Scramble to defend 27?
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
3 armour moved from Bessarabia to Belarus
3 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Western Germany to Germany
1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 armour moved from Belarus to NovgorodPlace Units - Germans
1 bomber and 2 infantry placed in Novgorod
2 submarines placed in 105 Sea Zone
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Gibraltar : 4 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 artilleries and 8 infantry
Germany : 5 artilleries, 1 factory_major and 13 infantry
Belarus : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 artillery and 9 infantry
Bessarabia : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
87 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 56 / 66
Russians : 19 / 25
Japanese : 59 / 75
Americans : 50 / 70
Chinese : 3 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
13 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to BryanskPlace Units - Russians
5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 6 infantry
Kazakhstan : 6 infantry
Bryansk : 4 aaGuns, 21 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 25 / 25
Japanese : 58 / 75
Americans : 50 / 70
Chinese : 3 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3,190
Median : 2,000
Variance : 1,950
Standard Deviation : 1,396
Total rolls : 21Japanese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4,750
Median : 5,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2,625
Median : 2,000
Variance : 2,533
Standard Deviation : 1,592
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Yunnan to Tsinghai
1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
2 mech_infantrys moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Tsinghai
1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter moved from Philippines to 44 Sea Zone
1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
3 mech_infantrys moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
2 bombers moved from Tsinghai to Hopei
1 aaGun moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 armour placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
Tsinghai : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 5 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor and 4 infantry
Celebes : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 14 submarines, 4 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 61 / 61
Americans : 50 / 70
Chinese : 1 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 4 destroyers, 4 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from Morocco to 109 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 3 submarines
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
106 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 61 / 61
Americans : 50 / 70
Chinese : 1 / 5
British : 36 / 27
UK_Pacific : 6 / 11
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,895
Median : 4,000
Variance : 0,389
Standard Deviation : 0,624
Total rolls : 19Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,875
Median : 4,000
Variance : 0,533
Standard Deviation : 0,730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
3 aaGuns, 4 artilleries and 16 infantry moved from India to Burma
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Burma
1 fighter moved from Union of South Africa to Egypt
3 fighters moved from Morocco to United Kingdom
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Burma : 3 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Kazakhstan : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
39 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 artillery and 3 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
71 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Suriname : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4,040
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 25Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5,500
Median : 5,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,875
Median : 4,000
Variance : 0,533
Standard Deviation : 0,730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 fighter, 1 harbour and 7 infantry
Malta : 1 flag
Algeria : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Southern France : 2 infantry
Tunisia : 1 flag
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 51 / 66
Russians : 24 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Morocco to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 submarine moved from 87 Sea Zone to 85 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 4 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 9 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 9 infantry in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 armour moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Archangel
2 infantry moved from Archangel to Nenetsia
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 105 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
5 artilleries and 9 infantry moved from Germany to Poland
4 fighters moved from Gibraltar to France
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber and 2 infantry placed in Novgorod
3 infantry placed in France
2 artilleries, 1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Poland : 5 artilleries and 9 infantry
Germany : 1 factory_major
Norway : 4 infantry
Belarus : 1 flag, 1 aaGun, 8 armour, 11 artilleries, 38 infantry and 17 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag, 1 armour
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries and 8 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 7 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 2 transports
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 19 / 25
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If they weren’t already corpses I would recommend promoting those guys in the Ukraine. 5/5 on D is the stuff of heroes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
6 infantry moved from Kansu to Tsinghai
6 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 12 infantry in Tsinghai, round 2 : 2/12 hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 11 infantry in Tsinghai, round 3 : 1/11 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 10 infantry in Tsinghai, round 4 : 0/10 hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 9 infantry in Tsinghai, round 5 : 1/9 hits
Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/7 hits
Germans roll dice for 3 artilleries and 1 infantry in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Kansu to TsinghaiPlace Units - Russians
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 34 PUs totalTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 9 infantry
Bryansk : 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Tambov : 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 21 / 34
Japanese : 58 / 61
Americans : 50 / 70
Chinese : 4 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 13 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3,393
Median : 3,000
Variance : 0,383
Standard Deviation : 0,619
Total rolls : 61Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3,490
Median : 3,000
Variance : 0,604
Standard Deviation : 0,777
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 13 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
6 infantry moved from Kansu to Tsinghai
6 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Kansu to TsinghaiPlace Units - Russians
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 20 artilleries, 2 fighters, 63 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
@PGMatt:
If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!
There families received the medals.
I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.
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Then again. I don´t mind if you don´t allow the edit. In fact things might be better without the edit.
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@PGMatt:
If they weren’t already corpses I would recommend promoting those guys in the Ukraine.� 5/5 on D is the stuff of heroes!
There families received the medals.
I did an edit, because I realized that you might figure out that the japanese bombers can reach Smolensk and thus you can freebie your way into Russia. I am not sure if you would have considered killing a lone infantry unit if you had thought about this. Anyways this is why I retreated to Russia.
Two things really; No, I would not have noticed the bomber move. Two, of course you can make the edit. That being said, if you would prefer to reverse it on USA move, go ahead.
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You can use the file without the edit. I can counter it, if you decide to use your bombers against the infantry.
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I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.
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@PGMatt:
I’m finding myself in an ethical dilemia of sorts; sacking Moscow for the loot and wrecking your factory has alot of appeal, but I wouldn’t have noticed the bomber move myself so i am not sure if I should make the play that you reveiled to me or not.
You can’t sack Moscow. I will reveal the counter. I can land a US bomber I have stationed in UK in the same area the infantry is now. It might cost me 15 ipc total if you don’t loose a bomber while attacking the infantry unit, but not moving the army back to Moscow, means I can stay at Bryansk a turn longer. The other benefit would be that your bombers would be in Europe where they can’t really do much except harass the poor Russians. Given the fact the bombers are more usefull in Asia, it would be a waste to try this. All it results in is loosing perhaps 1 or 2 bombers without any real gain. Well the gain would be killing a bomber, but thats not really worth the effort I think. I might be wrong tho.





