@fasthard scramble?
14L variance (axis) vs PGMatt (allies +12)
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attacker loses 3 bombers. left with 1 art, 2 bombers
so (1x2) + (2x4) /6 = 1 hit and 1@4
Rolls: 1@4; Total Hits: 11@4: (4)defender loses 3 infantry. left with 5 infantry
so (5x2) / 6 = 1 hit and 1@4
Rolls: 1@4; Total Hits: 11@4: (2) -
attacker loses 2 bombers. left with 1 art, 1 bomber
so (1x2) + (1x4) /6 = 1 hit evendefender loses 2 infantry. left with 3 infantry
so (3x2) / 6 = 1 hit even -
attacker down to 1 artillery
Rolls: 1@2; Total Hits: 01@2: (3)defender down to 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
again
A
Rolls: 1@2; Total Hits: 01@2: (6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
again
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
again
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
OK so if you go all the way with it, I would be left with 1 infantry. It was a 50/50 battle from the start.
HOWEVER, you probably wouldn’t carry that all the way through. You’re stuck with the first round of dice rolls, but please feel free to go back a few rounds and take off the artillery instead of a bomber. Stop the attack at that point and save your remaining bombers.
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and put my infantry back too. thanks
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I’ll leave the result as is, the dice have been thrown.
Abstractly, in a low luck engagement like that where the goal was to clear the ground for the UK, I would have taken the RT off in the 3rd round and improved the projected result to having the ground clear and the US having one bomber left.
Another question, why did you switch to individual dice in the final rounds? shouldn’t Germany just have had one dice at 4?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
9 bombers moved from United Kingdom to NorwayCombat - Americans
Battle in Formosa
Battle in Hainan
Battle in Norway
Americans attack with 1 artillery, 9 bombers and 1 infantry
Germans defend with 1 factory_minor and 15 infantry
Americans win, taking Formosa from Japanese, taking Hainan from Japanese, taking Norway from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 15 infantry
Casualties for Americans: 1 artillery and 3 bombersNon Combat Move - Americans
6 bombers moved from Norway to United Kingdom
1 armour and 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
5 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 6 bombers
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Suiyuyan
3 artilleries, 1 fighter and 14 infantry moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kwangsi
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Kwangsi : 2 infantry
Jehol : 1 infantry
Manchuria : 5 infantry
Shensi : 3 artilleries, 1 fighter and 14 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 airfield
Sikang : 4 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 63 / 82
Russians : 6 / 7
Japanese : 30 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 35 / 42
UK_Pacific : 21 / 0
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 fighters, 4 infantry and 1 tactical_bomber moved from Burma to IndiaCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Norway
British attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from France to United Kingdom
2 fighters moved from Norway to 125 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 submarine placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
Burma : 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
India : 4 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
Norway : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 2 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
125 Sea Zone : 1 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Eire : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 6 / 7
Japanese : 27 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 38 / 43
UK_Pacific : 24 / 0
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Ukraine to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries and 3 infantry
British win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -29
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,6,1,2,6,1,4,3,5,1,2,5
Italians collect 1 PU (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 armour and 1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag, 1 airfield
Shan State : 1 infantry
Burma : 2 infantry
India : 2 aaGuns
Queensland : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter
Dutch New Guinea : 1 flag
42 Sea Zone : 2 submarines
17 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 6 / 7
Japanese : 26 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 38 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Northwest Persia to Syria
Germans take Syria from FrenchCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Germany
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
7 mech_infantrys moved from Caucasus to Iraq
3 artilleries moved from Caucasus to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Southern France to Western Germany
3 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 aaGuns moved from Germany to Poland
2 tactical_bombers moved from Germany to 112 Sea Zone
2 tactical_bombers moved from Germany to Western Germany
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern France
1 carrier and 4 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines and 2 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines and 2 tactical_bombers
EDIT: Turning off Edit Mode
Germans undo move 6.
1 carrier and 3 submarines placed in 113 Sea Zone
1 submarine placed in 105 Sea Zone
Germans undo move 7.
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,1,5,2,3,6,4,4,1,1,6,6
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
any france ncms can edit with ussr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 60 / 82
Russians : 6 / 7
Japanese : 26 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 38 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
germany 7
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any france ncms can edit with ussr
Sorry, my play time is as available and often not in my control.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs totalTerritory Summary for Russians :
Russia : 3 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 3 fighters, 27 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 66 / 81
Russians : 5 / 5
Japanese : 25 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 35 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





