f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
Dogoneit & S.A. This time "1941"
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians repair 5 damage on 5 harbours; Remaining resources: 9 PUs;
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Sicily to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery and 1 infantry moved from Romania to YugoslaviaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
British defend with 1 carrier and 1 fighter
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 destroyer and 1 fighter
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber and 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour and 1 infantry
Italians win, taking Morocco from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 aaGun moved from Libya to Tobruk
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from Queensland to Malaya
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from Queensland to Malaya
1 fighter and 1 tactical_bomber moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Dang I didnt see my U.S. ships in 28 & 64 I’ll use them next turn…oh yea France
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Norway to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to Alexandria -
scramble orders
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Wont let me open, need pass word for post to server
Any Ideas?
S.A. -
re check the email addresses
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Churchill says
“SCRAMBLE ALL 3 PLANES”
That would be great if this is working again I would hate to have to give up playing games here….win or loose.
S.A. -
cris I keep getting an error after I go
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let me try the other one
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it was my stupid computer
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 6 infantry moved from Norway to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tobruk to AlexandriaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 2 destroyers, 2 submarines and 6 transports
French defend with 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
6 transports owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 cruiser, 2 destroyers and 2 submarines
Casualties for British: 1 cruiser and 1 fighter
Battle in United Kingdom
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
retreated to United Kingdom
British win with 1 aaGun, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters
Casualties for British: 3 aaGuns
Battle in Alexandria
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Alexandria from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 infantry moved from Algeria to Morocco
1 bomber, 1 fighter and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 armour moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
I had some crap just laying on my key board and it was hitting a key that was doing our battles and not giving me a chance to retreat my stuff. sorry about that.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Vyborg to Finland
2 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
2 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Finland
2 infantry moved from Archangel to Novgorod
3 infantry moved from Vologda to Archangel
7 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from 115 Sea Zone to FinlandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Finland
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Finland, round 2 : 3/10 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 armour, 2 artilleries, 1 cruiser, 1 fighter, 9 infantry and 6 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 6 transports in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 armour owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 10 : 1/1 hits
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 11 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 12 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 13 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 14 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 15 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 16 : 1/1 hits
2 infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 95
Casualties for Germans: 1 armour, 2 artilleries, 1 cruiser, 9 infantry and 6 transports
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Germany to Novgorod
3 fighters moved from Finland to Novgorod
3 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 22 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 3.684
Standard Deviation : 1.919
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 2.192
Standard Deviation : 1.481
Total rolls : 27 -
You were aware that the game started on 3 and Germany could declare war anytime, I thought you were going to do it right away
S.A. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 destroyers moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Amur to Siberia
1 artillery moved from Amur to Siberia
3 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
3 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone -
scramble orders.
I really cant understand this war any ways. if I had a plan its been so long i’ve forgot what I was doing anyways. and with uk so rich in the pacific im not sure I can do anything there. and no I didn’t no I could attack rite away with germany





