14L variance (axis) vs PGMatt (allies +12)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 battleship, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to South Australia
                1 mech_infantry moved from South Australia to Queensland
                2 aaGuns moved from Shan State to Burma

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 airfield and 1 infantry
        Shan State : 2 infantry
        Burma : 2 aaGuns
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        26 Sea Zone : 1 artillery, 1 infantry and 1 transport
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 33 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        97 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 33 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                7 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries moved from Rostov to Caucasus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 armour and 5 mech_infantrys moved from Romania to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 bomber moved from Baltic States to Greece
                3 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 armour, 1 bomber and 6 mech_infantrys
                    British defend with 1 aaGun and 5 infantry
                    Germans win, taking Greece from British with 2 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 1 aaGun and 5 infantry
                Battle in Northwest Persia
                    Germans attack with 5 armour, 1 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 5 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Greece to Ukraine
                2 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
                4 tactical_bombers moved from Baltic States to Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                3 mech_infantrys placed in Southern France
                10 mech_infantrys placed in Germany
                Germans undo move 4.
                7 mech_infantrys placed in Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,1,6,3,5,5,5,5,6,4,2,6,5
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
                EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun
                EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
                EDIT: Turning off Edit Mode

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese
                2 fighters and 1 infantry moved from Russia to Bryansk
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                    retreated to Samara
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Bryansk to Russia

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 3 fighters, 26 infantry and 1 tactical_bomber
        Vologda : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 82
        Russians : 7 / 7
        Japanese : 32 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 35 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 9 bombers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from 39 Sea Zone to India
                5 fighters moved from 39 Sea Zone to Persia
                4 bombers moved from Yenisey to Persia
                2 tactical_bombers moved from Ceylon to India
                2 bombers moved from Ceylon to Persia
                4 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Samara to Vologda
                1 armour moved from Novosibirsk to Turkmenistan
                1 battleship moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 26PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Japanese attack with 6 bombers and 5 fighters
                    British defend with 1 bomber, 1 factory_minor, 3 infantry and 3 mech_infantrys
                    Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 bomber, 3 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                4 bombers and 5 fighters moved from Persia to Northwest Persia
                1 tactical_bomber moved from India to 39 Sea Zone
                1 aaGun, 4 artilleries and 3 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                9 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,5,1,6,3,1,3,3,5,1,2,3
                Japanese collect 25 PUs (11 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • 16

    you don’t actually sleep do you.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                9 bombers moved from United Kingdom to Norway

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                9 bombers moved from United Kingdom to Norway

    Combat - Americans
                Battle in Formosa
                Battle in Hainan
                Battle in Norway
                    Americans attack with 1 artillery, 9 bombers and 1 infantry
                    Germans defend with 1 factory_minor and 15 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 9 bombers and 1 infantry in Norway, round 2 :  9/11 hits
                        Germans roll dice for 15 infantry in Norway, round 2 :  4/15 hits
                        1 artillery owned by the Americans , 10 infantry owned by the Germans and 3 bombers owned by the Americans lost in Norway
                        Americans roll dice for 6 bombers and 1 infantry in Norway, round 3 :  6/7 hits
                        Germans roll dice for 5 infantry in Norway, round 3 :  0/5 hits
                        5 infantry owned by the Germans lost in Norway
                    Americans win, taking Formosa from Japanese, taking Hainan from Japanese, taking Norway from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 15 infantry
                    Casualties for Americans: 1 artillery and 3 bombers

    Non Combat Move - Americans
                6 bombers moved from Norway to United Kingdom
                1 armour and 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
                5 infantry moved from Eastern United States to New Brunswick Nova Scotia
                5 transports moved from 101 Sea Zone to 106 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 1 artillery and 1 infantry
        Okinawa : 1 flag
        Hainan : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield
        36 Sea Zone : 1 transport
        26 Sea Zone : 2 transports
        20 Sea Zone : 1 flag, 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 6 submarines
        54 Sea Zone : 1 carrier and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        New Brunswick Nova Scotia : 1 armour, 5 infantry and 4 mech_infantrys
        United Kingdom : 6 bombers
        Norway : 1 flag, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 5 transports
        101 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 6 / 7
        Japanese : 32 / 58
        Americans : 60 / 85
        Chinese : 21 / 23
        British : 35 / 42
        UK_Pacific : 21 / 0
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    battle results in Norway, understatedly, favored the Allies.  Is that a battle you would like to reroll?

  • 17 16 15 14 12

    Yeah I will take a reroll on that.

    attacker starts with 1 cruiser bombard, 1 inf, 1 art, 9 bomber
    so that’s (1x3) + (2x2) + (9x4) / 6 = 43, so 7 hits and 1@1
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    defender starts with 15 inf
    so thats (15x2) / 6 = 30, so 5 hits even

  • 17 16 15 14 12

    attacker loses 1 inf, 4 bombers.  Continues with 1 art, 5 bombers
    so (1x2) + (5x4) / 6 = 3 hits and 1@4
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    defender loses 7 infantry. Left with 8 infantry
    so (8x2) / 6 = 2 hits and 1@4
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 17 16 15 14 12

    attacker loses 3 bombers. left with 1 art, 2 bombers
    so (1x2) + (2x4) /6 = 1 hit and 1@4
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    defender loses 3 infantry. left with 5 infantry
    so (5x2) / 6 = 1 hit and 1@4
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • 17 16 15 14 12

    attacker loses 2 bombers. left with 1 art, 1 bomber
    so (1x2) + (1x4) /6 = 1 hit even

    defender loses 2 infantry. left with 3 infantry
    so (3x2) / 6 = 1 hit even

  • 17 16 15 14 12

    attacker down to 1 artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    defender down to 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • 17 16 15 14 12

    again

    DiceRolls: 1@2; Total Hits: 01@2: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • 17 16 15 14 12

    again

    ADiceRolls: 1@2; Total Hits: 01@2: (3)
    DDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 17 16 15 14 12

    again

    ADiceRolls: 1@2; Total Hits: 11@2: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 17 16 15 14 12

    OK so if you go all the way with it, I would be left with 1 infantry.  It was a 50/50 battle from the start.

    HOWEVER, you probably wouldn’t carry that all the way through.  You’re stuck with the first round of dice rolls, but please feel free to go back a few rounds and take off the artillery instead of a bomber.  Stop the attack at that point and save your remaining bombers.

  • 17 16 15 14 12

    and put my infantry back too.  thanks

  • 16

    I’ll leave the result as is, the dice have been thrown.

    Abstractly, in a low luck engagement like that where the goal was to clear the ground for the UK, I would have taken the RT off in the 3rd round and improved the projected result to having the ground clear and the US having one bomber left.

    Another question, why did you switch to individual dice in the final rounds?  shouldn’t Germany just have had one dice at 4?

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