if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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@PGMatt:
I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.
You can’t sack Moscow. I will reveal the counter. I can land a US bomber I have stationed in UK in the same area the infantry is now. It might cost me 15 ipc total if you don’t loose a bomber while attacking the infantry unit, but not moving the army back to Moscow, means I can stay at Bryansk a turn longer. The other benefit would be that your bombers would be in Europe where they can’t really do much except harass the poor Russians. Given the fact the bombers are more usefull in Asia, it would be a waste to try this. All it results in is loosing perhaps 1 or 2 bombers without any real gain. Well the gain would be killing a bomber, but thats not really worth the effort I think. I might be wrong tho.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 mech_infantrys moved from Kweichow to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Suiyuyan to Kansu
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Hopei to Kansu
1 fighter and 2 tactical_bombers moved from Hopei to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
3 artilleries and 5 infantry moved from Shan State to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 submarine
46 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 12 submarines, 5 tactical_bombers and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 34
Japanese : 61 / 61
Americans : 50 / 70
Chinese : 2 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
6 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from 39 Sea Zone to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to PersiaPlace Units - British
2 transports placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,2
British collect 30 PUs (6 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
I turned the edit mode on and off, but didn’t do anything. Not sure why it only shows the turning off. I can redo the turn if you have doubts and don’t want to check every unit on the map.
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oh hell no. I don’t have enough time to play all my games let alone check them over :p
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/11 hits
French roll dice for 1 armour, 1 artillery and 4 infantry in Morocco, round 2 : 1/6 hits
1 infantry owned by the British , 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 3 : 2/10 hits
French roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 0/3 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 4 : 2/10 hits
French roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for French: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Gibraltar
2 transports moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 94 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 artilleries moved from Northern Italy to Southern FrancePlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 7 infantry
Malta : 1 flag
Morocco : 1 flag, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Algeria : 1 flag, 1 aaGun
Southern France : 2 artilleries and 2 infantry
Tunisia : 1 flag
Tobruk : 4 infantry
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 34
Japanese : 57 / 61
Americans : 50 / 70
Chinese : 5 / 4
British : 36 / 30
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in BorneoNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Nenetsia to Vologda
2 bombers moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Russia
2 infantry moved from Archangel to Vologda
1 artillery and 7 infantry moved from Western Ukraine to UkraineCombat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/2 hits
1 bomber killed by AA
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Ukraine
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Belarus
1 bomber moved from Volgograd to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Western Germany to Germany
4 fighters moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 9 infantry placed in Western Germany
1 artillery and 1 bomber placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Germany : 3 artilleries, 1 bomber, 1 factory_major and 7 infantry
Norway : 4 infantry
Belarus : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 2 bombers, 38 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 1 armour
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 5 artilleries and 9 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 8 infantry
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 2 destroyers, 4 submarines and 3 transports
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 68
Russians : 16 / 34
Japanese : 53 / 61
Americans : 50 / 70
Chinese : 5 / 4
British : 36 / 30
UK_Pacific : 11 / 7
Italians : 14 / 24
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Vologda
3 mech_infantrys moved from Volgograd to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
9 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Vologda from Germans with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Tsinghai to Novosibirsk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to BryanskTurn Complete - Russians
Russians collect 18 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from French Indo China to Shensi
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 transports moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 11 submarines moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from French Indo China to Shensi
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 transports moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 11 submarines moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Malaya to YunnanCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 11 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 11 submarines in 43 Sea Zone, round 2 : 2/11 hits
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 11 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Borneo, round 2 : 8/12 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Shensi to French Indo China
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 1 armour and 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag, 1 artillery and 4 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 2 tactical_bombers
Celebes : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 11 submarines, 5 tactical_bombers and 3 transports
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 56 / 68
Russians : 17 / 52
Japanese : 62 / 62
Americans : 50 / 70
Chinese : 1 / 4
British : 36 / 30
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is by far the hardest game i’m playing right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 7 submarines and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from France to United Kingdom
1 carrier moved from 108 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Sikang to Szechwan
1 armour moved from Sikang to Szechwan
2 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
3 infantry moved from Burma to YunnanCombat - British
Battle in Tsinghai
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Szechwan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to Bryansk
2 infantry moved from India to 39 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,1
British collect 30 PUs (6 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
1 aaGun moved from Algeria to Tunisia
1 fighter moved from Southern Italy to Gibraltar
2 artilleries and 2 infantry moved from Southern France to France
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
3 aaGuns and 1 infantry moved from Northern Italy to France
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 2 fighters, 1 harbour and 7 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 3 artilleries and 3 infantry
France : 3 aaGuns, 2 artilleries and 3 infantry
Tunisia : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Tobruk : 2 artilleries and 6 infantry
Northern Italy : 1 factory_major and 8 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 56 / 68
Russians : 17 / 52
Japanese : 60 / 62
Americans : 50 / 70
Chinese : 3 / 2
British : 36 / 30
UK_Pacific : 7 / 14
Italians : 14 / 24
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 carriers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 harbour placed in JavaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





