@Avner Still need your email to put into the game to get dice rolls
A & A Suprise Attack vs Mr Roboto
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I do table top every weekend so I dont usually post on weekends
Maybe I’ll figure out how Mussolini can rule the world with the France take-over
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from France to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 battleship
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to France
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to France
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 carrier and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to India
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Burma to India
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to France
1 bomber moved from Northern Italy to France
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to France
1 bomber moved from Northern Italy to France
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to GreeceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in France
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry
French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 fighter; Russians defend with 1 fighter; British defend with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 3/8 hits
French roll dice for 2 armour, 2 artilleries, 7 fighters and 1 tactical_bomber in France, round 2 : 7/12 hits
1 armour owned by the French , 1 fighter owned by the Italians , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 artillery owned by the French , 1 armour owned by the Italians , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in France
retreated to France
French win with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for French: 1 armour and 1 artillery
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Battle in Greece
Italians attack with 1 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour and 6 infantry in Greece, round 2 : 1/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 4 infantry in Greece, round 3 : 0/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 3 infantry in Greece, round 4 : 3/4 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 2/3 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 5 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.656
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 90Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10French Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 4.000
Median : 4.500
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Southern France to France
1 fighter moved from United Kingdom to FrancePlace Units - French
1 artillery and 5 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,1,4,6,6,6,3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
French collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Romania
1 armour and 4 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Western Germany to France
3 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to France
1 fighter moved from Poland to France
1 tactical_bomber moved from Poland to France
1 submarine moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Romania
1 armour and 4 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Western Germany to France
3 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to France
1 fighter moved from Poland to France
1 tactical_bomber moved from Poland to France
1 submarine moved from 91 Sea Zone to 94 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
French defend with 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 6 infantry; British defend with 1 armour, 5 fighters and 1 tactical_bomber; Russians defend with 1 fighter
Germans roll dice for 1 artillery, 3 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in France, round 2 : 7/19 hits
French roll dice for 1 armour, 2 artilleries, 8 fighters, 6 infantry and 1 tactical_bomber in France, round 2 : 8/18 hits
6 infantry owned by the French , 5 infantry owned by the Germans , 1 artillery owned by the French , 1 mech_infantry owned by the Germans and 2 fighters owned by the Germans lost in France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 4 tactical_bombers in France, round 3 : 7/11 hits
French roll dice for 1 armour, 1 artillery, 8 fighters and 1 tactical_bomber in France, round 3 : 6/11 hits
1 tactical_bomber owned by the British , 1 armour owned by the British , 3 tactical_bombers owned by the Germans , 1 artillery owned by the French , 1 fighter owned by the Russians , 2 fighters owned by the British , 1 fighter owned by the French and 3 fighters owned by the Germans lost in France
Germans roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in France, round 4 : 4/5 hits
French roll dice for 4 fighters in France, round 4 : 3/4 hits
2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the French lost in France
Germans captures 14PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 artillery and 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for French: 2 artilleries, 2 fighters and 6 infantry
Casualties for Russians: 1 fighter
Casualties for British: 1 armour, 5 fighters and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in 94 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 94 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 bomber moved from France to Western Germany
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic StatesPlace Units - Germans
1 armour, 1 artillery and 6 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.605
Median : 3.000
Variance : 1.738
Standard Deviation : 1.318
Total rolls : 81Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.578
Median : 4.000
Variance : 1.432
Standard Deviation : 1.197
Total rolls : 45French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.758
Median : 3.000
Variance : 2.094
Standard Deviation : 1.447
Total rolls : 33Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TARNATION!!!
That was a real nail biter, I was thinking if I dont take this it’s all over.
Interesting, not to many games like this one
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
18 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 submarine moved from 124 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 4 infantry
Russians win, taking Amur from Japanese with 20 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Baltic StatesPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from Manchuria to Amur
2 bombers moved from Kwangsi to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from Manchuria to Amur
2 bombers moved from Kwangsi to Amur
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 20 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 cruisers in Amur, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers in Amur, round 2 : 4/20 hits
Russians roll dice for 2 aaGuns and 20 infantry in Amur, round 2 : 10/20 hits
2 infantry owned by the Russians , 10 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Amur, round 3 : 6/10 hits
Russians roll dice for 18 infantry in Amur, round 3 : 10/18 hits
6 infantry owned by the Russians , 2 bombers owned by the Japanese , 3 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
Russians win with 12 infantry remaining. Battle score for attacker is -111
Casualties for Japanese: 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 8 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Kwangsi to Manchuria
1 armour moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour and 2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 33 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.381
Median : 3.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 84Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.641
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Russians Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.159
Median : 2.500
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 44Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 112 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighterNon Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
Although your Amur attack was not very wise in my opinion, you still suffered from horrible dice again. I guess it’s just not meant for you to win this game… I feel sorry for you.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Egypt, round 2 : 3/11 hits
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 : 2/8 hits
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 4 : 2/6 hits
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 4 : 4/5 hits
1 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits
British roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits
1 armour owned by the Italians lost in Egypt
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 infantry
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 2 artilleries and 6 infantry
1 fighter owned by the Italians retreated
Battle in SyriaNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.566
Median : 4.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
Yea these last 2 months have been the worst dice I’ve seen, when I first started I had dice like this and I went and got a different dice server. I was loosing battles like attack France with the typical, 6 Inf., 4 Inf/Art combo, 4 or 5 Tanks and the 2 planes, and end up with just 1 hit on the opening attack. I would hate to quit because I loose 100% battles. I’m hopping my dice Karma changes
Tanks
Kris aka Surprise Attack -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Western Germany to Denmark
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from Romania to Bessarabia