Scramble to defend 27?
14L G40 PGMatt (axis) vs souL (allies +8)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 2/8 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British , 1 submarine owned by the Italians , 1 fighter owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 86
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Italians: 3 submarinesNon Combat Move - Italians
1 infantry moved from Northern Italy to France
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 3 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
Greece : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
4 fighters moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 cruiser, 1 destroyer and 3 submarines
62 Sea Zone : 1 destroyer and 2 transports
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
8 armour and 8 mech_infantrys moved from Belarus to Bryansk
Germans take Bryansk from Russians
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Smolensk to Belarus
9 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 3 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
8 armour and 8 mech_infantrys moved from Belarus to Bryansk
Germans take Bryansk from Russians
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Smolensk to Belarus
9 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 4 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 1/15 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 3 infantry and 10 mech_infantrys in Western Ukraine, round 3 : 4/14 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Rostov, round 2 : 4/16 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 6 infantry moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
Germans undo move 2.
2 artilleries and 4 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 4 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 2 tactical_bombers
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Poland : 1 artillery and 6 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 2 infantry
Holland Belgium : 2 infantry
Belarus : 1 flag, 3 aaGuns, 1 armour, 5 artilleries and 25 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 8 armour and 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 8 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 21 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 armour and 4 mech_infantrys moved from Vologda to Kansu
2 fighters and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 submarine moved from 124 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians roll dice for 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 4/11 hits
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 5/9 hits
2 infantry owned by the Russians , 2 bombers owned by the Japanese , 2 infantry owned by the Japanese and 3 mech_infantrys owned by the Russians lost in Kansu
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 2/6 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 3 : 3/5 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 bombers, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kansu to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 aaGun and 3 infantry moved from Yenisey to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 7 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
2 aaGuns and 20 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 infantry
Timguska : 1 aaGun and 7 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Archangel : 1 artillery and 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 64 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 24 / 24
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Kansu to Hopei
3 infantry moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians -
OK,
do you want to scramble in z33 and I’d assume max def for OOL?
-
Yes, and yes. Hope the tuv swing isnt over 110. No clue what I was thinking.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Kansu to Hopei
3 infantry moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Soviet Far East
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Soviet Far East from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 4 submarines, 6 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer and 3 submarines; Americans defend with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 9/20 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 4 destroyers and 5 fighters in 33 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 9 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 13/16 hits
Americans roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 8/13 hits
5 fighters owned by the Americans , 2 battleships owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Celebes from Dutch with 1 battleship, 2 carriers, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 45
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters
Battle in Caroline Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Americans roll dice for 1 bomber in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Americans roll dice for 1 bomber in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
8 infantry placed in Japan
3 infantry placed in Malaya
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 infantry and 3 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 armour, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
33 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 2 transports
39 Sea Zone : 2 submarines
Central Mongolia : 1 flag, 3 infantry
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 64 / 69
Americans : 50 / 73
Chinese : 3 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Yes, and yes. Hope the tuv swing isnt over 110. No clue what I was thinking.
You got your wish anyways, it was a bloodbath. I think you got about 5 extra hits and I came out about even. Then your bomber got two hits on the island to add insult :p
ah well, best laid plans and such.
I’ll have to post a semi vacation; it’s fiscal month end and I’ll be abnormally busy for the balance of this week and into Tuesday or Wednesday next week. I’ll still be playing, just not sure I’ll make the 72 hour limit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 4 fighters and 2 transports
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 4 fighters in 33 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 33 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters and 2 transports
Casualties for Americans: 2 destroyers and 2 submarinesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 4 infantry moved from New South Wales to Queensland
3 transports moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 2 artilleries and 4 infantry
New Guinea : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
48 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
86 Sea Zone : 1 transport
102 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag, 4 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 64 / 69
Americans : 52 / 72
Chinese : 3 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Szechwan : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 61 / 69
Americans : 52 / 72
Chinese : 6 / 13
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Algeria to TunisiaCombat - British
Battle in Normandy Bordeaux
British attack with 5 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/9 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 5 fighters and 3 infantry in Normandy Bordeaux, round 3 : 4/8 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Battle in 125 Sea Zone
British attack with 2 destroyers; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
3 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from India to Ethiopia
1 tactical_bomber moved from India to Ethiopia
3 aaGuns, 2 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,5,1,3,3,2,2,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 8 PUs totalTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 2 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag, 2 destroyers
106 Sea Zone : 1 flag
Iraq : 1 flag
71 Sea Zone : 2 transports
Persia : 1 flag
110 Sea Zone : 2 cruisers, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 60 / 69
Americans : 52 / 72
Chinese : 6 / 13
British : 35 / 32
UK_Pacific : 7 / 8
Italians : 14 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Alexandria to 98 Sea ZonePlace Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern France
Italians undo move 1.
1 artillery and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 4 infantry
Alexandria : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 armour, 1 harbour and 3 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 artillery and 2 infantry
Western Germany : 1 fighter
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Greece : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 60 / 69
Americans : 52 / 72
Chinese : 6 / 13
British : 32 / 32
UK_Pacific : 7 / 8
Italians : 17 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 2 transports
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 56 / 69
Americans : 52 / 72
Chinese : 6 / 13
British : 32 / 32
UK_Pacific : 7 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 56 / 69
Americans : 52 / 72
Chinese : 6 / 13
British : 32 / 32
UK_Pacific : 7 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour and 1 infantry moved from Belarus to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 armour and 3 mech_infantrys moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour and 4 mech_infantrys moved from Rostov to Bryansk
2 armour and 8 mech_infantrys moved from Ukraine to Bryansk
1 artillery, 2 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
5 artilleries and 24 infantry moved from Belarus to Bryansk -
Do you want to dive in 125?
-
Stay afloat, please.





