@Oskar2KX no
14L variance (axis) vs PGMatt (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
3 artilleries moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Kweichow : 1 fighter and 12 infantry
Hopei : 1 infantry
Anhwe : 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 47
UK_Pacific : 24 / 24
Italians : 8 / 9
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,3,3
UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 41
UK_Pacific : 24 / 25
Italians : 8 / 9
ANZAC : 10 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
In a lot of ways this game is hurting my brain; I still can’t figure out your grand plan.
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starving Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 armour moved from Libya to Tobruk
1 bomber moved from Western Ukraine to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Volgograd to UkrainePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,2,1,2,6,5,5,4,6
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
Ooops I gues I shouldn;t have done that :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Malaya to India
2 aaGuns and 3 infantry moved from Malaya to Shan State
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 2 aaGuns and 3 infantry
India : 3 fighters
Queensland : 1 airfield, 1 armour, 2 artilleries, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 41
UK_Pacific : 24 / 25
Italians : 9 / 1
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 52 / 64
Russians : 16 / 21
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 41
UK_Pacific : 24 / 25
Italians : 8 / 1
ANZAC : 10 / 20
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Novgorod
5 fighters and 5 tactical_bombers moved from Ukraine to Novgorod
1 bomber moved from France to Novgorod
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Romania to Yugoslavia
Germans take Yugoslavia from Neutral_Allies
1 armour moved from Ukraine to VolgogradCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 3 fighters
Casualties for Russians: 1 aaGun, 2 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber, 2 fighters and 5 tactical_bombers moved from Novgorod to Baltic States
3 artilleries moved from Ukraine to Rostov
5 artilleries moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
4 mech_infantrys moved from Romania to Ukraine
13 infantry moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 artilleries moved from Western Germany to France
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 infantry placed in France
1 infantry placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,5,1,3,3,5,6,5,1,1,6,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 10 PUs;
Russians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery, 2 infantry and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Russia : 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 3 fighters, 28 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 60 / 78
Russians : 10 / 10
Japanese : 44 / 49
Americans : 52 / 78
Chinese : 9 / 14
British : 35 / 41
UK_Pacific : 24 / 25
Italians : 8 / 1
ANZAC : 10 / 20
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ll intercept Japanese bombers with all fighters in Russia, UK die first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 41 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Tsagaan Olom to Kansu
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
3 artilleries and 5 infantry moved from 39 Sea Zone to India
2 bombers, 8 fighters and 6 tactical_bombers moved from Siam to India
1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 5 infantry and 8 tactical_bombers
ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 airfield, 1 harbour, 18 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 25PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Japanese: 2 artilleries, 5 fighters, 5 infantry and 6 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 3 aaGuns, 18 infantry and 3 mech_infantrysNon Combat Move - Japanese
5 fighters moved from India to 39 Sea Zone
2 bombers and 2 tactical_bombers moved from India to Ceylon
2 infantry moved from Ceylon to 39 Sea Zone
1 aaGun, 4 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 bombers moved from Western Ukraine to YeniseyPlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,4,4,3,2,6,1,4,2,1,6,2,3,5,5,4,6,6,2,1,2,3,4,6
Japanese collect 39 PUs (11 lost to blockades); end with 105 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 110 PUs -
actually I wasn’t going to SBR this turn. You only have $10 and 9 damage.
Meanwhile i now have $110 and nowhere to spend it!
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True enough, about the SBR. You can replace some of those planes at least.
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For my bombing raid on W.Germany, first dice up is airfield, then harbor and 6 against the factory.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
6 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany -
Kamikazi in z6?
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3 for each carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
6 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,5,2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 4/8 hits
4 bombers killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 23 damage total. Damaged units is as follows: airfield = 3, harbour = 6, factory_major = 14
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Battle in OkinawaNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
5 infantry placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Okinawa : 1 flag, 2 infantry
Manchuria : 1 artillery and 1 infantry
Philippines : 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 fighters
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag, 2 transports
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 5 submarines
54 Sea Zone : 1 carrier and 2 fighters
Central United States : 1 armour, 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 1 artillery, 9 bombers and 1 infantry
109 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 60 / 78
Russians : 7 / 10
Japanese : 46 / 110
Americans : 53 / 78
Chinese : 12 / 14
British : 35 / 41
UK_Pacific : 21 / 0
Italians : 8 / 1
ANZAC : 10 / 20
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Kweichow to Hopei
3 artilleries and 2 infantry moved from Anhwe to HopeiPlace Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Jehol : 1 infantry
Manchuria : 4 infantry
Suiyuyan : 1 infantry
Hopei : 3 artilleries, 1 fighter and 14 infantry
Chahar : 1 airfield and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 60 / 78
Russians : 7 / 10
Japanese : 37 / 110
Americans : 53 / 78
Chinese : 21 / 23
British : 35 / 41
UK_Pacific : 21 / 0
Italians : 8 / 1
ANZAC : 10 / 20
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





