Forgot I was going to send one of those planes from sz100 to Gib, oh well.
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun, 4 artilleries and 2 mech_infantrys moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to France
1 aaGun and 12 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 50 / 51
Russians : 29 / 34
Japanese : 71 / 87
Americans : 56 / 76
Chinese : 24 / 24
British : 12 / 0
UK_Pacific : 3 / 0
Italians : 12 / 16
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
dang it wheat, i forgot to move my uk in china again. 5 inf going from szech to yunnan if you will allow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Szechwan: 5 infantry
EDIT: Adding units owned by British to Yunnan: 5 infantry
EDIT: Turning off Edit Mode
5 infantry moved from Kazakhstan to SikangTurn Complete - French
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dang it wheat, i forgot to move my uk in china again. 5 inf going from szech to yunnan if you will allow
No problem
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dang it wheat, i forgot to move my uk in china again.� 5 inf going from szech to yunnan if you will allow
these guys are stuck in the dead space between europe and coastal china and cannot decide which way to go with all these swings to the east and west! :lol:
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i think it’s safe to say these next few rounds are gonna be really really interesting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Bessarabia to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Scotland
1 fighter moved from United Kingdom to Eire
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to Eire
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Scotland
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Eire
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eire, round 2 : 4/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Eire, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Eire
Germans win, taking Eire from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 6 transports moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun, 4 artilleries and 8 infantry moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Eire to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 fighters moved from Normandy Bordeaux to Western Germany
10 mech_infantrys moved from Eastern Poland to Yugoslavia
9 armour and 10 mech_infantrys moved from Eastern Poland to Poland
1 submarine moved from 126 Sea Zone to 127 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
10 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,4,1,2,1,5,1,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3
Germans collect 46 PUs (9 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 55 / 51
Russians : 28 / 34
Japanese : 71 / 87
Americans : 52 / 76
Chinese : 24 / 24
British : 12 / 0
UK_Pacific : 3 / 0
Italians : 12 / 16
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i think it’s safe to say these next few rounds are gonna be really really interesting.
Agreed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Karelia
3 mech_infantrys moved from Russia to Belarus
25 artilleries, 5 infantry and 13 mech_infantrys moved from Bryansk to Belarus
11 armour and 25 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Tsinghai to Shensi
1 bomber moved from Baltic States to Novgorod
6 mech_infantrys moved from Belarus to NovgorodPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
I wanna put mech arm in nov. 3 mech ukr. Moscow stays same.
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You mean shifting the mobilize right? If so, that’s fine.
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need OOL Kiangsi (aa gun vs infantry)
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Well wheat I just gave you the game, unless u are willing to give me a 1 round pass in the pacific. Twice I just plain forgot about your bombers up there in amur. Unbelievable.
Lose aa first.
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Victory in Kiangsi isn’t a guarantee, especially with 2 aa hits. Not sure what the odds are at this moment since I can’t run the calc without it assuming aa still need to fire.
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you have odds to win the battle, which would end the game.
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Scratch my previous comment … the Chinese sorely undershot.
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wheat, i made some really really really terrible moves in this last round - like i said, should never make moves on the weekend, especially the weekend before i leave for a week’s vacation. :?
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i meant to move my chinese from kwang to kiangsi obviously.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries and 10 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi
4 bombers moved from Amur to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsu
Battle in Kiangsi
Japanese attack with 2 artilleries, 4 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 aaGuns; Chinese defend with 11 infantry
AA fire in Kiangsi : 2/8 hits
2 fighters owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/12 hits
Chinese roll dice for 3 aaGuns and 11 infantry in Kiangsi, round 2 : 1/11 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Kiangsi
Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 8/11 hits
Chinese roll dice for 9 infantry in Kiangsi, round 3 : 1/9 hits
1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 4 : 8/10 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsu from Chinese, taking Kiangsi from Chinese with 2 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for British: 3 aaGuns
Casualties for Chinese: 11 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
4 bombers moved from Kiangsi to French Indo ChinaPlace Units - Japanese
3 artilleries placed in French Indo China
1 artillery placed in Malaya
2 transports placed in 37 Sea Zone
3 transports placed in 39 Sea Zone
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 52 / 51
Russians : 31 / 37
Japanese : 76 / 97
Americans : 51 / 76
Chinese : 20 / 24
British : 12 / 0
UK_Pacific : 3 / 0
Italians : 12 / 16
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





