@Adam514 No scramble.
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
3 armour moved from Bessarabia to Belarus
3 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Western Germany to Germany
1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 armour moved from Belarus to NovgorodPlace Units - Germans
1 bomber and 2 infantry placed in Novgorod
2 submarines placed in 105 Sea Zone
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Gibraltar : 4 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 artilleries and 8 infantry
Germany : 5 artilleries, 1 factory_major and 13 infantry
Belarus : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 artillery and 9 infantry
Bessarabia : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
87 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 56 / 66
Russians : 19 / 25
Japanese : 59 / 75
Americans : 50 / 70
Chinese : 3 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
13 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to BryanskPlace Units - Russians
5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 6 infantry
Kazakhstan : 6 infantry
Bryansk : 4 aaGuns, 21 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 25 / 25
Japanese : 58 / 75
Americans : 50 / 70
Chinese : 3 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3,190
Median : 2,000
Variance : 1,950
Standard Deviation : 1,396
Total rolls : 21Japanese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4,750
Median : 5,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2,625
Median : 2,000
Variance : 2,533
Standard Deviation : 1,592
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Yunnan to Tsinghai
1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
2 mech_infantrys moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Tsinghai
1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter moved from Philippines to 44 Sea Zone
1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
3 mech_infantrys moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
2 bombers moved from Tsinghai to Hopei
1 aaGun moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 armour placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
Tsinghai : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 5 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor and 4 infantry
Celebes : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 14 submarines, 4 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 61 / 61
Americans : 50 / 70
Chinese : 1 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from Morocco to 109 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 3 submarines
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
106 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 61 / 61
Americans : 50 / 70
Chinese : 1 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,895
Median : 4,000
Variance : 0,389
Standard Deviation : 0,624
Total rolls : 19Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,875
Median : 4,000
Variance : 0,533
Standard Deviation : 0,730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 4 artilleries and 16 infantry moved from India to Burma
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Burma
1 fighter moved from Union of South Africa to Egypt
3 fighters moved from Morocco to United Kingdom
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Burma : 3 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Kazakhstan : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
39 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 artillery and 3 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
71 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Suriname : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4,040
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 25Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5,500
Median : 5,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,875
Median : 4,000
Variance : 0,533
Standard Deviation : 0,730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 7 infantry
Malta : 1 flag
Algeria : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Southern France : 2 infantry
Tunisia : 1 flag
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Morocco to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 submarine moved from 87 Sea Zone to 85 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 4 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 9 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 9 infantry in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 armour moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Archangel
2 infantry moved from Archangel to Nenetsia
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 105 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
5 artilleries and 9 infantry moved from Germany to Poland
4 fighters moved from Gibraltar to France
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber and 2 infantry placed in Novgorod
3 infantry placed in France
2 artilleries, 1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Poland : 5 artilleries and 9 infantry
Germany : 1 factory_major
Norway : 4 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag, 1 armour
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 8 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 7 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transports
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 19 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If they weren’t already corpses I would recommend promoting those guys in the Ukraine. 5/5 on D is the stuff of heroes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
6 infantry moved from Kansu to Tsinghai
6 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 12 infantry in Tsinghai, round 2 : 2/12 hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 11 infantry in Tsinghai, round 3 : 1/11 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 10 infantry in Tsinghai, round 4 : 0/10 hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 9 infantry in Tsinghai, round 5 : 1/9 hits
Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/7 hits
Germans roll dice for 3 artilleries and 1 infantry in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Kansu to TsinghaiPlace Units - Russians
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 34 PUs totalTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 9 infantry
Bryansk : 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Tambov : 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 21 / 34
Japanese : 58 / 61
Americans : 50 / 70
Chinese : 4 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3,393
Median : 3,000
Variance : 0,383
Standard Deviation : 0,619
Total rolls : 61Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3,490
Median : 3,000
Variance : 0,604
Standard Deviation : 0,777
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
6 infantry moved from Kansu to Tsinghai
6 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Kansu to TsinghaiPlace Units - Russians
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
@PGMatt:
If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!
There families received the medals.
I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.
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Then again. I don´t mind if you don´t allow the edit. In fact things might be better without the edit.
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@PGMatt:
If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!
There families received the medals.
I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.
Two things really; No, I would not have noticed the bomber move. Two, of course you can make the edit. That being said, if you would prefer to reverse it on USA move, go ahead.
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You can use the file without the edit. I can counter it, if you decide to use your bombers against the infantry.
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I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.





