G40L Hobo (axis) vs Entek (allies +9)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,2
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 10 / 0
        Japanese : 60 / 66
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 5 / 5
        Italians : 13 / 13
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Go ahead and do the French turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 carriers, 2 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Western Germany to United Kingdom
                3 artilleries and 17 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 11 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 11 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 armour moved from Caucasus to Iraq
                      Germans take Northwest Persia from Russians
                      Germans take Iraq from British
                5 armour moved from Caucasus to Persia
                1 armour moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 armour moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Kansu to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Novosibirsk to Sikang
                      Germans take Sikang from Chinese


  • scramble for uk?

  • '20 '19 '18 '17 '16

    Nope.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 carriers, 2 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Western Germany to United Kingdom
                3 artilleries and 17 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 11 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 11 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 armour moved from Caucasus to Iraq
                      Germans take Northwest Persia from Russians
                      Germans take Iraq from British
                5 armour moved from Caucasus to Persia
                1 armour moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 armour moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Kansu to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Novosibirsk to Sikang
                      Germans take Sikang from Chinese

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 artillery, 1 bomber, 6 fighters, 11 infantry and 4 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
                    Germans captures 41PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 1 bomber, 6 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 aaGun, 1 fighter, 8 infantry and 1 tactical_bomber
                Battle in Gibraltar
                Battle in Persia
                    Germans attack with 5 armour
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Gibraltar from British, taking Persia from British with 4 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 2 mech_infantrys
                    Germans win, taking Kazakhstan from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Morocco
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 2 artilleries and 2 infantry
                    Germans win, taking Morocco from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 artilleries and 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                4 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Novosibirsk to Timguska

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Germans collect 84 PUs; end with 126 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 131 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 137 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 142 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 157 PUs


  • k, timer is on to recapture a european vc I’m sure you know.  I think it’s also theoretically impossible to do so as well.

  • '20 '19 '18 '17 '16

    I think that’s game.  I don’t think I’ll be able to take back any of the VC’s in Europe this round.

  • '20 '19 '18 '17 '16

    That was a great game.  I thought I was doing okay, until I wasn’t.  The dice really turned cold on me later in the game.  Thanks for playing!

    I’m off to post this in the results.


  • thanks for speeding it up for me so I have it in the 2013 league.

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