time limit to help avoid similar errors in the future (assuming that is acceptable under league rules).

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