TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
4 infantry moved from Central United States to Western United States
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 117 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 28 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from 117 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.407
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20