13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 bombers moved from Yunnan to Tsinghai
                1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
                2 mech_infantrys moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Yunnan to Suiyuyan
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Tsinghai, round 2 :  0/4 hits
                        3 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Suiyuyan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Shan State to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Malaya
                3 mech_infantrys moved from Shan State to Malaya
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
                2 bombers moved from Tsinghai to Hopei
                1 aaGun moved from Anhwe to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                4 infantry moved from Yunnan to French Indo China

    Place Units - Japanese
                1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 armour placed in French Indo China
                1 destroyer and 1 submarine placed in 37 Sea Zone
                1 destroyer and 1 submarine placed in 36 Sea Zone
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
        Tsinghai : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 artilleries and 5 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 artillery and 2 infantry
        42 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer and 1 submarine
        36 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 14 submarines, 4 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 61 / 61
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
                1 bomber and 1 fighter moved from Morocco to 109 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 4 submarines in 109 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                2 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 fighters and 3 submarines
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        106 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        101 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 61 / 61
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 36 / 27
        UK_Pacific : 6 / 11
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,895
            Median : 4,000
            Variance : 0,389
            Standard Deviation : 0,624
            Total rolls : 19

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,875
            Median : 4,000
            Variance : 0,533
            Standard Deviation : 0,730
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British

    Non Combat Move - British
                3 aaGuns, 4 artilleries and 16 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Burma
                1 fighter moved from Union of South Africa to Egypt
                3 fighters moved from Morocco to United Kingdom
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Persia to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,3
                British collect 32 PUs (4 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Burma : 3 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 tactical_bomber
        India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Kazakhstan : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        39 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 artillery and 3 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 artillery and 2 infantry
        71 Sea Zone : 1 destroyer
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 59 / 61
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 4,040
            Median : 4,000
            Variance : 0,625
            Standard Deviation : 0,791
            Total rolls : 25

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,750
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,875
            Median : 4,000
            Variance : 0,533
            Standard Deviation : 0,730
            Total rolls : 16

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
                1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria

    Place Units - Italians
                2 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 7 infantry
        Malta : 1 flag
        Algeria : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Southern France : 2 infantry
        Tunisia : 1 flag
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 24 / 25
        Japanese : 59 / 61
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Morocco to Scotland

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 submarine moved from 87 Sea Zone to 85 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 4 infantry moved from Bessarabia to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 3 artilleries and 4 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 :  3/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  3/3 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 9 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 9 infantry in Western Ukraine, round 2 :  3/10 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 armour moved from Novgorod to Vyborg
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Archangel to Nenetsia
                2 artilleries and 8 infantry moved from Poland to Eastern Poland
                1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 105 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry moved from 113 Sea Zone to Norway
                5 artilleries and 9 infantry moved from Germany to Poland
                4 fighters moved from Gibraltar to France
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun moved from Belarus to Eastern Poland

    Place Units - Germans
                1 bomber and 2 infantry placed in Novgorod
                3 infantry placed in France
                2 artilleries, 1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Poland : 5 artilleries and 9 infantry
        Germany : 1 factory_major
        Norway : 4 infantry
        Belarus : 1 flag, 1 aaGun, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 2 infantry
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 armour
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 8 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 7 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transports
        85 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 19 / 25
        Japanese : 59 / 61
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 18 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    If they weren’t already corpses I would recommend promoting those guys in the Ukraine.  5/5 on D is the stuff of heroes!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                6 infantry moved from Kansu to Tsinghai
                6 infantry moved from Kazakhstan to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 12 infantry
                    Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 12 infantry in Tsinghai, round 2 :  2/12 hits
                        Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
                        Russians roll dice for 11 infantry in Tsinghai, round 3 :  1/11 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                        Russians roll dice for 10 infantry in Tsinghai, round 4 :  0/10 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Russians roll dice for 9 infantry in Tsinghai, round 5 :  1/9 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 :  5/7 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Ukraine, round 2 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Vologda to Smolensk
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Tambov
                2 aaGuns moved from Kansu to Tsinghai

    Place Units - Russians
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 21 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns and 9 infantry
        Bryansk : 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
        Russia : 1 airfield and 1 factory_major
        Tambov : 2 infantry
        Ukraine : 1 artillery, 1 factory_minor and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 21 / 34
        Japanese : 58 / 61
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 18 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3,393
            Median : 3,000
            Variance : 0,383
            Standard Deviation : 0,619
            Total rolls : 61

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,375
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2,250
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Russians Combat
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3,490
            Median : 3,000
            Variance : 0,604
            Standard Deviation : 0,777
            Total rolls : 49


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                6 infantry moved from Kansu to Tsinghai
                6 infantry moved from Kazakhstan to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 12 infantry
                    Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Vologda to Smolensk
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Tambov
                2 aaGuns moved from Kansu to Tsinghai

    Place Units - Russians
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 21 PUs; end with 34 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode


  • @PGMatt:

    If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!

    There families received the medals.

    I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.


  • Then again. I don´t mind if you don´t allow the edit. In fact things might be better without the edit.

  • 16

    @Soulblighter:

    @PGMatt:

    If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!

    There families received the medals.

    I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.

    Two things really; No, I would not have noticed the bomber move.  Two, of course you can make the edit.  That being said, if you would prefer to reverse it on USA move, go ahead.


  • You can use the file without the edit. I can counter it, if you decide to use your bombers against the infantry.

  • 16

    I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.


  • @PGMatt:

    I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.

    You can’t sack Moscow. I will reveal the counter. I can land a US bomber I have stationed in UK in the same area the infantry is now. It might cost me 15 ipc total if you don’t loose a bomber while attacking the infantry unit, but not moving the army back to Moscow, means I can stay at Bryansk a turn longer. The other benefit would be that your bombers would be in Europe where they can’t really do much except harass the poor Russians. Given the fact the bombers are more usefull in Asia, it would be a waste to try this. All it results in is loosing perhaps 1 or 2 bombers without any real gain. Well the gain would be killing a bomber, but thats not really worth the effort I think. I might be wrong tho.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 mech_infantrys moved from Kweichow to Yunnan
                1 tactical_bomber moved from Malaya to Yunnan
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Suiyuyan to Kansu
                2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                2 bombers moved from Hopei to Kansu
                1 fighter and 2 tactical_bombers moved from Hopei to Yunnan

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kansu to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                3 artilleries and 5 infantry moved from Shan State to Malaya
                2 tactical_bombers moved from Yunnan to French Indo China
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 aaGun moved from Hopei to Kweichow
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 destroyer placed in 6 Sea Zone
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 2 mech_infantrys
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 artillery and 2 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 submarine
        46 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 12 submarines, 5 tactical_bombers and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 20 / 34
        Japanese : 61 / 61
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 36 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 18 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                6 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                6 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 106 Sea Zone to 109 Sea Zone
                1 carrier moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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