@Adam514 No scramble.
14L G40 PGMatt (axis) vs souL (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 armour, 2 artilleries, 10 infantry and 10 mech_infantrys moved from Baltic States to Belarus
7 mech_infantrys moved from Poland to Belarus
3 infantry moved from Vyborg to NovgorodCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns moved from Baltic States to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
1 fighter and 6 infantry placed in Western Germany
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Poland : 1 mech_infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 6 infantry
Norway : 2 infantry
Belarus : 1 flag, 3 aaGuns, 9 armour, 5 artilleries, 22 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 8 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 27 / 34
Japanese : 51 / 53
Americans : 52 / 77
Chinese : 4 / 5
British : 33 / 31
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns, 1 artillery, 21 infantry and 1 mech_infantry moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Bryansk to Vologda
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 aaGun, 2 artilleries and 21 infantry moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Ukraine to RussiaPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Rostov : 1 artillery and 3 infantry
Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Vologda : 2 aaGuns, 2 armour, 1 artillery, 21 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
124 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 31 / 31
Japanese : 51 / 53
Americans : 52 / 77
Chinese : 4 / 5
British : 33 / 31
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kansu to Timguska
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Timguska
2 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Timguska
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Timguska, round 2 : 5/8 hits
Russians roll dice for 6 infantry in Timguska, round 2 : 1/6 hits
5 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Timguska, round 3 : 4/7 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Timguska to Kansu
3 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Malaya
4 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag, 1 artillery and 4 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour and 1 infantry
Suiyuyan : 1 flag, 3 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Amur : 1 flag, 2 infantry
French Indo China : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 3 infantry
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 2 submarines
26 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 4 submarines and 1 transportProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 31
Japanese : 59 / 59
Americans : 50 / 77
Chinese : 4 / 5
British : 33 / 31
UK_Pacific : 5 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Wake Island to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Wake Island to Hawaiian Islands
1 bomber moved from 21 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 harbour
New South Wales : 2 artilleries and 4 infantry
New Guinea : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
45 Sea Zone : 1 submarine
33 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 4 fighters
34 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
62 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 61
Russians : 30 / 31
Japanese : 59 / 59
Americans : 52 / 73
Chinese : 4 / 5
British : 33 / 31
UK_Pacific : 5 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
4 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Hopei : 2 infantry
Szechwan : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 30 / 31
Japanese : 58 / 59
Americans : 52 / 73
Chinese : 5 / 7
British : 33 / 31
UK_Pacific : 5 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 armour moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 1 armour
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 cruiser and 1 destroyer
Iraq : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
110 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 14 / 25
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux -
I got 3 hits with my subs (CV, BB, DD), then four more with my fleet; what OOL do you want?
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Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 2/8 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British , 1 submarine owned by the Italians , 1 fighter owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 86
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Italians: 3 submarinesNon Combat Move - Italians
1 infantry moved from Northern Italy to France
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 3 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
Greece : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
4 fighters moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 cruiser, 1 destroyer and 3 submarines
62 Sea Zone : 1 destroyer and 2 transports
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 42 / 61
Russians : 30 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 36 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
8 armour and 8 mech_infantrys moved from Belarus to Bryansk
Germans take Bryansk from Russians
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Smolensk to Belarus
9 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 3 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
8 armour and 8 mech_infantrys moved from Belarus to Bryansk
Germans take Bryansk from Russians
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Smolensk to Belarus
9 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 4 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 1/15 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 3 infantry and 10 mech_infantrys in Western Ukraine, round 3 : 4/14 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Rostov, round 2 : 4/16 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 6 infantry moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
Germans undo move 2.
2 artilleries and 4 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 4 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 2 tactical_bombers
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Poland : 1 artillery and 6 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 2 infantry
Holland Belgium : 2 infantry
Belarus : 1 flag, 3 aaGuns, 1 armour, 5 artilleries and 25 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 8 armour and 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 8 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 21 / 31
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 armour and 4 mech_infantrys moved from Vologda to Kansu
2 fighters and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 submarine moved from 124 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians roll dice for 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 4/11 hits
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 5/9 hits
2 infantry owned by the Russians , 2 bombers owned by the Japanese , 2 infantry owned by the Japanese and 3 mech_infantrys owned by the Russians lost in Kansu
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 2/6 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 3 : 3/5 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 bombers, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kansu to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 aaGun and 3 infantry moved from Yenisey to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 7 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
2 aaGuns and 20 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 infantry
Timguska : 1 aaGun and 7 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Archangel : 1 artillery and 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 64 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 24 / 24
Japanese : 57 / 59
Americans : 50 / 73
Chinese : 5 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Kansu to Hopei
3 infantry moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians -
OK,
do you want to scramble in z33 and I’d assume max def for OOL?
-
Yes, and yes. Hope the tuv swing isnt over 110. No clue what I was thinking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Kansu to Hopei
3 infantry moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Soviet Far East
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Soviet Far East from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 4 submarines, 6 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer and 3 submarines; Americans defend with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 9/20 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 4 destroyers and 5 fighters in 33 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 9 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 13/16 hits
Americans roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 5 fighters in 33 Sea Zone, round 3 : 8/13 hits
5 fighters owned by the Americans , 2 battleships owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Celebes from Dutch with 1 battleship, 2 carriers, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 45
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters
Battle in Caroline Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Americans roll dice for 1 bomber in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Americans roll dice for 1 bomber in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
8 infantry placed in Japan
3 infantry placed in Malaya
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 infantry and 3 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 armour, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
33 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 2 transports
39 Sea Zone : 2 submarines
Central Mongolia : 1 flag, 3 infantry
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 22 / 24
Japanese : 64 / 69
Americans : 50 / 73
Chinese : 3 / 7
British : 33 / 36
UK_Pacific : 6 / 4
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Yes, and yes. Hope the tuv swing isnt over 110. No clue what I was thinking.
You got your wish anyways, it was a bloodbath. I think you got about 5 extra hits and I came out about even. Then your bomber got two hits on the island to add insult :p
ah well, best laid plans and such.
I’ll have to post a semi vacation; it’s fiscal month end and I’ll be abnormally busy for the balance of this week and into Tuesday or Wednesday next week. I’ll still be playing, just not sure I’ll make the 72 hour limit.





