I see why I normally protect sz92.
14L variance (axis) vs PGMatt (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,5,2,6,1,3,6,6,4,5,1,6
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to South Australia
1 mech_infantry moved from South Australia to Queensland
2 aaGuns moved from Shan State to BurmaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 airfield and 1 infantry
Shan State : 2 infantry
Burma : 2 aaGuns
Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
26 Sea Zone : 1 artillery, 1 infantry and 1 transport
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 78
Russians : 7 / 10
Japanese : 33 / 110
Americans : 53 / 78
Chinese : 21 / 23
British : 37 / 42
UK_Pacific : 24 / 26
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 60 / 78
Russians : 7 / 10
Japanese : 33 / 110
Americans : 53 / 78
Chinese : 21 / 23
British : 37 / 42
UK_Pacific : 24 / 26
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
7 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Rostov to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 armour and 5 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Baltic States to Greece
3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Ukraine to RostovCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber and 6 mech_infantrys
British defend with 1 aaGun and 5 infantry
Germans win, taking Greece from British with 2 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 aaGun and 5 infantry
Battle in Northwest Persia
Germans attack with 5 armour, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 5 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Greece to Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
4 tactical_bombers moved from Baltic States to Germany
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
3 mech_infantrys placed in Southern France
10 mech_infantrys placed in Germany
Germans undo move 4.
7 mech_infantrys placed in Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,1,6,3,5,5,5,5,6,4,2,6,5
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
2 fighters and 1 infantry moved from Russia to Bryansk
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalTerritory Summary for Russians :
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 3 fighters, 26 infantry and 1 tactical_bomber
Vologda : 1 infantryProduction/PUs Summary :
Germans : 63 / 82
Russians : 7 / 7
Japanese : 32 / 110
Americans : 53 / 78
Chinese : 21 / 23
British : 35 / 42
UK_Pacific : 24 / 26
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 bombers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from 39 Sea Zone to India
5 fighters moved from 39 Sea Zone to Persia
4 bombers moved from Yenisey to Persia
2 tactical_bombers moved from Ceylon to India
2 bombers moved from Ceylon to Persia
4 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Samara to Vologda
1 armour moved from Novosibirsk to Turkmenistan
1 battleship moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 26PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 6 bombers and 5 fighters
British defend with 1 bomber, 1 factory_minor, 3 infantry and 3 mech_infantrys
Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 2 bombers
Casualties for British: 1 bomber, 3 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 bombers and 5 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from India to 39 Sea Zone
1 aaGun, 4 artilleries and 3 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
9 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,5,1,6,3,1,3,3,5,1,2,3
Japanese collect 25 PUs (11 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
you don’t actually sleep do you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
9 bombers moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
9 bombers moved from United Kingdom to NorwayCombat - Americans
Battle in Formosa
Battle in Hainan
Battle in Norway
Americans attack with 1 artillery, 9 bombers and 1 infantry
Germans defend with 1 factory_minor and 15 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 9 bombers and 1 infantry in Norway, round 2 : 9/11 hits
Germans roll dice for 15 infantry in Norway, round 2 : 4/15 hits
1 artillery owned by the Americans , 10 infantry owned by the Germans and 3 bombers owned by the Americans lost in Norway
Americans roll dice for 6 bombers and 1 infantry in Norway, round 3 : 6/7 hits
Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits
5 infantry owned by the Germans lost in Norway
Americans win, taking Formosa from Japanese, taking Hainan from Japanese, taking Norway from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 15 infantry
Casualties for Americans: 1 artillery and 3 bombersNon Combat Move - Americans
6 bombers moved from Norway to United Kingdom
1 armour and 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
5 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Formosa : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
36 Sea Zone : 1 transport
26 Sea Zone : 2 transports
20 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 destroyer and 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 6 submarines
54 Sea Zone : 1 carrier and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
New Brunswick Nova Scotia : 1 armour, 5 infantry and 4 mech_infantrys
United Kingdom : 6 bombers
Norway : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 5 transports
101 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 60 / 82
Russians : 6 / 7
Japanese : 32 / 58
Americans : 60 / 85
Chinese : 21 / 23
British : 35 / 42
UK_Pacific : 21 / 0
Italians : 9 / 2
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
battle results in Norway, understatedly, favored the Allies. Is that a battle you would like to reroll?
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Yeah I will take a reroll on that.
attacker starts with 1 cruiser bombard, 1 inf, 1 art, 9 bomber
so that’s (1x3) + (2x2) + (9x4) / 6 = 43, so 7 hits and 1@1
Rolls: 1@1; Total Hits: 01@1: (3)defender starts with 15 inf
so thats (15x2) / 6 = 30, so 5 hits even -
attacker loses 1 inf, 4 bombers. Continues with 1 art, 5 bombers
so (1x2) + (5x4) / 6 = 3 hits and 1@4
Rolls: 1@4; Total Hits: 01@4: (5)defender loses 7 infantry. Left with 8 infantry
so (8x2) / 6 = 2 hits and 1@4
Rolls: 1@4; Total Hits: 11@4: (1) -
attacker loses 3 bombers. left with 1 art, 2 bombers
so (1x2) + (2x4) /6 = 1 hit and 1@4
Rolls: 1@4; Total Hits: 11@4: (4)defender loses 3 infantry. left with 5 infantry
so (5x2) / 6 = 1 hit and 1@4
Rolls: 1@4; Total Hits: 11@4: (2) -
attacker loses 2 bombers. left with 1 art, 1 bomber
so (1x2) + (1x4) /6 = 1 hit evendefender loses 2 infantry. left with 3 infantry
so (3x2) / 6 = 1 hit even -
attacker down to 1 artillery
Rolls: 1@2; Total Hits: 01@2: (3)defender down to 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
again
A
Rolls: 1@2; Total Hits: 01@2: (6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
again
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
again
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
OK so if you go all the way with it, I would be left with 1 infantry. It was a 50/50 battle from the start.
HOWEVER, you probably wouldn’t carry that all the way through. You’re stuck with the first round of dice rolls, but please feel free to go back a few rounds and take off the artillery instead of a bomber. Stop the attack at that point and save your remaining bombers.
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and put my infantry back too. thanks





